When reporting an issue, please provide as much of the following as possible:
WHERE you saw the issue happen (i.e. Sanctuary exterior, interior of Fort Hagen)
WHEN you saw the issue happen (day, night)
WHAT you saw the issue with (try to click on the item and find the reference ID)
SCREENSHOT of what you were experiencing
LOAD ORDER please use spoiler tags or https://0bin.net/ if you can to keep comments tidy
Thank you!
How to tweak your weather mod for better effect lighting at night:
Some weather mods that darken the night time don't adjust everything effectively. This mod makes particles rely a lot more on EFFECT LIGHTING which is a value present in the weather, so if that is too bright, your particles will follow suit. If you have bright things at night you may need to adjust this in whatever weather mod you're using.
In FO4Edit select a WEATHER form, look for Weather Colors > Effect Lighting > NIGHT. Lower these values. TIP: CTRL+W in FO4Edit will bring up a special weather editor.
Similarly in the CK you can edit EFFECT LIGHTING for NIGHT. TIP: CK has a luminance control which makes it easier to darken without fidgeting with RGB values. So if L is 50 you can set L to 25 and it'll be half but retain the color.
Do this for all weathers. This goes quicker once you get the hang of it.
In case you missed the FAQ, this mod does not alter sparks, fires, or other things that are supposed to glow. This mod is aimed at preventing objects that should NOT be glowing from doing so.
Mods like Extreme Particle Overhaul etc. are compatible. Just load them after this mod.
For VR compatibility download the loose version and In Fallout 4 VR/Data/meshes/ delete explosionnuke01.nif and the crashes for car explosions in VR will go away. Hope this helps.
fadingsignal, since many hours i try to make the DLC03_MPSMist01 and Normal and Large variants to be afftected by the weather light, without any success. I can circumvent it by adding the FX/Region reference to the emmitance entry in the world references of any of these Far Habor 512 and 1024 mist fxs. But thats not so elegant. What i really would like to have is to make them behave adaptive like all the other effects. Most of your tweaks work flawless, but not when lighting is almost 0. Is it an engine limitation or just a global oversight in the meshes? The following helped but also draw even more question to the board:
Addendum: The "Cloud" statics, technically also work as a fx. All of them are set to persistent/Is Full LOD, none of them yet is affected by the weather too. The clouds set by the weather are in turn affected by the color set in the appropiate Cloud Layer. Is there a possible solution as well to make the static clouds be affected by weather light?
afftected by the weather light, without any success.
These effect meshes that use Effect Shaders aren't affected by ambient or sunlight from weather. Only by the effect lighting value in the weather form. If you set that value to something extreme like magenta at night, you'll see the fogs and mists turn that color.
Some of the flags that are enabled in these meshes such as External Emittance can make some of these responsive to point lights i.e. from the Pip-Boy or light bulbs placed around. But that can be a little bit glitchy and not always work.
When you change the region/fx to the emittance entry, you're effectively overriding the weather's effect lighting data.
For interiors without weather, I can't remember what data is used to drive the emittance. I believe none, unless it's specifically set in the emittance entry.
DLC03_MPSMist01 normal and large should be responding to Effect Lighting parameters appropriately like the others. But being MPS meshes meant to be used as AddOnNodes, they are spawned in by other meshes. I can't remember off the top of my head which meshes use those AddOnNodes (550 and 570) but if you can point me to the files you're testing I can also test and confirm.
Maybe the problem is the Addon Node? What i can tell is that addon nodes dont work so good with effect lighting from my own testing in past. I added a mist on top of the Brain Fungus, since its a very neat and fitting effect. However, the mist never really responded to the light of the brain fungus. So im pretty sure its the Addon Node itself causing the problem not to respond to light. I mean they really do not respond ... like i said i can use the FXRegion trick but thats not really working either.
I wouldnt be surprised if there are flags and entries missing in the mesh. It must work.
For the Far Harbor mists, i assume it was meant to be 0.2 and 0.3 rather than. 0.02 and 0.03 - you made different edits, i assume you used 0.1 and 0.7 the vanilla however used very low values. ;)
Hey author, do you know what is this effect? It is difficult to catch. Looks like flying small leaves/particles. They seem to surround/follow me. They glow a little in the dark. I tried disabling every mod, but it's still there, so I guess is something vanilla. Here is a demonstration video Reddit from another user. I also installed the mod Particle Remover, but they're still there.
There are hand-placed boxes all over the map in vanilla that trigger camera attach FX. This one is the blowing leaves/debris effect. I thought I tamed that one but maybe it needs more extreme values. I'll take a look.
i use vivid weathers and along with your mod, the thick fog looks inverted, mean literally black. And I'm not really familiar with xedit editing, i mean i can change the pluggins or look for errors, but i wouldn't even know what i have to change or where i have to change the volume for the black fog. can u please give me a hint or is your mod simply not compatible with VW? thanks in advance.
Hey I've got a crash when loading my survival save. Before the first crash i was just building stuff at Abernathy Farm and then ran to Red Rocket where it first crashed. Two of my 3 saves are at Abernathy where I slept. I ran several crashes through CLASSIC and it says these files are or could be responsible: mpsdirtimpactdebris01.nif mpsbloodimpactclear.nif mpswoodimpactsplinters.nif MPSBloodGlowImpact01.nif mpswoodimpactdust.nif mpsdirtimpactdebris01.nif
Its always only one of those but so far its always something with "impact". When i disable the mod I STILL get those crashes. Since its a survival game and I only have 3 autosaves all within 10 min of each other i cant really load a save way earlier before i was in that area. Before the crash it ran for 50h without problems. I've got a pretty long load order but essentially its just the Storywealth collection with minor changes.
Hi! Then that means that this mod is not responsible. There is no way for a mesh replacer to cause crashes after it's removed. All that crash log tells you is what meshes were loading last before the crash, it's not a direct diagnosis. There are myriad things that can cause crashes at settlements. For example, those meshes could be using a bad texture replacer from another mod which is causing the crash.
I've been using this mod for a year now and it has a quarter of a million unique downloads without any crash reports from users like you're describing. And again, the fact it happens without this mod is a direct indicator it's not the mod.
Not trying to shoot down your problem, I just wish I could be of more help.
Works great! Installed with Darker Transparent Objects to fix my glass instead of Gloomy Glass to avoid the ba2 limit in my current playthrough. Both working great, tested in Far Harbor at Longfellow's cabin as I was getting heavy water flicker off the island and this fixed it right up. Already using Wasteland Water Revival instead of the Water LOD Fix as it includes the latter. Everything looks great now, another excellent piece of work I finally got installed lol. Fog looks so much better now!
I have CTD in a lightly modded game at Wicked Shipping Fleet lockup. I narrowed it down to the following mesh: mpsmirelurkqueenspitimpact.nif
I was fighting Ghouls from FGEP. I'd think a ghoul uses the above effect and it lead to a crash somehow? Removed the offending file for the time being. Hopefully it does not come to it, but is your mod safe to uninstall mid-game?
Hi. Yeah this can be removed mid-game as they're just file replacers. Ghouls do not use the above effect in vanilla and I don't know if FGEP makes them use that effect or not.
This has been up for 2 years and downloaded 600k times and I haven't seen a report of that effect being problematic, but I'll take a look.
Hey dear author, thank you for this mod. It's essential. I have one question tho, I'm using NAC X, and Far Harbor Fog on Commonwealth (a mod that adds far harbour fog to the commonwealth) and I noticed that the fog react to environment lighting but in an inconsistent way. This issue appears only at night. It seems like it doesn't react properly to every weather type. For instance, when it's overcast all good (the fog gets darker) but during a clear sky weather at night, and other weather type always at night, it still kind of glow. Even when it's raining, the fog is "white". Is this related to the weather mod parameters? Should I investigate NAC X esp and try to balance the lighting at night?
Hi! Effect meshes have a value called "influence" that can be raised and lowered, which makes it take it's light data from the weather's EFFECT LIGHTING values. This mod turns that influence up on a lot of effects so they can be brightened / dimmed better by the weather. This is a big component of making the effects stop "glowing" at night and in the dark.
In the case of Far Harbor Fog on Commonwealth, those meshes are very thick and were designed around being in the dark/overcast weather all the time, so with higher influence values, it's probably becoming too bright in unintended scenarios like clear weathers.
What you can do is A) "Hide" the Far Harbor fog meshes in MO2 so they're vanilla, or B) crack open NAC X and make the "EFFECT LIGHTING" parameter darker at night time.
Hey fadingsignal, fyi if you dont know it already, i found the easiest way to reduce and almost totally remove the glowing at day and night for blood effects was to play around with weather image space. Especially with Saturation. Its utterly powerful for any smoke effect too. I know there is a weather setting for weather effects like you explained already but altering the image space for weather (but also interiors) is far more powerful.
By default there is an IMAD (image space modifier) applied when leaving the Cryo Pod, it will multiply/modify saturation by 0.66 and will add a perfect even gray rgb 223,223,223 both together cast the best weather setting for FO4 i found till today. It feels very apocalyptic without the LSD color palette.
295 comments
Thank you!
How to tweak your weather mod for better effect lighting at night:
Some weather mods that darken the night time don't adjust everything effectively. This mod makes particles rely a lot more on EFFECT LIGHTING which is a value present in the weather, so if that is too bright, your particles will follow suit. If you have bright things at night you may need to adjust this in whatever weather mod you're using.
Mods like Extreme Particle Overhaul etc. are compatible. Just load them after this mod.
- https://geckwiki.com/index.php?title=NIF_Shader_Properties
- https://atlanticcorp.forumotion.com/t46-nifskope-properties-tutorial-text
- https://forums.nexusmods.com/topic/492806-transparent-textures/
- https://tesalliance.org/forums/index.php?/topic/6437-sky-greyscale-to-palette-alphacolor-in-bseffectshaderproperty/#comment-147666
Any ideas how to solve the adpative dilemma?
Addendum: The "Cloud" statics, technically also work as a fx. All of them are set to persistent/Is Full LOD, none of them yet is affected by the weather too. The clouds set by the weather are in turn affected by the color set in the appropiate Cloud Layer. Is there a possible solution as well to make the static clouds be affected by weather light?
These effect meshes that use Effect Shaders aren't affected by ambient or sunlight from weather. Only by the effect lighting value in the weather form. If you set that value to something extreme like magenta at night, you'll see the fogs and mists turn that color.
Some of the flags that are enabled in these meshes such as External Emittance can make some of these responsive to point lights i.e. from the Pip-Boy or light bulbs placed around. But that can be a little bit glitchy and not always work.
When you change the region/fx to the emittance entry, you're effectively overriding the weather's effect lighting data.
For interiors without weather, I can't remember what data is used to drive the emittance. I believe none, unless it's specifically set in the emittance entry.
DLC03_MPSMist01 normal and large should be responding to Effect Lighting parameters appropriately like the others. But being MPS meshes meant to be used as AddOnNodes, they are spawned in by other meshes. I can't remember off the top of my head which meshes use those AddOnNodes (550 and 570) but if you can point me to the files you're testing I can also test and confirm.
DLC03MistFX512.nif and DLC03MistFX1024.nif is using:
- 550 DLC03MPSMist01 [ADDN:030046EC]
- 551 DLC03_MPSMistUpper [ADDN:030046EF]
- 564 DLC03_MPSMistNear [ADDN:0303FE24]
- 570 DLC03MPSMistLg [ADDN:0304E06B]
- 571 DLC03_MPSMistNearLg [ADDN:0304E06C]
Maybe the problem is the Addon Node? What i can tell is that addon nodes dont work so good with effect lighting from my own testing in past. I added a mist on top of the Brain Fungus, since its a very neat and fitting effect. However, the mist never really responded to the light of the brain fungus. So im pretty sure its the Addon Node itself causing the problem not to respond to light. I mean they really do not respond ... like i said i can use the FXRegion trick but thats not really working either.
I wouldnt be surprised if there are flags and entries missing in the mesh. It must work.
For the Far Harbor mists, i assume it was meant to be 0.2 and 0.3 rather than. 0.02 and 0.03 - you made different edits, i assume you used 0.1 and 0.7 the vanilla however used very low values. ;)
EDIT:
CameraMist01 [RFCT:0002AE7A]
i use vivid weathers and along with your mod, the thick fog looks inverted, mean literally black. And I'm not really familiar with xedit editing, i mean i can change the pluggins or look for errors, but i wouldn't even know what i have to change or where i have to change the volume for the black fog.
can u please give me a hint or is your mod simply not compatible with VW?
thanks in advance.
Vivid Weathers has its own effects that this doesn't alter, so off the top of my head I have no idea.
i added a screenshot from far habor.
daytime doesent really matter.
edit: and also the shadow of the fog on the floor is black. exterior objects like in the picture seems to have h slight bright filter.
mpsdirtimpactdebris01.nif
mpsbloodimpactclear.nif
mpswoodimpactsplinters.nif
MPSBloodGlowImpact01.nif
mpswoodimpactdust.nif
mpsdirtimpactdebris01.nif
Its always only one of those but so far its always something with "impact". When i disable the mod I STILL get those crashes. Since its a survival game and I only have 3 autosaves all within 10 min of each other i cant really load a save way earlier before i was in that area. Before the crash it ran for 50h without problems. I've got a pretty long load order but essentially its just the Storywealth collection with minor changes.
Load order:
# Automatically generated by Vortex
Fallout4.esm
Unofficial Fallout 4 Patch.esp
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccBGSFO4044-HellfirePowerArmor.esl
ccBGSFO4046-TesCan.esl
ccBGSFO4096-AS_Enclave.esl
ccBGSFO4110-WS_Enclave.esl
ccBGSFO4115-X02.esl
ccBGSFO4116-HeavyFlamer.esl
ccFSVFO4007-Halloween.esl
ccOTMFO4001-Remnants.esl
ccSBJFO4003-Grenade.esl
ppf.esm
MutantMenagerie.esm
WorkshopFramework.esm
HUDFramework.esm
SS2.esm
SS2_XPAC_Chapter2.esm
SS2_XPAC_Chapter3.esm
AmericaRising2.esm
DundeeStoryWealthOutpostPack.esl
DundeeStoryWealthCityPlansPack02.esl
XDI.esm
CWPointLookoutFO4.esm
DundeesStorywealthLeaderPack.esl
DundeeStoryWealthCityPlansPack01.esl
ThrowMoneyAtSS2.esl
CWPointLookoutFO4Patch.esl
PLExpressivePlayer.esl
DCGuard_Overhaul.esp
SouthOfTheSea.esm
YouAndWhatArmy2.esm
SSTMinutemanWatchtowers.esl
SEThrowingKnife.esl
BusMod.esl
MFC2024_EndAlz_ShadyMotives.esm
Climb_The_Commonwealth.esl
LobotomitePack.esm
AshlandStationSettlement.esp
DiamondCityAmbience.esl
Natural Landscapes.esl
fakeInt.esp
Ownership Fixes.esp
fakeInt_Boston.esp
fakeInt_DLC.esp
TrueStormsFO4.esm
UniversalDisassembler.esl
BakaFullscreenPipboy.esm
BakaFramework.esm
Eli_Display Shelves.esl
REFramework.esm
vetaUglyChristmasSweaterVests.esl
SantasSlayPaint.esl
NewPADisplay.esl
HoloDisplay.esl
CanarySaveFileMonitor.esl
LIF.esl
AUR_Rebuild_Shared.esp
StoryWealth-AnimTextData.esl
InGameCollectibleMaps.esl
Darlene.esm
NukaGirlNoHelmet.esl
Legendary, rearmed.esl
HiPolyFacesCompanionPlugin.esl
T65PA.esl
ClassicSuperSledge.esl
HellcatPA.esl
Skb_MachinegunsRebirth.esl
Zapgun.esl
Reverse Combat Armor.esl
NCRArmourPack.esl
RemingtonNewArmy.esl
RemingtonNewArmy-GlowingMidwana.esl
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
Seasons.esm
Seasonal Snow.esl
SubwayRunnnerDynamicLighting.esp
NukaWorldOpenSeasonExtend.esl
REPUTATION.esm
TheSewers.esm
Enhanced Movement.esm
Hit Those Objects.esm
RailroadTravelAgent.esl
INE_BoonIsland.esp
KARMA.esm
Stealthy Takedowns.esm
Streamlined Pip-Boy Continued.esl
Homemaker.esm
FOVSlider.esl
ImmersiveDogmeat.esl
QuestTweaks-DLC04MS01.esl
GCM_DLC_Far_Harbor.esl
GCM_DLC_Automatron.esl
ConfigurableHotkeys.esl
the library.esp
The House.esp
The House - eXoPatch.esp
the library - eXoPatch.esp
Atomic World.esp
CBBE.esp
RED.esp
MaxwellsWorl.esp
SS2-Jampads2.esp
IntegratedAutomatron.esp
SS2WastelandVenturers.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
[SS2 Addon] SimSettlements SuperStructures.esp
SS2_Addon_NWE.esp
SS2_Addon_R2R.esp
SS2_ruined_simsettlement_addonpack.esp
SS2_Addon_FHE.esp
JunkTownTwo.esp
SS2-PraRandomAddon.esp
SS2AOP_VaultTecTools.esp
SRD_Point Lookout Delay.esp
DLC Timing.esp
CWPointLookoutFO4FixesAndAdditions.esp
BasementLiving.esp
SS2Extended.esp
SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
[SS2 Addon] BloodMoonRaiders.esp
DD_All_the_COncrete.esp
MaxwellsWorl XDI Patch.esp
SS2_SIMPDDDD.esp
SS2_DLCSettlerPatch.esp
SS2_XDI Patch.esp
SS2WastelandReconstructionKit.esp
Hunkered Down - No AtomCatsGarage.esp
Phase4DLC.esp
3DNPC_FO4.esp
3DNPC-eXoPatch.esp
SSTFungalForest.esp
OutcastsAndRemnants.esp
Wasteland Illumination.esp
Vault4.esp
Vault4-eXoPatch.esp
RaiderOverhaul.esp
Depravity.esp
Stm_DiamondCityExpansion.esp
OutcastsAndRemnants_T5VPatch.esp
DCGuard_Overhaul-StoryWealth.esp
PLI_Roadside_Pines_Motel.esp
FarHarborStory.esp
BetterFarHarbor_Open.esp
3DNPC_FO4_DLC.esp
ImmersiveDrumlinDiner.esp
StoryWealth-HunkeredDown.esp
RecruitableSettlers.esp
RotPP.esp
RecruitableSettlersFH.esp
RecruitableSettlers-Unbroken.esp
GhoulBlood.esp
[ARRETH] FGEP-DE.esp
[ARRETH] FGEP-DE NoKnockDown.esp
AshlandStation_ModerateLighting.esp
PLI_Federal_Ration_Stockpile.esp
PLI_FRS_AltHDPatch.esp
Firelance2.5.esp
TheCrabShack.esp
Radical.esp
TheCrabShack-SS2.esp
Children of Ug Qualtoth.esp
OutcastsAndRemnants-SS2-Patch.esp
KellyManor.esp
PLI_Dark_Hollow_Pond.esp
PLI_Unmarked_Raider_Camps_P1.esp
ShadyMotives-eXoPatch.esp
Flashy_CrimeAndPunishment_GunForHire_Addon.esp
GunForHire-eXoPatch.esp
3DNPC_FO4Settler.esp
CSEPLoadedBases.esp
IntGrievingRaider.esp
RansackedRelay.esp
TheGlowingNightmare.esp
IntWayneGorski.esp
Rsiyo'sLocationPack.esp
ProjectValkyrie.esp
PLI_HarbormasterHotel.esp
PLI_Unmarked_Raider_Camps_P2.esp
90sgame.esp
LimaOutpost.esp
OldTimeReligion.esp
FungalForest-SotSPatch.esp
Science Kit.esp
VertibirdRefuelingFacilityBusStop.esp
Very Zen FGEP Tanks.esp
ellen.esp
StoryWealth-SRD-PlayerHome.esp
llamaCompanionHeatherv2.esp
SelectPack.esp
WilkesEstate.esp
Miami Misadventures EP1.esp
0_Vault120.esp
SS2-eXoPatch.esp
CavesOfTheCommonwealth.esp
IntWayneGorski-Assistant.esp
In The Flesh.esp
KellyManor-Delayed.esp
shoddymemone.esp
Cthu_DrumlinBunker.esp
DrumlinBunker-eXoPatch.esp
FungalForest-SS2Patch.esp
SS2-eXoPatch-CBBE.esp
3DNPC-eXoPatch-Settlers.esp
LimaOutpost_T5V_MapData.esp
LimaOutpost_TV5_Remnants.esp
LimaOutpost_T5VPatch.esp
Vault4-Depravity.esp
BradbertonInteriors.esp
RecruitableSettlers-Bradberton.esp
BusMod_PointLookout.esp
OutcastsAndRemnants_T5V_ReBalance.esp
OutcastsAndRemnants_T5V_Skip.esp
LobotomitePack-StoryWealth.esp
llamaCompanionHeatherv2-RepairPA.esp
FGEP - Idle Volume Fix.esp
SRD-SharedWorkshops-GFHnH.esp
In The Flesh - Feral Embrace.esp
Vault4-HuxsLabcoat.esp
Radical-eXoPatch.esp
Radical-RaiderMaterial.esp
Tina's Candy Land.esp
CavesOfTheCommonwealth-TheMechSettler.esp
CavesOfTheCommonwealth-StoryWealth.esp
StoryWealth-SRD-PlayerHome-CityPlan.esp
RecruitableSettlersLeaders2.esp
shoddymemone-eXoPatch.esp
ProjectValkyrie-SS2-Patch.esp
GunForHire-eXoPatch-Leader.esp
XG_CabotHouse_Enhanced_Quests.esp
3DNPC_FO4-UFO4P.esp
Artist Raider.esp
AtomicRadio.esp
FatherCompanion.esp
90sgame-eXoPatch.esp
FlaconOil_2K_0.esp
Natural Grasses & Groundcovers.esp
Minutemen Paint Job.esp
Makeshifttextures.esp
Ultimate Window Overhaul.esp
Ultimate Window Overhaul Cubemaps.esp
WET.esp
Fixed Gobo Effects.esp
OutcastsAndRemnants-Shower.esp
Dank_ArmorOverrides.esp
Dank_ArmorOverrides_DLCCoast.esp
Dank_ArmorOverrides_DLCNukaWorld.esp
Dank_ArmorOverrides_DLCRobot.esp
OCsVault88Fixes.esp
MidnightCultFix.esp
DiamondCityExpansion-eXoPatch.esp
StoryWealthLocation-DiamondCity.esp
InstituteSettlements2.esp
SS2_FDK_TinyLiving.esp
OutcastsAndRemnants_T5V_3DNPC.esp
Depravity-eXoPatch.esp
eXofied Depravity - ReBalance.esp
CheatTerminal.esp
StoryWealth-ReFix.esp
GoodneighborView.esp
Eli_Armour_Compendium.esp
FastTravelFromQuestHubs.esp
CBBE_GhoulFix.esp
Mors Shortcut to Curie.esp
FO4 NPCs Travel.esp
OldTimeReligion-Legendary.esp
Vault4-FastTravel.esp
OutcastsAndRemnants_FastTravel.esp
DelayTacticalThinking.esp
Depravity-Defiance.esp
Depravity-Shower.esp
AzarPonytailHairstyles.esp
CheatTerminal-StoryWealth.esp
AmericaRising2-FatherCompanion.esp
DCGuard_Overhaul-3DNPC-FO4Settler.esp
DCGuard_Overhaul-SS2.esp
Keeper of the Commonwealth Radiants.esp
SouthOfTheSea-Atomic.esp
SouthOfTheSea-Atomic-Ashland.esp
BoS_HagenFix.esp
SkipHSH1_6.esp
LooksMenu.esp
FusionCoreCapacity.esp
GunForHire-AmericaRising2.esp
AmericaRising2-ProjectValkyrie.esp
Children of Ug Qualtoth-SrD-Patch.esp
AmericaRising2-Depravity.esp
Better Vertibird LiTE.esp
RaiderOverhaul - A StoryWealth Patch.esp
DCGuard_Overhaul-Depravity.esp
SS2_MagnussonTerminalFix.esp
eXofied Depravity - Fallons Refitted.esp
StoryWealth-MinorTweaks.esp
SkipDiMAMemories.esp
No_BloodWorm_MoleRats_Scorpion_Teleport-BugFix.esp
BetterSettlers.esp
MoreVariedBodyShapesAndSkins.esp
TheEyesOfBeauty.esp
SettlementMenuManager.esp
PhotoMode.esp
LooksMirror.esp
Configurable Artillery.esp
PD_LowerWeapon.esp
GatlingLaserAmmoFix.esp
DarkerNightsDetection.esp
ProjectValkyrie-SRD-Patch.esp
3dscopes-replacer.esp
Firelance2.5-10mmSMG.esp
AUR_Rebuild_AIO_Pt01.esp
AUR_Rebuild_AIO_Pt02.esp
PiperCaitCurieDialogueOverhaul.esp
LootableCars-Exiguous.esp
Rebuild_SanctuaryRoads.esp
Ketaros_Treasures.esp
eXoKetarosLootableTreasures.esp
Rebuild_AIO-eXoPatch.esp
LegendariesTheyCanUse.esp
SuperMutantRedux.esp
WhoIsTheGeneral.esp
AUR_Rebuild_SancNoRuinHouses.esp
W.A.T.Minutemen.esp
NukaRDC.esp
Tumba_Bos_Armor_Collection.esp
Tumba_Bos-eXospanded.esp
Wattz3000mkII.esp
Wattz-eXoPatch.esp
WattzLaserGun.esp
Backpacks of the Commonwealth.esp
Forced Evolution.esp
Forced Evolution - eXoPatch.esp
Dank_ECO.esp
cVc Dead Wasteland 6.esp
MakeshiftTuxedo.esp
MakeshiftTuxedo-DundeesLeaderPack.esp
ClassicSniper.esp
SpadeyGatlingGun.esp
SpadeyGatlingGun-Declaration.esp
Backpacks-SilentStartup.esp
MTs255.esp
(Tumba) Gunner Power Armor.esp
eXoKetarosLootableTreasures-HunkeredDown.esp
MakeshiftTuxedo-HangmansHangout.esp
Dank_ECO_DisablePlacedItems.esp
Tumba_MM_Armor_Collection.esp
tumba_Minutemen-eXospanded.esp
DOOMThatGun.esp
OWR.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
TrueStormsFO4-FarHarbor.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
Better Manufacturing.esp
Better Manufacturing - Menu Organization.esp
ManufacturingExtended.esp
Better Manufacturing - Manufacturing Extended Additions.esp
DLC items to manufacturing.esp
Better Manufacturing - Manufacturing Extended Expanded Patch WO.esp
MagazineExt.esp
Better_Notes.esp
Publick Occurrences Expanded.esp
Publick Occurrences Expanded - UFO4P Patch.esp
Publick Occurtences Expanded - Sim Settlements 2.esp
Tumba_MM_LL_Injection.esp
tumba_SynthCombatArmor.esp
NPC18_SynthShadow.esp
ZerasPaintings.esp
FilledBrahminFeedTroughs.esp
HiPolyFaces.esp
CBBE_GhoulFix_HiPolyFaces.esp
KCD-LegendaryLimiter.esp
Legendary, rearmed - Ashland Station.esp
KCD-LegendaryLimiter-Ashland.esp
eXoKetarosLootableTreasures-DrumlinBunker.esp
Alias.esp
Alias - Brotherhood.esp
Alias - Settler.esp
EveryonesBestFriend.esp
AB-UFO4P-BetterNotes-Patch.esp
StoryWealth-UniversalDisassember.esp
SS2_RobotMod.esp
SS2_RobotMod_NukaWorld.esp
Cho1SS2FlagsMod.esp
AccessHatch.esp
REInterestingQuestBooster.esp
MiscHairstyle.esp
CommonwealthBroadcastingServices.esp
CBS_OWR_Patch.esp
tumba_Gunners-eXospanded.esp
StoryWealth-LIFPatch.esp
Nexus_PMC.esp
DisplayMarker.esp
CompactCrafting.esp
MTs255-FPA-3dScopes.esp
W.A.T.Minutemen-WhoIsTheGeneral.esp
W.A.T.Minutemen-eXoPatch.esp
eXoCombatArmorKneePadsWNB.esp
StoryWealth-Minutemen.esp
Backpacks-EliArmours.esp
The House - Ketaros.esp
Bengal - long lasting Flare.esp
Eli_Immersive Coffee Mod 9000 GTX French Roast.esp
SettleObjExpandPack.esp
SettleObjExpandPack_GlassRoofRainStop.esp
SRD-SharedWorkshops-HnH.esp
SRD-SharedWorkshops-FSDnHH.esp
Eli_Armour_Compendium-INNReXpanded.esp
DCGuard_ArmorOverhaul.esp
DCGuard_ArmorOverhaul-eXoPatch.esp
DCGuard_ArmorOverhaul-3DNPC.esp
Eli_Display Shelves-StoryWealth.esp
REPatch_AmericaRising2LegacyOfTheEnclave.esp
REPatch_CrimeAndPunishmentGunForHire.esp
CommonwealthEncounterPack.esp
MTs255-UniqueArmors.esp
3dscopes-nightvision.esp
AmericaRising2-Armaments-3dScopes.esp
W.A.T.Minutemen-Alias.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
Radium.esp
KSHairdosExtra.esp
Alias - Introduction Needed - Brotherhood.esp
AliasExpanded.esp
NukaRDC-VimFix.esp
AmericaRising2-StoryWealth-Armaments.esp
AmericaRising2-Armaments-Marine.esp
Legendary, rearmed - America Rising 2.esp
ProtoVaultSuitPaintjobs.esp
NukaVimRack.esp
Alias - Introduction Needed - Settler.esp
Ketaros_Treasures-FramedPosters.esp
DCRE.esp
Legendary, rearmed - We Use.esp
Legendary, rearmed - Deadeye.esp
Lore Friendly Posters.esp
LMBTOverlays.esp
Graffity2ElectricBoogaloo.esp
Graffity2ElectricBoogaloo-SMMPatch.esp
Dank_ECO_DLCCoast.esp
Dank_ECO_DLCNukaWorld.esp
Dank_ECO_DLCRobot.esp
StoryWealth-ECO-Settings.esp
eXoNukaGirlOutfit.esp
LootableCars-eXtraDurable.esp
DCRE-FixRadio.esp
DOOMThatGun-3dScopes.esp
eXoMagazineShelf.esp
eXoKetarosBoardGamesShelf.esp
eXoKetarosPostCardRack.esp
CCOFoxyFactionsCraftable.esp
CCOCheekyCasualsCraftable.esp
CCOVulgarVillainsCraftable.esp
3DNPC-CCO.esp
CCOSaucySettlersCraftable.esp
CCOEliArmourBench.esp
Hidden Armor - Invisible Paint.esp
Assault Rifle Reanimated.esp
Laser Weapon Reanimated.esp
RadRifleReload.esp
DarleneDLC.esp
M8rDisablePipboyEffects.esp
The Eyes Of Beauty.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
Vault-Tec Workshop Overhaul Redux.esp
Vault88 - Essentials.esp
RutahTattooPack_FO4.esp
No More Fake Puddles - Nuka World 1-0.esp
Hairstyles for Male and Female.esp
LooksMenu Customization Compendium.esp
ImmersiveVendors.esp
GCM.esp
cVc Fishery.esp
cVc Dead Wasteland 6 DLC.esp
cVc Dead Wasteland 6 DLC3.esp
cVc Dead Wasteland 6 DLC2.esp
KSHairdos.esp
KSHairdos_oel.esp
CM9_PartyFavors_Chuckit.esp
DarkerNights.esp
StoryWealth-TrueStorms-Patch.esp
StoryWealth-TrueStorms-Rads.esp
minutemen_scout.esp
tumba_MinutemenMarshalOutfit.esp
tumba_MinutemenRangerOutfit.esp
Npc18's Tumba Synth Armour.esp
SimpleStoreCounters.esp
Consistent Power Armor Overhaul.esp
Tumba_Bos-eXospanded-StoryWealth.esp
T65PA_BOS.esp
FO4ParticlePatch.esp
DT_GunnerOutfitPack.esp
DTG_LeveledListIntegration.esp
CombinedArmsNV.esp
CombinedArmsEXPack.esp
Dank_WOP-CombinedArms.esp
Mk41GyrojetHMG.esp
We Have Names SE.esp
HellcatPA-GunnerPatrol.esp
CROSS_MojaveManhunter.esp
F4NVServiceRifleRedux.esp
LAER.esp
AER15.esp
SubmersiblePowerArmorRedux.esp
AtomsGloryThreads.esp
CorvalhoWidowShotgun.esp
DX_Black_Widow.esp
CagebreakerPowerArmor.esp
RedShiftPowerArmor.esp
X12Plasmacaster.esp
BullpupBozar.esp
CoAPowerArmor.esp
ACR-W17.esp
NVRH Enhanced.esp
Nanosuit.esp
TrueReporter.esp
DX_Banshee_Recon_Armor.esp
tschutschiWardrobe2.esp
Evil Detective Outfit.esp
DX_Atom_Girl_Outfit.esp
Toxic Raider Armour.esp
Post Nuclear Girl.esp
sarahRageArmor.esp
TERARogue.esp
Defy.esp
WestTekTacticalOptics.esp
Rebel of Apocalypse.esp
Toxic Raider - Black Death.esp
StoryWealth-eXoArmorsCrafted.esp
ThatsGunnerLife.esp
DT_GunnerOutfitPack-Optics.esp
4estGimp - GOP NPC LL Integration Update.esp
eXofied Gunners.esp
StoryWealth-Gunners.esp
DPNAL Mojave Manhunter.esp
CROSS_eXoAtomic_MojaveManhunter.esp
CROSS_CoA.esp
Enclave-X02.esp
StoryWealth-eXoArmors.esp
TheKite_Railroad_Handmaiden.esp
HN66Fo4_EasyGirl_BS.esp
eXofied Gunners - Tessas PowerArmor.esp
PMC_extended.esp
SubmersiblePowerArmorRedux-eXoPatch.esp
K9TacticalHarness.esp
Tactical Flashlights.esp
Tactical Flashlights - eXoPatch.esp
Tactical Flashlights - In The Flesh.esp
SouthOfTheSea-Atomic-CROSSCoA.esp
Tactical Flashlights - Settings.esp
WestTekTacticalOptics-eXoInjection.esp
T51_Sakura_Paint.esp
Dr. Phibbs' Neuro-Atomic Limbs - TheKite's Handmaiden.esp
TheKite_eXoAtomic_Railroad_Handmaiden.esp
CROSS_InstituteExpeditionarySuit.esp
Dr. Phibbs Neuro-Atomic Limbs - Institute Expeditionary Suit.esp
CROSS_eXoAtomic_InstituteExpeditionarySuit.esp
CROSS_CourserStrigidae.esp
Dr. Phibbs' Neuro-Atomic Limbs - Courser Strigidae.esp
CROSS_eXoAtomic_CourserStrigidae.esp
AmericaRising2-Armaments-X02.esp
TheKite_Railroad_Handmaiden-Lantern.esp
WestTekTacticalOptics-InvisiblePaint.esp
LAER Automatron Weapons.esp
MGRemesh.esp
Dank_WOP-CombinedArms_Inject.esp
DX_Predator.esp
DX Courser X-92 Power Suit.esp
HN66-SiriusArmor.esp
StoryWealth-eXoArmorsCraftedSkimpy.esp
CagebreakerPowerArmor-Flamer.esp
Minigun - Spun Up.esp
EquippableDogmeatSkinsRedux.esp
Viper6610.esp
T51_TigerClaw_Paint.esp
GaussRevolver.esp
Cranky.esp
SimplyCosmeticPipboyPaintjobs.esp
SimplyCosmeticPipboyPaintjobs-FactionPack.esp
CROSS_Blades.esp
Rant - Loot Reduction.esp
BNS Trees.esp
Convenient Bridges.esp
Cthu_HangmansHangout.esp
Underground RailroadALLDLC.esp
SKKDynamicLootReduction.esp
LoadedBasesFSDPatch.esp
Hunter of the Commonwealth.esp
AmericaRising2-eXoPatch.esp
Flashy_PersonalEssentials.esp
YAWA2_AW_Patch.esp
LR_APCTransport.esp
YAWA2_MW_Patch.esp
SSTMMWT_AtomicWorld_Patch.esp
AmericaRising2-BNS.esp
LR_APCNukaWorldExspansion.esp
YAWA2_MutantMenagerieLifeFindsAWay_Patch.esp
FPVertibird.esp
FPV_Armored.esp
polariasystems_noba2.esp
YAWA2_BNST_Patch.esp
LR_APCFarHarborExspansion.esp
MK18.esp
Eli_BunkerSafehouse.esp
Livewire by Shiagur.esp
Livewire-eXoPatch.esp
LootableCars-YAWA2.esp
ShadyMotives-BNSPatch.esp
AkaWaterWorld.esp
cambridgefacility.esp
BMW_ALA.esp
SurvivalOptions.esp
CSEPLoadedBasesRepPatch.esp
Faster Upfront Training SS2.esp
WmkActiveEffects.esp
Munitions Manufacturing.esp
SCOURGE.esp
SCOURGE - Radical.esp
SCOURGE - Fallout4.esp
SCOURGE - SuperMutantRedux.esp
SCOURGE - [ARRETH] FGEP-DE.esp
SCOURGE - Forced Evolution.esp
SCOURGE - Flesh.esp
SCOURGE - MFG.esp
SCOURGE - DLCCoast.esp
SCOURGE - DLCRobot.esp
SCOURGE - CWPointLookoutFO4.esp
SCOURGE - SotS.esp
True Damage.esp
True Damage - DLC.esp
True Damage - Munitions.esp
Elzee Breathe.esp
Jump Grunt.esp
Dogmeat Follow Behind.esp
Vault-Tec Mask.esp
VtawWardrobe9.esp
VtawWardrobe8.esp
aSWExpandedVtawWorkbench.esp
MK18 Armory Project.esp
MK18 Armory Project 2.esp
MK18 Armory Project 3.esp
MK18 Armory Project Aim fix.esp
VtawWardrobe9 Previews.esp
VtawWardrobe8 Previews.esp
PersistentVolumeSliders.esp
QwibBackpacksFo4.esp
QwibLucyBag.esp
HKUSP9mm.esp
WorkshopPlus.esp
Broken Weapon System.esp
Cambridgefacility - Loot Reduction.esp
KACHAREP - Storywealth.esp
SubwayRunnnerDynamicLighting - NPC Addon.esp
PAVertibirdDockFix.esp
Backpacks of the Commonwealth - FPV Patch.esp
Rant - AN76 - Showers.esp
Addiction Overhaul.esp
Scrapable Lootable Cars Exiguous 4 AN76.esp
Combat AI Empowered - Storywealth.esp
Nick Valentine likes your Clothes.esp
JadesHuntersBlade.esp
Project Reality Footsteps FO4.esp
Project Reality Footsteps FO4 Expansion.esp
CHALLENGES.esp
Blaze.esp
Bastion.esp
BlockingOverhaul.esp
Flashy_PersonalEssentials - Storywealth and MAIM.esp
Bullet in the Chamber.esp
StoryWealthLocation-DiamondCity-SubwayRunner.esp
FPVBoSPilot.esp
Replaceable_Armor_Plates.esp
RAP_Plate_LL.esp
NPCs Use Items.esp
SKKRESystemManager.esp
77wanderer_AN76-MutantMenagerie.esp
CombatRifle Receivers.esp
Chemfluence AI Combat Dynamics.esp
SKKCombatStalkers.esp
ConditionBoy.esp
MAIM Distributor.esp
Less intrusive tutorial.esp
WheelMenu.esp
CustomCamera.esp
SeasonsChange - TrueStorms Patch.esp
Light Radius Redux AIO.esp
BrighterSettlementLights.esp
Homemaker - Unlocked Institute Objects.esp
TransferSettlements.esp
Weapon Rack Extended.esp
Passthrough.esp
Stackable Brick Wall Foundations.esp
BetterJunkFences.esp
LKsCait.esp
LKsAbbot.esp
LKsAllanLee.esp
KSHairsFemsheppingRadbeetle.esp
LKsAnnCodman.esp
LKsAnneHargraves.esp
LKsArturoRodrigues.esp
LKsBeckyFallon.esp
LKsBlakeAbernathy.esp
LKsCarla.esp
LKsCathy.esp
LKsClairHutchins.esp
LKsConnieAbernathy.esp
LKsDarcyPembroke.esp
Lots More Facial Hair.esp
LKsDeacon.esp
LKsDeb.esp
LKsDesdemona.esp
LKsDoctorCarrington.esp
LKsDoctorDuff.esp
LKsDoctorSun.esp
LKsElliePerkins.esp
LKsFahrenheit.esp
LKsFather.esp
LKsFredAllen.esp
LKsGeneva.esp
LKsGeorgeCooper.esp
LKsGlory.esp
LKsHarvey.esp
LKsHenryCooke.esp
LKsJoeSavoldi.esp
LKsJohn.esp
LKsJunLong.esp
LKsKasumiNakano.esp
LKsKay.esp
LKsKellogg.esp
LKsKenjiNakano.esp
LKsKessler.esp
LKsLucyAbernathy.esp
LKsMamaMurphy.esp
LKsMarcyLong.esp
LKsMariner.esp
LKsMarovski.esp
LKsMaxson.esp
LKsMayorMcDonough.esp
LKsMoeCronin.esp
LKsMyrna.esp
LKsOldLongfellow.esp
LKsPaladinDanse.esp
LKsPastorClemens.esp
LKsPaulPembroke.esp
LKsPickman.esp
LKsPolly.esp
LKsPorterCage.esp
LKsPrestonGarvey.esp
LKsProfessorScara.esp
LKsReiNakano.esp
LKsRexGoodman.esp
LKsRonnieShaw.esp
LKsRufusRubin.esp
LKsScarlett.esp
LKsScribeHaylen..esp
LKsSheffield.esp
LKsSierraPetrovita.esp
LKsSolomon.esp
LKsStanSlavin.esp
LKsSturges.esp
LKsTinkerTom.esp
LKsTonySavoldi.esp
LKsTravisMiles.esp
LKsTrudy.esp
LKsVadimBobrov.esp
LKsVaultTecRep.esp
LKsWolfgang.esp
LKsX6-88.esp
LKsYefimBobrov.esp
LKsMagnolia..esp
KimHairstyle.esp
Dirty Raiders Standalone for CBBE.esp
LKsEllenReplacer.esp
LKsHeatherCasdinReplacer.esp
Wasteland Heroines Replacer_2.0.0_Piper.esp
PlatinumCurieV2.1.esp
LKsIrma.esp
LKsDoctorAmari.esp
Synths Spawn Synths.esp
Dank_ArmorOverrides_DLCInterconnected.esp
LiveLove - Valkyrie.esp
LiveLove - Heather.esp
GtN_SettlersatPlay.esp
RadioRebootMenu.esp
RadioRebootMenu-StoryWealth.esp
XDI-AR2 patch.esp
FortunateCapsStashes.esp
LetMeUseThat.esp
Rusty Face Fix.esp
StoryWealth-PipBoySettings.esp
NewRecipes.esp
NewRecipesFH.esp
NewRecipesNW.esp
StoryWealthCollectibles SMM.esp
CCOSilverShroudReplacer.esp
Deeper Thoughts - Expressive Curie.esp
SCOURGE - DLCNukaWorld.esp
SCOURGE - LFAW.esp
SCOURGE - LFAW_DLC.esp
FO4HHS.esp
SkipKelloggMemories.esp
EnhancedLightsandFX.esp
StoryWealth-eXoWeaponsModern.esp
MaxwellsWorl-eXoPatch.esp
F4NVServiceRifleRedux-UnofficialUpdate-Lite.esp
Mk41GyrojetHMG - A StoryWealth Patch.esp
StoryWealth-eXoWeaponsLoreFriendly.esp
KCD-LegendaryLimiter-Explosive.esp
StoryWealth-SS2-DEP-Patch.esp
The House - Tree.esp
ImmersiveDrumlinDiner-eXoPatch.esp
Miami Misadventures EP1 - eXoPatch.esp
PLI-MoreRaiders.esp
Raze My Settlement.esp
FGEP-Legendary.esp
Very Zen FGEP Tanks - Legendary.esp
MFGeXopansionPatch.esp
MFGeXopansionPatch-SS2.esp
REPatch_StoryWealth.esp
MFGeXopansionPatch-AmericaRising2.esp
RaiderOverhaul-StoryWealth-VariedBases.esp
MFGeXopansionPatch-SotS.esp
eXofied Settlers.esp
MaxwellsWorl-eXoXDIPatch.esp
StoryWealth-eXoMagazineBalance.esp
StoryWealth-eXoArmorsCraftedSorter.esp
3dscopes-NoHolotape.esp
3dscopes-defaultreticle.esp
3dscopes-laer.esp
3dscopes-replacer-gyrojet.esp
3dscopes-replacer-bullpupbozar.esp
3dscopes-replacer-classicsniper.esp
3dscopes-replacer-servicerifle.esp
3DNPC_FO4-Patch.esp
SouthOfTheSea[Previs].esp
4estGimp - SotS AS MMWatchtower.esp
HellcatPA-GunnerPatrol-SotSPatch.esp
prp.esp
PLI_USAF_Satellite_Station_Olivia.esp
ELFX-PreVis.esp
StoryWealth-World.esp
PLI-StoryWealth.esp
StoryWealth-PreVis.esp
ELFX-eXoPatch.esp
ELFX-Phase4DLC.esp
StoryWealth-A-Thug-World.esp
RotPP-eXoPatch.esp
DiamondCity-PreVis.esp
DiamondCity-ELFX-PreVis.esp
ELFX-IntWayneGorski.esp
ELFX-Firelance2.5.esp
ELFX-Hunkered Down.esp
eXofied Depravity - Fallons.esp
Cthu_HangmansHangout_PRP.esp
ImmersiveAnimationFramework.esp
Hunter of the Commonwealth - Item Sorter and IAF.esp
MAIM 2.esp
AN76 - CS IAF Patch.esp
MAIM 2 - Lite.esp
MAIM 2 - Dismemberment Patch.esp
MAIM 2 - Point Lookout.esp
Realistic Death Physics - ALL DLC.esp
NukaVimRack-IAF.esp
SettlementTidyBot.esp
FensFastTravel.esp
FensFastTravel_DiamondCityExpansion_Patch.esp
IAF-SlowTime.esp
SettlementTidyBot-NoInteriorPatch.esp
RBValentineJawSync.esp
Realistic_conversations.esp
IAF - Far Harbor & Nuka World.esp
StoryWealth-Workshops.esp
StoryWealth-SS2-Workshops.esp
4estGimp - Weapon Death Drop Fix.esp
StoryWealth-CPLX-Sorter.esp
FPVertibird - aSW.esp
Combat AI Empowered - Reduce Grenade Spam - Storywealth.esp
True Damage - Vehicle Module.esp
True Damage - Lootable Cars Exiguous Explode Patch.esp
TRUE DAMAGE DKS-501 - Sniper Patch.esp
True Damage - Perk Module.esp
True Damage - Perk Module DLC.esp
True Damage - Crits Patch.esp
StoryWealth-SS2-CPLX-Sorter.esp
StoryWealth-eXoSorterPatch.esp
Radical - True Damage.esp
aSW Expanded Tacti-Cool Sorter v1.esp
Mutant LFAW - HotC Patch.esp
Rant - Hunter otC aSW Patch.esp
SmarterBastionPenetration.esp
Post Apocalyptic Survivor Outfit.esp
Post Apocalyptic Survivor Outfit - AN76 Gasmask Patch.esp
Flashlight Stealth Fix.esp
Additional Hunting Rifle Receivers.esp
Rant - Service Rifle - noNeed4 Marksman Magazine.esp
SKKDynamicLootReduction - aSW.esp
StoryWealth-LeveledList.esp
MAIM 2 Lite - Storywealth.esp
TrueStorms_AN76_Compat.esp
Rant - Replaceable_Armor_Plates aSW Patch.esp
Mutant Menagerie LFAW CS IAF.esp
StoryWealth-ChemlabSorted.esp
StoryWealth-A-Thug-Sorter.esp
StoryWealth-SS2-eXoSorterPatch.esp
StoryWealth-A-Thug-SS2-Sorter.esp
StoryWealth-eXoteriorPatch.esp
StoryWealth-SS2-eXoteriorPatch.esp
aSWFaceGen.esp
lowered_weapons_lighting_patch.esp
Hi! Then that means that this mod is not responsible. There is no way for a mesh replacer to cause crashes after it's removed. All that crash log tells you is what meshes were loading last before the crash, it's not a direct diagnosis. There are myriad things that can cause crashes at settlements. For example, those meshes could be using a bad texture replacer from another mod which is causing the crash.
I've been using this mod for a year now and it has a quarter of a million unique downloads without any crash reports from users like you're describing. And again, the fact it happens without this mod is a direct indicator it's not the mod.
Not trying to shoot down your problem, I just wish I could be of more help.
mpsmirelurkqueenspitimpact.nif
I was fighting Ghouls from FGEP. I'd think a ghoul uses the above effect and it lead to a crash somehow? Removed the offending file for the time being. Hopefully it does not come to it, but is your mod safe to uninstall mid-game?
This has been up for 2 years and downloaded 600k times and I haven't seen a report of that effect being problematic, but I'll take a look.
In the case of Far Harbor Fog on Commonwealth, those meshes are very thick and were designed around being in the dark/overcast weather all the time, so with higher influence values, it's probably becoming too bright in unintended scenarios like clear weathers.
What you can do is A) "Hide" the Far Harbor fog meshes in MO2 so they're vanilla, or B) crack open NAC X and make the "EFFECT LIGHTING" parameter darker at night time.
By default there is an IMAD (image space modifier) applied when leaving the Cryo Pod, it will multiply/modify saturation by 0.66 and will add a perfect even gray rgb 223,223,223 both together cast the best weather setting for FO4 i found till today. It feels very apocalyptic without the LSD color palette.
If you have time try it out ;)