In case you missed the FAQ, this mod does not alter sparks, fires, or other things that are supposed to glow. This mod is aimed at preventing objects that should NOT be glowing from doing so.
Mods like Extreme Particle Overhaul etc. are compatible. Just load them after this mod.
[NOTE] - this is a tiny conflict, not at all any reason to not love this mod for what it does. Conflicts with mesh bound fixes, specifically the WorkstationArmorB01.nif The above mod fixes 3 object culling / bounds bugs from weapons workbench, armor workbench, dumpster.
After some testing I realized that broken windows don't glow per se.
It seems like they are just reflect the sky at night as if it's daytime - which is obviously brighter than at night, hence, "glowing".
Honestly, not even sure that your mod is an issue, at this moment. I mean, it happens when I enable it, but it maybe something with TrueStorms and/or DarkerNight or in between of them three - I'll spend some time testing it more thoroughly later.
I do have some compability issue as there is one blood effect which is still "vanillaish"... It is a loose file which replaces yours, but i cant find the effect.
Any idea how the effects are called when i am dismembering someone? (the blood which comes out as i destroy the limb) Maybe you can tell me a possible name for such an effect so i can track down this silly replacer texture, any help would be much appreciated^^
Oh, to add to this: I´ve created my own texture pack (for personal usage) and some file replaces a blood effect which you did not alter. So using your loose files to simply replace this file does sadly not work. But as soon as i disable my texture pack, the issue is gone.
This mod literally made me come back to fallout. I just could not handle those silly lighted Fx effects. That being said, thank you so much @fadingsignal - you rock! Endorsed!
I'll double check but what you're likely experiencing is something I mentioned in the description, which is that if you're using a weather mod (or vanilla) that doesn't dim the EFFECT LIGHTING portion of the weathers enough at night, effects can still be a little brighter that one would expect. The effects in this mod are flagged to use almost 100% effect lighting so they won't glow on their own, which makes them dependent on the environment lighting.
Water brightness is affected by data present in the weather records, not by meshes. It's been a while but pretty sure it's the "Water Multiplier" value. You can lower this with xEdit but would need to be done for each weather. Not sure if ENB can affect this directly, hmm.
Very interesting! I am using the Darker Nights mod in conjunction with ENB and it seemed a bit strange that the water is still so bright. I was hoping it would be a simple fix but it looks like I'll have to delve a bit more. Thanks for the info.
@fadingsignal isnt water brightness also part of the water data in the water records? Or this data only valid for interior cells? and exterior refelction, glow, will be controlled by weater?
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Thank you!
Planned Updates
Mods like Extreme Particle Overhaul etc. are compatible. Just load them after this mod.
Conflicts with mesh bound fixes, specifically the WorkstationArmorB01.nif
The above mod fixes 3 object culling / bounds bugs from weapons workbench, armor workbench, dumpster.
No rush and thanks for this wonderful mod.
It seems like they are just reflect the sky at night as if it's daytime - which is obviously brighter than at night, hence, "glowing".
Honestly, not even sure that your mod is an issue, at this moment. I mean, it happens when I enable it, but it maybe something with TrueStorms and/or DarkerNight or in between of them three - I'll spend some time testing it more thoroughly later.
I do have some compability issue as there is one blood effect which is still "vanillaish"... It is a loose file which replaces yours, but i cant find the effect.
Any idea how the effects are called when i am dismembering someone? (the blood which comes out as i destroy the limb) Maybe you can tell me a possible name for such an effect so i can track down this silly replacer texture, any help would be much appreciated^^