Fallout 4

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Created by

CasshernX

Uploaded by

CasshernX

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About this mod

Them Institute Super Mutants are very trendy...

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Information

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m150's SuperMutantClothes

m150 permits the use of his assets for FO4/TES5

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Is it lore-friendly? Sure.

SuperMutantClothes-Leveled List Patch did this a long time ago back when FO4 was relevant however it was much more random and less organized when it came to outfit combinations and it didn't use everything, you'd see a lot of the same stuff on top of the lists being done weirdly. I still used it to this day though.

I have finally stop procrastinating and organized my own Super Mutant lists and finished testing and taking pictures of this goddamn mod. I used all 100% of the outfits provided, I honestly can't think of anything I didn't use (well there is the human skull helmet I think I forgot to use...).

  • Replaced "SuperMutantOutfit", "SuperMutantBlindOutfit", & "SupermutantSuicideOutfit"
  • Strong's outfit has been left alone; you'll find plenty of clothes for him anyway by the time you recruit him.
  • Super Mutant Clothes' main function of being able to craft the outfits at its own crafting station is still intact.
  • Compacted Form IDs to convert to esLp
  • ESL-flagged ESP file; so you can change where you want in your load order without it counting towards your ESP plugin limit

Requirements

SuperMutantClothes (Optional)