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This page was last updated on 24 April 2024, 2:53PM
- Changelogs
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Version 2.7.1
- Quick fix for Quest killing bug in 'Revenge Inc.'
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Version 2.7
- Named NPCs in 'Revenge Inc.' no longer marked as essential in cases where the quest script decides to fail and leaves them immortal at the worst time.
- Queen Bee marked as unscrappable.
- Fixed the dark map in the FSD main HQ. It was related to an esoteric creation engine bug wherein the tactical holo maps used the same texture as the pipboy map in the same cell. New tactical maps require the texture update. It. Just. Works.
- Fixed parts of the shit grinder vanishing at certain angles. Thank you Pra for this and the previous bug fix help.
- Author checked the cabinet where he stores his fucks to give - he is sorry to report it is seriously depleted and the supply of fucks to give is not projected to last much longer. Come to the Discord server for fastest help while it's being given: https://discord.gg/MaJXqUpCj8
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Version 2.6
- Fixed Harkins DC lines by moving them to Spears where they should be.
- Added XP to some quests to prevent objective pop up bugs.
- Soft dependency load out expanded to include hundreds of weapons across 177 weapon mods in total, thank you XV. Use your holotape to enable this option.
- Whitworth will now sell some of the soft dependency load out weapons if soft dependency load outs are enabled.
- Opened up V816 quest aliases for people who can't get it to start.
- GIANT update to Workshop Pack.
- Tried to address issue where companion would chew you out and demote you right from the minute recruitment happened. Sorry, this isn't supposed to happen.
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Version 2.5
- The much requested Settlement Workshop patch added. It will turn your Right Field interior workshop into a settler-assignable settlement, add a door direct to the street, and open it up to all workshop items
- Sheriff's T-60 will be in the proper parking spot following a quest with a spoiler name in it.
- Sheriff's T-53 locked down to prevent quest breaking jackassery
- Shishkebab Runner 6 kid will no longer hang out in Vault 81 after the quest
- Delano will be at her window at the end of Shishkebab Runner 5
- Orders of Sheriff's question dialogue fixed to make sense
- BoS will be removed from random encounters following removal from Commonwealth
- Just confirming that dogs are better than cats.
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Version 2.4.1
- Voiced protagonist files have been replaced with one tenth second silent audio files due to a VA complaint on another mod scaring the crap out of me. Come to my Discord server for help.
- Other than the voice files, this version is not functionally different than version 2.4
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Version 2.4
- The 'Diamond City Wins' ending is now off by default due to non technical difficulties. You will have to make a conscious, eyes-open decision to turn it on and play it now. Yes, you are asked during gameplay.
- Added the new Raider tribes to the settlement workshop attack rotation in 'Random Encounter Patch'. Having a Beehive at a settlement will make it 3X more likely the attackers will be Honey Raiders. This does not mean attack frequency will increase.
- Changed the companion affinity messages for a couple of very upset users who still keep playing this mod anyway. They are now standard plain messages.
- Companion 'Loot corpse' lines restored.
- Made 'Revenge Inc.' short circuit contingency path more reliable. Requires bringing companion into The Parlor now.
- Fixed companion responses to random Gen 3 synth encounters to follow their own anti-synth arc that only a few understood.
- PC will now also get randomly chosen pieces of FSD armor when completing quests for them.
- Removed 'full precision' flags from the FSD headset mic
- Adjusted violence level consistent with Bleachers 1 - where someone was shot in the knee, taunted, and locked in a cage to be torn apart by dogs. Sorry to anyone who was surprised as the violence in the sequel.
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Version 2.3
- There is no longer a conflict between 'The Scourge' and Raider Bounty Quests.
- Bounty clipboards now refill when you turn the current one in.
- The Workshop Pack has been updated with synth hunter decor and a fix to the rec decor menu CTD issue.
- There is now an optional 'Random Encounters' patch that will place the two new Raider tribes in the vanilla system for random encounters in rural areas.
- The Sheriff recorded new lines for a new scene added after 'Spiked in the Pike' to acknowledge player's contribution. Any more pandering to the player would require AAF.
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Version 2.2
- Fixed crticial error prevnting 'Shoe is on the Other Hand' from completing.
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Version 2.1
- Added redundancy to Shish Runner 4.
- Fixed floating donut in cafe.
- Player voiced lines for 'Bleachers' added. I got my lines of communication with Aurelianis crossed. Sorry.
- Removed scenes that were deeply upsetting some people where companion gets credit.
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Version 2.0
- VOICED PROTAGONIST HAS BEEN ROLLED INTO THIS MOD TURN OFF YOUR VOICED PROTAGONIST AND XDI PATCHES!!!
- Fixed companion reactions in Far Harbor. I must have set them when I was tired, sorry.
- Loadscreens will now show at a normal rate, thank you Glitchfinder
- Companion doesn't care if you drug yourself into oblivion anymore. Neither do I for that matter.
- Carla-companion conversations nobody is hearing anyway now gated correctly.
- Added backup trigger for Corvega engine discovery.
- Repositions LFD flyer at Diamond City entrance.
- Switched out vanilla jail door for duplicate local copy to avoid GfH conflicts.
- Critical bug that was causing premature advancement of Ghosts of the Fens in some cases fixed.
- "Spiked in the Pike" scene hangup might be fixed now.
- Choosing to pause "Cat by the Tail": Now you can resume.
- Re-worded some mission objectives for the mayo crowd.
- Made another attempt to fix Shish Runner 4 not working for some people.
- Remove distance check keeping Shish Runner 4 scene from running for some people.
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Version 1.9
- Scouts in "Ticonderoga Hotbox" won't hang around site before quest starts.
- Tried to address a junction in "Domus Nostra 2" that was stalling scene for a single user out of thousands. It doesn't just work.
- Fixed occlusion plane in Vault 816, totally my bad.
- Made several NPCs optional for "A Death in the Family". Impatient users who can now run the quest please don't complain about NPCs not being there.
- Fixed Mr Dr Pepper not greeting after mod was done. I hope.
- Even more redundancy added to "Ghosts of the Fens" in cases when people wholesale uninstall NWR or VNW, keep going, and expect my mod to still work.
- Fixed Mr Dr Pepper responding for work request with silence instead of 'maybe later'.
- De-full precisioned another bit of the companion's power armor.
- Beat my head repeatedly against the armory door and ID card reader, lemme know if that helps.
- Greeting added for spot in "The Scourge" in case scene drops.
- Fixed one of Dr M's lines.
- Stripped physics bones from Sora's outfit.
- "Domus Nostra 2" fixed for folks who already destroyed the BoS or didn't deal with them.
- Fixed Manhattan Project Vendor inventories
- Merchants Row vendors will now buy and sell ballistic freedoms, thank you baby Jesus.
- Companion will now teleport to player during convo in cistern if needed.
- Fixed previs issue in one cell of Nuka World
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Version 1.8
- FSD Surgeon's vendor inventory now displays correct items
- PA parking AI package altered to make it more reliable when used across several quests and scenes (let's hope it doens't break everything)
- Rejiggered Ghosts of the Fens to add reliability through redundancy
- Redundant stage added to Domus Nostra 2 to put actors in stool if needed.
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Version 1.7
- Voiced protag and XDI users should be able to exit WW convo without having to leave now.
- Shishkebab Runner 5 marks to Delano.
- Shishkebab Runner 5 dialogue fix.
- 'Revenge Inc.' and 'Her Private Little War' will auto-complete if the target is dead.
- Fixed companion walking away during 'The Scourge' for some users.
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Version 1.6
- Reconfigured "Ghosts of the Fens" to make meeting Crenshaw much less confusing and more reliable.
- Rejiggered "Shishkebab Runner 4", again.
- Fixed companion not doing what they're supposed to in "Making it Official"
- Changed all instances of Dog Whistle to Rum. Oops.
- Fixed themed Raider gang leveled lists.
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Version 1.5
- Added mechanism to force correct order of events in counter-ops facility.
- Harkins will talk to you even if Heather isn't around after 'Taking Quincy' now.
- Re-ordered leveled list for scavver leg armor, which doesn't exist.
- Laziest edit of the DC security armor rack container in history to fix missing textures.
- Rewrote controller script for 'A Death in the Family' in case of Atom Cats' Garage conflicts.
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Version 1.4
- WIll check for Hancock and enable if necessary during 3rd rail scene.
- Wandering synths in Diamond City stopped.
- Squeaks will disable when appropriate now.
- Many FSD armor omods and loose misc omods fixed, recipes added.
- "Rocket Fuel" is much more stable now.
- FSD Mechanized units will appear with a greater variety of heavier weapons (thanks 4est)
- Removed 'full precision' from FSD boots to stop FX glitch. You're not well dressed if your shoes are a mess.
- Ends 'The Rains of North End' on a particular story branch now.
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Version 1.3
- Many... many... so many edits to Companion dialogue, idles, events, and greetings for moderate sensibilities.
- Consistent with the story, your Companion now starts off very favorably disposed towards you (+300)
- Fixed some of Sheriff's dialogue.
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Version 1.2
- Fixed booby trap option in 'Troubled Waters At Home'
- Made Domus Nostra 2 a lot more stable.
- Removed the animation plaguing the sheriff in 'Makin' it official' which also made 'Domus Nostra 2' unstable - why doesn't anybody tell me these things?
- Added more weapon mods to the soft dependency load out script
- Incorporated KingGath''s advice on 'Revenge Inc'
- Removed facial morph intensities from textile staff making them look weird for some users
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Version 1.1
- Attempted to fix Raiders being unconscious for "Revenge Inc."
- Branch point fix after 'The Rains of North End' where Sheriff wouldn't respond in some cases.
- Fix number of items in Lily's inventory for armors.
- Attempted fix Lt. Spears radiant quest dialogue.
- Adjusted companion PA script to help avoid multiple copies of items.
- Lovesong of the Bard not starting if you are in the middle of 'Loud and Clear Pt 2' fixed.
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Version 1.0
- Fixed glass materials. In watch and Wall-o-matic.
- Had another try at plugging hole in Shish Runner 4 where looting chip too early hung up quest.
- Added a lot of missing lines to 'Rocket Fuel'.
- Fixed some bad lines in 'Rocket Fuel'.
- Fixed the end of 'Rocket Fuel' quest options.
- Guitar sound has been muted for now.
- Weapon leveled lists for the FSD regulars make more sense now, thanks 4est.
- Tried to address hangup for 'death in the family' when skipping Pt 1.
- Added holotape command for "Little Black Dress" in case you killed Lucas Miller. tsk tsk.
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Version .99
- Fixed a lot of dropped scene instances.
- Fixed a critical issue where Domus Nostra 2 wouldn't continue unles player had completed 'Ticonderoga Hotbox'
- Added more unique foods to Right Field Slocum Vendor's inventory.
- Added a manual reset button at the bounty clipboards to reset bounties if needed.
- Added/fixed several missing/wrong voice line issues
- Weapons dealer will now sell the mod's unique grenades after appopriate quest completion.
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Version .98
- Critical Update, sorry.
- Improved interactions with Delano, also sorry.
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Version .97
- Vendor inventories in right field make sense now, you may need for their stock to reset to see it.
- Added missing Pepper and Apple crop meshes
- Big hole that let you start Chapter 2 before Chapter 1 plugged
- Alterd some DC security records to keep other mods from interfering (If DC guards have no clothes, travel to distant interior cell and sleep for a few days, like you wish you could when things go wrong in real life)
- Convo between Carla and Companion unclogged.
- Exempted bounty and other head hunter targets from cannibal perk, this should fix it for a lot of people. Thanks Flashy.
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Version .96
- DING DONG THE WITCH IS DEAD. LONG SAVE ISSUE FINALLY FIXED!!!!!
- A few handfuls of missing lines added.
- More greetings reworked to make FSD less of a jerk.
- Attempted to address several places where scenes were prone to dropping.
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Version .95
- I heard you. Reworked several scenes in many places over several quests. FSD is less harsh to player. That was my priority today. Sorry everybody else.
- References to the player's nom de guerre in "The Scourge" removed.
- Added 14 missing voice files
- Skin tone on FSD guards reset to what I had intended.
- Perk conditions for Bounty Heads and Oakes' "Old Friends" quest lowered, this should help some people get that prompt.
- Added repair recipes for the FSD's power armor.
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Version .94
- All paths lead to the badge now. Just finish it out with the crew and you will receive the respect and recognition you deserve.
- Opened up Rocket Fuel Quest alias even wider,. Hoping this one user can get it working.
- Soft Dependency Load Out chance is 0 by default now
- Fixed a few lines to make FSD less harsh to player, more fixes coming. I hear you.
- Dead Space in player home fixed.
- Textures - 1 BA2 file. Fixes map.
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Version .93
- User reported Quest 'Rocket Fuel' not starting. Loosened up requirements for Quest to start. Cross fingers.
- Fixed a criticial bug where the totally awesome scene in 'Uninvited' wouldn't play if Heather wasn't present.
- The Fens Sheriff's Department - Textures - Single Textures File. Adds beesanim_d.dds as a loose file.
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Version .92
- Fixed silent lines in "Troubled Waters at home".
- Fixed Shishkebab Runner 2 client attacking.
- Darlene and Ellen detection scripts fixed.
- Quest stability for Shishkebab Runner 4 improved.
- Textures - Single BA2 updated to include Orchid leaves. This is only required by those who do not have Creative Clutter installed.
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Version .91
- DC Guard ambience voices restored.
- Previs issues in DLC territory and Nucleus fixed
- Plugin cleaned of some ITMs
- 'FSD not interefering in vanilla quests' holotape option fixed.
- Textures file updated to have a singe ba2 file.
Not a mandatory update.
Only needed for those who experience purple textures.
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- Author's activity
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April 2024
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24 Apr 2024, 2:55PM | Action by: MunkySpunk
Permission change
'The mod page is now allowing a single comment topic.'
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24 Apr 2024, 2:54PM | Action by: MunkySpunk
Permission change
'The mod page is now allowing a single comment topic and discussion tab.'
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24 Apr 2024, 2:01PM | Action by: MunkySpunk
Mod image added
June 2023
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12 Jun 2023, 2:56PM | Action by: MunkySpunk
Permission change
'Bug tracker set to private.'
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12 Jun 2023, 2:53PM | Action by: MunkySpunk
Permission change
'Bug tracker disabled.'
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12 Jun 2023, 2:52PM | Action by: MunkySpunk
Permission change
'Bug tracker enabled.'
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12 Jun 2023, 2:51PM | Action by: MunkySpunk
Permission change
'Bug tracker disabled.'
May 2023
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20 May 2023, 8:22PM | Action by: 4estGimp
Attribute change
'File \'The Fens Sheriff\'s Department - Textures - 1 BA2\' description changed.'
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20 May 2023, 8:21PM | Action by: 4estGimp
Attribute change
'File \'The Fens Sheriff\'s Department - Textures\' description changed.'
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07 May 2023, 10:03PM | Action by: MunkySpunk
Changelog added
'Change log added for version 2.7.1'
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07 May 2023, 10:02PM | Action by: MunkySpunk
Attribute change
'Mod version changed to 2.7.1.'
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07 May 2023, 10:01PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - esp Plugin v2.7.1 [version 2.7.1]'
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07 May 2023, 9:59PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Main and Plugin [version 2.7.1]'
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07 May 2023, 8:25PM | Action by: 4estGimp
Changelog added
'Change log added for version .94'
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07 May 2023, 8:23PM | Action by: 4estGimp
File added
'The Fens Sheriff\'s Department - Textures - 1 BA2 [version .94]'
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07 May 2023, 8:22PM | Action by: MunkySpunk
Changelog added
'Change log added for version 2.7'
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07 May 2023, 8:22PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - esp Plugin v2.7 [version 2.7]'
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07 May 2023, 8:21PM | Action by: MunkySpunk
File added
'The Fens Sheriff\'s Department - Main and Plugin v2 [version 2.7]'
April 2023
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24 Apr 2023, 1:00PM | Action by: MunkySpunk
Changelog added
'Change log added for version 2.6'
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24 Apr 2023, 12:59PM | Action by: MunkySpunk
Changelog added
'Change log added for version 2.4.1'
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- Mod page activity
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April 2024
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25 Apr 2024, 8:33AM | Action by: cobbloodline
Untracked
'The Fens Sheriff\'s Department - Bleachers 2'
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25 Apr 2024, 6:41AM | Action by: TheHigginns
Tracked
'The Fens Sheriff\'s Department - Bleachers 2'
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25 Apr 2024, 5:59AM | Action by: Fireshadow87
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'The Fens Sheriff\'s Department - Bleachers 2'
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25 Apr 2024, 5:26AM | Action by: Husyay
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25 Apr 2024, 4:37AM | Action by: Dozline
Untracked
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25 Apr 2024, 4:14AM | Action by: kidcubed322
Tracked
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25 Apr 2024, 3:55AM | Action by: HoldThisLplz
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25 Apr 2024, 3:34AM | Action by: flipflop87
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25 Apr 2024, 3:16AM | Action by: Vaphal
Untracked
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25 Apr 2024, 2:48AM | Action by: HentaiProphet420
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25 Apr 2024, 2:25AM | Action by: DarkRhinoGaming
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25 Apr 2024, 1:29AM | Action by: ThreeTimesFast
Untracked
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25 Apr 2024, 12:00AM | Action by: ARQQQQQQ
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24 Apr 2024, 10:20PM | Action by: Badmaster810
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24 Apr 2024, 9:49PM | Action by: VasStr1997
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24 Apr 2024, 8:06PM | Action by: Supervirus
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24 Apr 2024, 7:58PM | Action by: nahuelst
Endorsed
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24 Apr 2024, 6:21PM | Action by: hbt5294
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24 Apr 2024, 5:49PM | Action by: Bladedcascade90
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24 Apr 2024, 4:45PM | Action by: apeman722
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'The Fens Sheriff\'s Department - Bleachers 2'
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