It's kinda fun at its core, it brings new quality of life features into the gameplay as well. But it has so many frustrating elements. Gameplay consists of fighting bullet sponges, doing the same daily quests and events with little variety, both in its objectives and lines of dialogue. It's unfortunate, as the game is fun at its core, just has many annoying mechanics on purpose... ^^
I really appreciate this mod. Adds another rpg-ish feature to the game.
Are you still working on this? I would like to see skill interaction. Could unlock with the first scrounger skill. Higher scrounger skill could mean more ammo per drop. And higher luck skill could increase the ammo drop chance.
Interesting. I haven't looked into your implementation in detail. But I wonder, did you try using GetAmmo() - maybe within an OnEquipped event - to parse the ammo used? If so, what was your experience with it?
17 comments
But it has so many frustrating elements. Gameplay consists of fighting bullet sponges, doing the same daily quests and events with little variety, both in its objectives and lines of dialogue. It's unfortunate, as the game is fun at its core, just has many annoying mechanics on purpose... ^^
Are you still working on this? I would like to see skill interaction. Could unlock with the first scrounger skill. Higher scrounger skill could mean more ammo per drop. And higher luck skill could increase the ammo drop chance.
Can now make an survival horror zombie playthrough.