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Will now attempt to add ammo for equipped weapon when applying an outfit
Added support for non settler human or ghoul NPCs
Improved background code
Version 1.0.0
Initial Release
Note: This mod requires Fallout 4 Script Extender (F4SE)
This mod allows you to save up to 20 outfits. These saved outfits can be cloned onto other NPCs. The outfit includes a NPC's current equipped clothing, armor and weapons including weapon and armor mods plus ammo. There are options to remove a pipboy (if equipped) and open target NPC's inventory.
Optional Mods: Text Input Menu - allows saving custom names. Without this mod, outfits will be named after the outfit equipped to the torso. Mod Configuration Menu (MCM) - Setup a hotkey to use instead.
Usage: A "Clone Outfit Gun" can be crafted at a chemistry workstation under Utility.
Shooting a settler will bring up a menu to either save the outfit, apply a saved outfit or open inventory. This can also be done through an alt activation (default R) or an optional MCM hotkey.
Choose a slot to save to.
If you have Text Input Menu installed, you can give the outfit a name.
Once you save an outfit, you can clone it to another settler.
Limitations: Only settlers can be targeted. In v1.1.0 you can mod the Clone Gun to also target non-hostile or any NPC. Only player craftable weapon and armor mods can be cloned. I think I fixed this in v1.1.0 To install, use your favorite mod manager.
There shouldn't be any incompatibilities with other mods, but you never know. I have tested this with Equipment Crafting Overhaul.
Extra thanks to 𝔍𝔬𝔫𝔞𝔱𝔥𝔞𝔫𝔒𝔰𝔱𝔯𝔲𝔰 for his papyrus compiler patch which makes this mod possible.