Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

GenghisKhanX and MauveCloud

Uploaded by

mauvecloud

Virus scan

Safe to use

Tags for this mod

About this mod

Randomizes loose junk items based on several categories, to make each playthrough different.

Requirements
Permissions and credits
Changelogs
A fixed and improved version of the original "Random Junk" mod by GenghisKhanX aka LeahTheUnknown, made with permission.

Inital release will require DLC, but I can add a non-DLC version if there's demand for it.

Randomizes the loose junk items within the following categories:
1. Abraxo boxes - there are now 7 extra variations with different materials.
2. Ashtrays - these come in 6 variations now: stoneware, steel, copper, pewter, quartz, and cheap.  Each gives a different material.
3. Auto parts.
4. Baseballs - sometimes appear as signed baseballs which can be sold for caps instead of scrapped for materials.
5. Bathroom junk (hairbrushes, toothbrushes, toothpaste, and soap; new in 1.03: antibacterial soap).
6. Beer bottles - minor chance of being replaced with a random empty Gwinnett bottle; places where empty Gwinnett bottles exist in the base game/DLC will still be Gwinnett, but a randomized variant. (changed for Redux)
7. Blowtorches - can have different amounts of oil remaining.
8. Bowling balls - now available in red Nuka-Cola and blue Nuka-Cola quantum designs (added by original version of Random Junk, not by Nuka-World DLC as one might expect)
9. Cookware (pots, pans, kettles; new for Redux)
10. Folders - have a small chance of being replaced by shipments.
11. Gas canisters - can have different amounts of oil remaining.
12. Generic junk (e.g. tin cans, clipboards, empty milk bottles).
13. Lighters - existing variants are randomized.
14. Office junk (e.g. coffee cups, pens, pencils, drinking glasses; Redux change: souvenir coffee cups from Nuka-World DLC can sometimes appear in place of these)
15. Oil cans - existing variants (with dfiferent amounts of oil) are randomized.
16. Paint cans - can also appear in orange or purple (Redux change: green paint for the Diamond City quest will no longer randomly appear, since presumably any such paint that previously existed out in the Commonwealth has already been used on The Wall; BOS edition change: AWKCR cans may appear if that mod is installed, but Hardware Town is ensured to have some blue and yellow paint to allow mixing the "Diamond City Green" color for best quest results)
17. Plates - now available in a total of 19 simple colors and trims, and 3 materials. (new in 1.02)
18. Tech junk (e.g. vacuum tube, power relay coil, military-grade circuit board; Redux change: two new circuit board type items, previously only added to vanilla leveled lists for containers, can sometimes now appear in place of these; BOS edition change: two quest-enabled high-powered magnets at Boston Airport are protected from changes)
19. Tools (e.g. adjustable wrench, hack saw, ball-peen hammer; Redux change: a few extra types of hammer that already existed in vanilla FO4 but were confusingly rare can sometimes now appear in place of these; new in 1.03: wrenches and combination wrenches can appear in multiple sizes, from 1/4 inch to 1 1/2 inch, including in containers and vendor inventory where applicable - for reference, vanilla wrenches are 1 1/8 inch as measured against an in-game yardstick)
20. Utensils (forks, knives, spoons in different materials as available in vanilla FO4)
21. Watches - now available in a few additional materials (new in 1.03)

Note these all use custom leveled lists, so new junk items added by other mods will not be automatically included, even if you make a merged/bashed patch.

Other changes/fixes from original mod:
1. Fixed the xEdit errors that were apparently related to the "RVIS - In PreVis File Of" and "XPRI - Physics References (sorted)" subrecords using 01 for the modid byte even when they should have been something else.  I'm not sure what could have caused that, when the other subrecords like XLCN and XCRI were using the correct modid byte.
2. Changed the mechanics of how the items are placed - instead of using an activator and a script, now each affected junk item is replaced with a "Dummy" item with an "XLIB - Leveled Item Base Object".  This is essentially the same as how vanilla FO4 handles Nuka-Cola machines, which can sometimes have regular Nuka-Cola, Nuka-Cherry, or empty bottles.  It also ensures that item ownership remains the same, and removal can be detected properly, such as when cleaning the lake/pool in Diamond City for Sheng Kowalski, or when child-proofing a certain room in General Atomics Factory.
3. As of version 1.01, the mod uses Base Object Swapper instead of dummy items.
4. As of version 1.04, there is a pair of optional addons to choose from, both of which significantly extend the set of tools that Calvin in Vault 81 will buy, including ones added by this mod.  They use a FormID List defined in the main mod, so players familiar with xEdit can adjust this list in their local copies of the mod if desired (e.g. to add tools provided by other mods).  By default, the list includes: blowtorches (except empty), oil cans (of varying fullness), cutting fluid, paintbrushes, hammers (all non-weapon variants), saws, tongs, screwdrivers, and wrenches (all sizes, though not pipe wrenches, since those are treated by the game as weapons rather than tools).

Suggestion status:
Added:
- Antibacterial Bar Soap
- Colored Plates
- Copper/Lead Pans (just the items available in vanilla FO4)
- Different sizes of wrench
- Plastic and Metal Watches
- Plastic & Wood and Steel Silverware (just the items available in vanilla FO4)

Unclear what to replace with them:
- Colored Bottles
- Copper, Lead, & Silver Balls
- Lead Bar
- Plastic Skulls
- Ruined Ammo (replacing loose "ammo boxes" wouldn't work with Base Object Swapper because those aren't separate items, but rather multiple pieces of ammo rendered as if they're a single item, and in many cases using an XLIB subrecord with a leveled item list to randomize the quantity or even type of ammo)

Beyond my skill to make meshes/textures for (may overlap with the above list) - if someone else can provide meshes/textures, I might try to add these:
- 50lb & 100lb Weight
- Colored Bottles
- Colored Lamps
- Metal Cups
- Plastic Bottles
- Wires (unless I make a patch for Realistic Components Redux)
- Wooden Ladles