Fallout 4
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Dank Rafft

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DankRafft

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About this mod

Adds Armament's new ammo types to ECO's ammo conversion framework and adds crafting and scrapping recipes for those ammo types to ECO's Ammo Station.

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  • Russian
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Content

  • This plugin adds Armament's new ammo types to ECO's ammo conversion framework so that you can use these ammo conversions on any weapon, either from a workbench or ECO's Quick Modification menu.
  • Furthermore, it also adds crafting and scrapping recipes for those ammo types to ECO's workbench (Ammo Station mode). All of them are available in quantities of 10 and 100 as usual.
  • Armament's original crafting recipes for the vanilla ammo types were disabled so that only the ones from ECO remain active.
  • The scrapping recipes operate on a 2:1 ratio (1 component for 2 ammo pieces), the same as ECO's scrapping recipes for vanilla ammo.
  • If you have ECO's improved INNR installed, this mod will make use of it and display custom naming rules for the new ammo conversions.


Ammo Conversion Info

You can run multiple mods that add new ammo types, even if they happen to have same/similar/overlapping ammo types. In case of ECO's ammo conversion framework and overlapping ammo, the system will simply use the ammo from the mod with the highest priority (placed below the others in question) in your load order. This is both to combat unnecessary bloat and make it work without requiring fundamental changes to the system itself.
Here's an example: You're running two mods that both add .32 calibre ammunition to the game while both of them also add that .32 type to ECO's .32 ammo conversion. In this instance you can control which of the two .32 ammo types will apply to ECO by changing the order of the two plugins in your load order relative to each other.


Known Issues

In Quick Modification's ammo conversion it still says 5mm instead of "7.62x51mm NATO" - Armament changes/renames vanilla 5mm. I don't want to override an entire record and therefore introduce conflict potential just to change a single string/name. That circumstance is entirely cosmetic.


Compatibility

There are no incompatibilities other than mods that modify Armaments crafting recipes as well.


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