Player Home in Goodneighbor with all workbenches. Requires DLC and Nuka-Cola Collector Workshop CC.
Requirements
DLC requirements
DLC name
Far Harbor
Nuka World
Creation Club Content
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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This Mod is no longer supported/updated and is left in it's final 'as is' state.
Requirements This mod requires Creation Club Content Nuka-Cola Collector Workshop. The DLC Far Harbor and Nuka World.
Description Adds a player home to Goodneighbor. Contains all vanilla workbenches and 2 sources of water for survival, both dirty and clean. Fully navmeshed, bed gives well rested bonus. The bed is a new mesh and the couch is slightly altered.
Compatibility & Where to Find Should be compatible with any mod that doesn't delete navmesh from Goodneighbor(I have used several Goodneighbor mods and they all worked with this), as this mod adds a single item to the Goodneighbor worldspace and uses the vanilla navmesh. The hatch to enter is in an alley way on the way to Bobbi's.
While I used it mid play through and had no issues, I do not suggest that as something(namely the hatch or navmesh) might go wonky.
I will not be removing requirements/altering this mod, however if something went wrong in the packaging of the mod I would like to know.