Fallout 4
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Lucifina Laurel

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darkbeetlebot

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About this mod

Adds several new grenade types based on the MIRV archetype added by Nuka-World.

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All this mod does is add some grenades to the crafting menu at the chemistry bench, should be under the "GRENADES" category. Here are the grenades added:

Recursor Grenades: For 3 frag grenades, you can craft 1 of these. They explode 4 times, branching off into exponentially greater amounts of grenades with increasing blast radius. Each explosion does 20 damage. These will wreak absolute chaos upon the battlefield and probably kill you if you underestimate them.

Inversor Grenades: The inverse of a Recursor Grenade. This one starts off at its largest explosion and branches off into numerous smaller ones. It deals identical damage. They are also agents of chaos.

Repulsor Grenades
: For 1 frag grenade, you can create 5 of these. Repulsors deal no damage, but have a force value of 17000 (extremely high) and should always cause knockdown. They also have a rather large radius.

Contact Grenades: For 2 frags, you can make 3 of these. They are slightly weaker than a normal grenade, but explode on contact.

Repeater Grenades: For 4 frags, you can make 1 of these. They do not branch off into new grenades, but instead stay in one place and repeatedly explode 4 times, each with the force of a normal grenade.

More grenades may come in the future if I feel like it. Either in the form of a pulse/plasma variant of these grenades or more twists on the MIRV formula.