About this mod
Adds a few of Fallout 76's mutation serums into Fallout 4
- Permissions and credits
- Mirrors
- Donations
At a chemistry station, you can craft a number of mutation serums that will provide you with a buff and a penalty for an hour. I went back and forth on duration, but I ultimately decided an hour would be fine. It's definitely extremely generous, but I didn't want to create a situation where you'd need to craft a bunch of serums and carry them on you during your adventures. Just pop them and forget. I didn't include all of them, since some of them wouldn't translate well to Fallout 4 or just didn't seem worth the effort. Like Empath. I could have set that up to work with companions, but that would have felt like a waste of effort.
When it came to setting up the strength of each buff and penalty, I decided on making them comparable to Strength in Numbers and Class Freak combined. This results in the buffs being quite a bit stronger and the penalties being a lot weaker. That's certainly a lot less balanced, but I can accept that in the name of fun. If there's interest, I could always retool things to be more equal.
Here is a detailed explanation as to what each serum does:
- Adrenal Reaction: Extra damage the lower your health goes (caps at 63% extra damage at 20% HP); max HP is reduced by 13
- Bird Bones: +5 Agility, +50 AP, -95% fall damage; -1 Strength and +5% extra limb damage
- Eagle Eyes: +5 Perception and +75% critical hit damage; -1 Strength
- Egg Head: +8 Intelligence; -1 Strength and -1 Endurance
- Grounded: +125 ER; -12% damage with energy weapons
- Healing Factor: +375% HP regeneration while outside combat; -13% to chem effectiveness
- Herd Mentality: +3 to all SPECIAL while travelling with a companion; -1 to all SPECIAL while travelling alone
- Marsupial: Jump height multiplied by 3.75 and +25 carry weight; -1 Intelligence
- Scaly Skin: +62 DR and ER; max AP is reduced by 13
- Speed Demon: Movement speed is increased by 25% and reload speed is increased by 40%; sprinting costs more AP
- Talons: +31% damage with unarmed weapons and unarmed attacks cause bleed damage; -1 Agility
- Twisted Muscles: +35% damage with melee weapons and +20% chance to cripple enemy limbs; ranged weapon accuracy is reduced by 13%