Fallout 4

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Hexod_Purple

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HexodPurple

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About this mod

Immersive replacer to many floor mounted turrets of the commonwealth !

Requirements
Permissions and credits
Introduction
Although the mod has been out for more than 3 years, I just recently discovered "Handmade Turrets" by Ruinedworld. I love the scuffed design and thought it would fit pretty well in the Commonwealth. So I replaced some of the vanilla floor mounted turrets that were originally in a military design and felt out of place to the handmade turrets for more of an immersive feeling.




A big thank to Degenerate Dak for featuring my mod in his latest video ! (4:52)





Tweak

I also included in the optional files a file to remove the vanilla machinegun turrets and heavy machinegun turrets from the settlement workshop crafting because the original mod adds the new turrets to the crafting system. I also took the liberty to change the crafting requirements to match the vanilla turrets for balance purposes.




Optional

Babaloo321 made an alternative file which fixes and tweaks some of the feature of my mod.


- Reverts the changes to turrets associated with factions that would likely have the ability and materials to make the Non-Handmade turrets.

- This includes turrets in and around:
- Pre-War Military Installations and Locations
- Gunner Locations
- Railroad Locations
- BoS Locations
- The Castle Basement
- Covenant
- Diamond City
- Salem
- The U.S.S. Constitution
- Inside Virgil's Cave.

- Tweaked the base game machinegun turret crafting recipes to require certain extra parts (Based on the LLC_Robot_Components_100 Leveled List, which is inside the turret death item Leveled List: LLD_TurretTripod), and add new recipes (Scratch, just raw materials) requiring high skills to add a sense of progression with the Gun Nut and Science! perks.

- Original Handmade Turrets are left alone.

- Vanilla Machine Gun Turret recipe requires:
  Gun Nut 3
- 1 Circuitry
- 2 Gears
- 2 Oil
- 8 Steel
- 1 Fuse
- 1 Vacuum Tube
- 1 Power Relay Coil
- 1 Military-Grade Circuit Board
- 1 BiometricScanner

- Vanilla Heavy Machine Gun Turret recipe requires:
Gun Nut 4

- 2 Circuitry
- 2 Gears
- 4 Oil
- 10 Steel
- 1 Fuse
- 1 Vacuum Tube
- 1 Power Relay Coil
- Enhanced Targeting Card
- Military-Grade Circuit Board
- Biometric Scanner

- New alternate vanilla Machine Gun Turret recipe. Requires:
Gun Nut 3 and Science! 1
- 4 Circuitry
- 6 Gears
- 6 Oil
- 18 Steel

- New alternate vanilla Heavy Machine Gun Turret recipe. Requires:
  Gun Nut 4 and Science! 2
- 6 Circuitry
- 6 Gears
- 8 Oil
- 24 Steel

- Modified the Children of Atom turret (LvlTurretTripodChildrenOfAtom) to retain its intended faction data, so COA members don't target it.

- Carried over Covenant turret changes from UF4P

- Beefed up Barney Rook's Salem turrets (To put them in line with UF4P's changes)

- Modified the Nuka World Alien Animatronic to revert its stats back to vanilla.





Compatibility & Issues


Any mod that alters turrets stats might conflict with this mod. If you have any problem with compatibility with a certain mod, let me know so I can try to create a patch. If you also observe any bugs or have any