Fallout 4

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Last updated

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Created by

zestoflemon

Uploaded by

zestoflemon

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Safe to use

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About this mod

A standalone replica of the Kar98k from Battlefield V, complete with a full animation and sound set.

Requirements
Permissions and credits
Translations
  • Russian
  • Korean
  • German
Donations
PREVIEW:


DESCRIPTION:
This mod adds the Kar98k, complete with Battlefield V animation and sound set.

The animation set features three reloads, empty (clip), empty (single), and full (single), making full utilisation of BCR+TR. If the kar98k has no scope, the player will load it with a clip upon empty reload. If it has a scope, the player will load it with single rounds. Regardless of the scope attachment, the full reload will always use single rounds.

The sound set from BFV features outdoor/indoor firing sounds for both unsuppressed/suppressed fire. Sounds are recorded from the game meticulously and cleaned as much as possible.

Attachments are simple. Ironsights, ZF39, and ZF4 scope options. Bayonet, and a vanilla suppressor for muzzle options. (Sadly could not source an authentic kar98k suppressor.)

REQUIREMENTS:
F4SE (for BCR)
Bullet Counted Reload System 2.0

Tactical Reload v1.2 (NOT the main v1.1. It will not work)

"fov 80 (desired fov)" into the console to display the animations correctly.
Example: fov 80 120

COMPATIBILITY:
This mod is incompatible with any mod that modified the GunBehavior.hkx file. Unless a patch is made for TR v1.2 with popular mods like STS, Weapon Jiggle Remover, or Sprint Reload, you will not be able to use those mods alongside this one.

OBTAINING THE WEAPON:
Craftable at the chemistry station
OR
Console: "help kar98k 4 WEAP" to find the ID. Then enter, "additem (ID) 1"

RECOMMENDED MODS:
Unlimited Sprint
Smooth First Person Sprint
RAW INPUT
Patch for Smooth First Person Sprint and Raw Input

CREDITS: 
Weapon models by steffe-engdahl
ZF39/ZF4 models by venom3435
Bayonet model by michaelkarel29, kindly provided by Broodahood
Special thanks to certain mod author friends who didn't care to be named, for model acquisition and implementation.
Generic grenade/mine throw animations - hitman47101
Animations - BFV, faithfully recreated by zestoflemon
Sounds - BFV