Fallout 4

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Created by

chuckdm and Dank Rafft

Uploaded by

DankRafft

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About this mod

Adds a standalone version of Mythic Legendary Modifications to LEO. Includes a settings holotape and optional MCM that allow to add LMA's effects to the legendary loot pool and apply them to up to 5 legendary slots. You won't need the original mod.

Requirements
Permissions and credits
Changelogs
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Featured in the Dank Suite - LEO Extensions mod collection. Check it out if you're interested in using my other separate extensions for LEO.


By default chuckdm's Mythic Legendary Modifications relies on another old legendary crafting mod that is incompatible with other legendary mods. With this release this dependency was removed and thus the mod became compatible with LEO.
Also, the original mod only allows to craft its new/custom legendary effects. This mod however expands the original mod's feature set by several completely new features, made possible by utilising LEO as a framework.


<<< CONTENT >>>

  • The original mod dependency (Legendary Modification) was removed.
  • All of MLM's armour and weapon effects can be injected into the legendary loot pool, or removed from it if you previously injected them, the same way you can control the effects part of LEO.
  • All of MLM's effects are available on all 5 of LEO's optional legendary attach points. As per usual with LEO, if you want to use the effects on L2-L5 you have to convert their L1 counterpart.
  • All effects cost 15 Microchips to craft, require Legendary Specialist 4, and come with another thematically fitting high perk requirement to somewhat counter the insane power level of those effects.
  • All OMOD (mods/attachments) and MISC (loose mods) had the prefix [MLM] added to their names so that these effects can be identified more easily in workbenches (mods) and inventories (loose mods).
  • Fixed a couple of minor bugs and inconsistencies with the original mod.

The MCM config part of this mod becomes available as soon as you install Mod Configuration Menu. If you don't want to use/install MCM then there is the holotape available, which can be crafted from the LEGENDARY EFFECT OVERHAUL section in the Chem Station, that offers exactly the same functionality as the MCM config.


<<< COMPATIBILITY >>>

The plugin comes as an ESL-flagged ESP. It won't count against your ESM/ESP plugin limit and can be sorted like any other ESP.
Compatible with everything.


<<< FREQUENTLY ASKED QUESTIONS >>>

Can I update this mod mid-playthrough?
Yes, updates in a running play-through are possible and recommended unless the changelog specifically says otherwise. So, for your own good, form a habit of reading Patch Notes / Change Logs before updating any mod. That saves you from a lot of trouble in the long term.

How do I update this mod?
The same way as any other mod. Your mod manager (usually Vortex or Mod Organizer 2) can update mods automatically. In addition to that make sure to read the changelog before you update. In some rare cases updates in an already running play-through should be done with caution. There is a warning in the changelog when that case applies.
If you're managing your mods manually then simply override the old files from the previous version with the new ones. But keep in mind that I won't provide support in that case.

Why do settings reset to Disabled/Off when I try to inject the effects?
You most likely reached the limit of rules being able to be stored in the Legendary Rules array. Check the corresponding indicator in the holotape or MCM. The latter might require a reload of the menu to update.
128 is the maximum number of entries the array can hold. That number can only increased by using F4SE to extend the engine's capabilities. If you already removed Nuka World's rules from the array then the only way to add other rules is to remove already enabled ones.


<<< OTHER MODS IN THIS SERIES >>>



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