Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Inspired by Increased Range Quest Markers by BritishGamingFTW.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Features: Allows you see current objective markers from far away, and to toggle their visibility using a hotkey. Nothing fancy, just visibility. Normally these markers are only visible from about half way across a map cell (2000 units) but with this mod the visible distance can be increased beyond the size of the map (200000 units). Good for people who like to play with the rest of the HUD hidden/minimized.
You can specify the exact distance limits in the MCM, and can select 2 or 3 distances to toggle through using the configurable hotkey.
Note: Only works for quest objectives. I couldn't find the game settings for player-set objectives but if you can then please let me know! The setting for quest objectives is fFloatQuestMarkerMaxDistance for reference.
Requires: MCM to configure settings, which requires F4SE. Compatibility: Should be compatible with everything, besides anything that happens to use the fFloatQuestMarkerMaxDistance game setting, which is nothing I know of.