About this mod
Seedy Business lightly touches up the vanilla farming system with the introduction of seeds, a reduction to food produced by crops, and a more plentiful passive generation of crops.
- Permissions and credits
Every plant-able crop now requires seeds to plant, usually 9 seeds. Seeds can be obtained by manually harvesting crops or purchased from other farms. Harvesting the wild variants of each crop is the fastest way to get seeds, but they are also produced and placed in the workshop like crops. You will always get at least 1 seed from any harvest, either wild of domestic.
Plant-able crops produce half of their vanilla value of Food for settlements; ie Mutfruit now produce 0.5 each, Corn produces 0.25, etc. To make up for this, most crops may now be harvest for more than one of their consumable item. You will always get at least 1 consumable item from any harvest, and up to 3 from most single crops. All crops also have a ~10% chance to produce a fresh variant, free of radiation. These changes work for single crops and all of their in-game variants, including those grown in Vault 81, The Institute, and even Green House planters.
Settlers can still work up to 6 Food worth of crops each, making most settlement farms visually larger than they would be in vanilla.
Because of these changes, this mod is not compatible with any other mods that change what can be harvested from each crop.
A standalone option that does not require the base of the mod to work. Seeds for all other harvestable plants (excluding fungi) in the base game have been added, as well as the ability to plant and grow them in your settlements. They can be found in the Resources > Misc section of the build menu.
In order for them to function properly, they all require a Settler to work them. But, to compensate, they've been made the worst food crops in the game. Producing 0.15 food per plant, a single Settler can manage 40 total Wild Flora. This way you can freely grow as many as you'd like, without wildly bloating the settlements food production.
There are two exceptions, Silt Beans and Thistle. Silt Beans do now produce 0.25 Food and requires a Settler, the same as most crops this mod edited. Thistle has not been added in with this mod, due to it's function as a natural hazard, something I was unaware of prior to making this! To make Thistle's effect more noticeable, it's warning time has been cut from 4 to 2. Silt Bean can be found in the Resources > Food section of the build menu.