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GELUXRUM

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GELUXRUM

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28 comments

  1. GELUXRUM
    GELUXRUM
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    Waow so cool!
  2. blixcas08
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    mod doesn't work for me, installed by mod organizer, i even chose the colors for each deathclaw type but when i open the game, the eyes just don't glow
    1. GELUXRUM
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      Check if any replacer is overwriting them. Also are you checking in the dark? Just to be sure
    2. blixcas08
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      the only replacer i have is balding ghouls, and yeah i tried to see if it changed at midnight but the eyes just remain normal
    3. GELUXRUM
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      May be a load order issue then. Check if MO2 says anything about the .nif file conflicts
    4. blixcas08
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      MO2 is not noticing or warning about any conflict... 
      I even tried the other mod "glowing eyes for deathclaws" and it also didn't work, even tho I installed it just fine without any conflicts. Maybe I'm missing something but tbh I have no idea.
    5. GELUXRUM
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      Well, you can also send a picture here or to me on Discord of the Deathclaws so that I could see what exactly is going wrong
    6. blixcas08
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      ofc! how can i send u a message on dc? or do u prefer here?
    7. GELUXRUM
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      Discord is better
    8. blixcas08
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      i sent a message on dc then, thanks for the help
  3. GlowingHeart
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    Can this mod be extended to the Gatorclaws from the Nuka world?

    Thanks for sharing your mod!

    PS: Technical question - Why 9x the same Glow Map? 
    Wouldn't one Glow Map have been sufficient for the 9 BGSM files? That would have saved 8 x 5.33 MB = 42.64 MB.
    Maybe I am missing something but I would like to understand.
    1. GELUXRUM
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      Yeah why not. I'll do it when I'm bored one day because this is super mind-numbing to make
    2. GELUXRUM
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      Check description under the "Load Order anc Compatibility" section for why I used individual .BGSM files
    3. GlowingHeart
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      That for each individual color assignment also individual BGSM files are needed, was already understandable to me and was also not the question. 

      That every single BGSM also uses an independent Glow Map is not understandable to me, because all Glow Maps are the same.

      So I tested it myself by entering the same Glow Map "Deathclaw_g.DDS" in all 9 BGSM files and saw in the game no difference in the eyes compared to the original installation, except of course the colors of the eyes, which are defined in the individual BGSM. (see screenshot)

      Spoiler:  
      Show
      One Glow Map for all Deathclaw Eyes
      
    4. GELUXRUM
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      You mean why I have an individual .DDS file for every Deathclaw variant? Well that's because you can choose which eyes are glowing: left, right, both, or the Wana colours which are set in the glowmap file itself. This mixing and matching requires individual glowmaps for each variant. I wouldn't have done it this way if it wasn't necessary
    5. GlowingHeart
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      This is the answer I was waiting for to understand. 

      Since I have selected yes when installing all Deathclaws both glowing eyes, of course all 9 .DDS are the same, logical and there would thus be enough with my selection a .DDS.

      But as soon as you select only one eye, left or right or other possible variants, of course the glow maps change, which then requires multiple glow maps.

      Thanks for your patient responses. I have learned as a layman!

      This helps me a lot with my little private project to have all 379 wall clocks (1, 2 and 3) in the game + DLC's not just simply light up the clock face, as I have already done (see screeenshot), but also vary it! (I haven't found a mod for my project yet).

      Spoiler:  
      Show
  4. BigBozat
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    Nice, and thanks!

    FWIW, there's a modest .bgsm file conflict with this:
    Subsurface Scattering - Arachnids at Fallout 4 Nexus - Mods and community (nexusmods.com)

    ... which seems odd (e.g., Why are Deathclaw materials incl. in a mod about Bugs?), but anyway...

    For various other load order reasons, I had to load your Glowing Deathclaw Eyes mod before the latter, but I just deleted the conflicting .bgsm files from the arachnids subsurface scattering mod... and all seems to be working just fine.
  5. Dieselface
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    I believe dpillari's Deathclaw retexture changes the material files so that may not be fully compatible without a patch.
    1. GELUXRUM
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      Why would you use his mod when this one does literally the same thing? It even has the same-ish colours too
    2. Dieselface
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      I'm not talking about his Glowing Deathclaw eyes mod but his retexture of the Deathclaws. https://www.nexusmods.com/fallout4/mods/51694 
    3. GELUXRUM
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      Ah my bad. I looked at that mod's material files and there are just some very odd and specific changes that shouldn't make a huge difference if overwritten. If you want to look into it more feel free to.
  6. jita23
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    Looks promising, will give it a try.
    One small complain is, when setting up the mod, there is a selection of eye colors for what I assume are the Deathclaw variants (default, albino, etc.). The thing is, there is not named visible for which variant are these selections supposed to be for, only "clue" are the Author's choice :/
    1. GELUXRUM
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      Eye type:
      Spoiler:  
      Show




      Eye colour:
      Spoiler:  
      Show


    2. jita23
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      I swear the type of Deathclaw up from the Eye color was not visible. But if the numbering is same as in the Eye type settings, then it's still possible to judge which Deathclaw's eyes those are.
  7. Toby55DeadMaster
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    Just what I needed! Thank you so much!

    This will look awesome with the Darker Nights mod, now I need to somehow increase the Deathclaw population and I'm done! Thanks again!
  8. MessiahHERE
    MessiahHERE
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    You know XD, I have to get this mod to commemorate how I got scammed =)
    I like your MOD ,There is a new deathclaw power armor recently, I guess you will be interested in doing a patch for your mod?lol
    ANYWAY,Happy birthday BRO!
    1. GELUXRUM
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      Chances are it will be compatible by default, unless the author decided to remake Deathclaws from scratch
  9. TimityTwoToes
    TimityTwoToes
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    This is a better version of this glowing eyes mod.
    1. GELUXRUM
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      Yeah, I was inspired by that one, but the fact that it was only for the base variants and a single colour was annoying. Then someone else released a more in-depth version recently, but the problem was that it also forced colours and which eyes were glowing without any ability to configure them.

      So now we have this mod that does everything.