This project aims to offer you the experience of being in a genuine post-apocalyptic environment, staying faithful to the lore, and enriching the map with new details and scenarios.
Requirements
DLC requirements
DLC name
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
The map of Fallout 4 is uninteresting and doesn't transmit to you the feeling of playing in a real post-apocalyptic world. This project aims to offer you the experience of being in a genuine post-apocalyptic environment, staying faithful to the lore, and enriching the map with new details and scenarios.
For obvious reasons, the settlement area will remain unaffected.
Mods messing with Precombined/Previs are compatible.
About exterior mods, you will suffer from compatibility issues depending on the entities of the changes. Compatibility patches will come.
I'm shaping the mod around the placements of the vanilla trees to preserve compatibility with tree mods. So, no visible glitches or similar.
Download the mod manually or with your Mod Manager.
Let LOOT decide where to put the mod.
Keep away from edited areas before installing the mod, then go into an interior and wait 24/48 in-game hours to allow the game to refresh the cells.