This is a batch script to convert mods materials, meshes and textures folders into .ba2 archives to save space and make the game run faster.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
The advantage of this method is that the batch file will apply the effect to multiple folders which is much faster than the user manually using the archive2.exe gui program.
As of v1.2, a batch file was also included that instead extracts the contents of ba2 archives. Useful to reduce chance of crashes related to ba2 file count.
As of v1.3, a empty plugin was included inside Mod Example.7z that can be used to create archives of mods that don't include plugins.
Usage: 1. Extract the files in this archive anywhere (i have mine into "Fallout 4\3rd Party Tools") 2. Place the folders of the mods you want inside "Pack into BA2" folder 3. Run the Convert to BA2.bat file and wait until it's done 4. Move the folders to your Mod Organizer/mods folder
This will automatically send the materials, meshes and textures folders to the recycle bin after conversion (that's why the deleteJS.bat is included), so that only the .esp files and .ba2 archives remain.