About this mod
Cleanly replaces some weapons with other vanilla weapons.
- Requirements
- Permissions and credits
I did not want some of the more ugly or what I consider "dumb" weapons in the game, but without using mods or breaking the feel of the game. I also wanted to bring some of the better weapons into the wider world that is normally only with one small faction hidden away.
Eliminates 10mm pistol, combat rifle, laser musket, and non-supermutant use of Assault rifle, which is then replaced with a generic Deliverer, the Submachine Gun, Radium Rifle and Handmade rifle.
Eliminates 10mm pistol, combat rifle, laser musket, and non-supermutant use of Assault rifle, which is then replaced with a generic Deliverer, the Submachine Gun, Radium Rifle and Handmade rifle.
10mm Pistol > Deliverer (A standalone, generic version named "Compact".)
Auto 10mm Pistol > Submachine Gun
Combat Rifle> Radium Rifle (Named "Combat Rifle" and removed the radiation damage. Recommended optional mod.)
Auto Combat Rifle > Submachine Gun
Assault Rifle > Handmade Rifle (Switched ammo to 5.56 for compatibility)
Laser Musket > Handmade Rifle
All weapons are cleanly replaced using their original leveled lists with the keywords intact. An automatic Assault Rifle is now an Automatic Handmade Rifle. Same with "sniper" versions.
Auto 10mm Pistol > Submachine Gun
Combat Rifle> Radium Rifle (Named "Combat Rifle" and removed the radiation damage. Recommended optional mod.)
Auto Combat Rifle > Submachine Gun
Assault Rifle > Handmade Rifle (Switched ammo to 5.56 for compatibility)
Laser Musket > Handmade Rifle
All weapons are cleanly replaced using their original leveled lists with the keywords intact. An automatic Assault Rifle is now an Automatic Handmade Rifle. Same with "sniper" versions.