Fallout 4
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Heinzreich

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Heinzreich

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Removes spiders from Thirdstorm's "Unique NPCs - Creatures and Monsters of the Commonwealth"

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You ever play something and think "Hey, I'd really like this if it weren't for spiders being in the game?" No? Well congrats- you don't have arachnophobia. 

Unfortunately for me and others, Thirdstorm's great Unique NPC's - Creatures and Monsters of the Commonwealth mod adds these creatures to the game where they didn't exist before besides their arachnid kin in Radscorpions, and for arachnophobes like me- I always felt uneasy about playing the game with mod active. I read through many comments and found that there are many people like myself that were turned off from the otherwise great mod by the addition of spiders.

This mod completely removes them from the mod. It doesn't replace them with anything, it just removes the npcs. That means some locations that may have once contained them will be barren and empty and devoid of eight-legged life. Better that way. If you'd like to test to see if it worked, venture just South-West of Abernathy farm to the lakeside "Vault 111 Refugee Base" cell that Unique NPC's adds. Use the images as reference. I had the displeasure of walking unknowingly into a nest of these spiders by turning right and going down the platform. I can safely say that they are no longer there thanks to this patch. Some webs still remain but I figured I'd leave those in just so someone is aware that there were once spiders around wherever the webs are located.

This is just a separate ESP that is loaded AFTER the main mod. 

I CAN'T STRESS THIS ENOUGH, LOAD IT AFTER THE MAIN MOD'S ESP OTHERWISE IT WILL NOT WORK. 
PLEASE
If I missed anything, I'm sorry. I don't think I did though as I combed through every worldspace the mod changes and looked through every relevant leveled list. I know how anxious these patches can make someone feel if they don't work 100% of the time. Let me know and I'll try to fix it as it's not something I'd wanna see in my game either.

Credits obviously go to Thirdstorm. I only went into xEdit to remove some entries in the worldspace and leveled lists in his mod. I tried to get permission from him before uploading this patch but then I saw he hadn't been active since June of last year. If they come back and wish for me to take down the mod, I will happily do so.
Big thanks also go to reddit user autistic_bard444 who taught me the means to make this patch.