Fallout 4

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934575829

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934575829

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About this mod

Add most of the vanilla MW attachments to WF's Fennec.Be prepare for the kriss super long V!Patched some animations in new version.

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Permissions and credits
First big thank to WF's great effort.

Now you can craft the super loooong version of MW Fennec!
3rd person animation is patched too.

The MW RAM-7 is suggested,I used some of its optics,but if you don't have it,it's still alright.
RAM-7 Link:https://www.nexusmods.com/fallout4/mods/52823
Some of the animation may not match because WF didn't make it.
(The crafting costs no materials,I'm too tired to edit it.)


new attachments list:

[Ammunition] Drummag
[Barrel] ZLR 16" Apex
[Muzzle] Compensator,
 Flash Guard,Light Weight Suppressor,Monolithic Suppressor,Muzzle Brake, Tactical Suppressor,ZLR Sabre
[Optic] Combat HOLO Sight,
 Hybrid HOLO Sight,Monocle Reflex Sight,PBX HOLO 7 Reflex Sight
[Stock] Forge Tac CQS,
 FTAC C6 Carbine PRO,No Stock,ZLR Blade
[Underbarrel] Commando Grip,
 Operator Grip,Tactical Grip

Thanks to kirloper for MW model ports
and Wardaddy for original 3rd person kriss animation



1.1 update logs:
Add "dawn to dusk"receiver,fix the 3rd person animation,add the drummag reload animation.value adjusted.

(The animations are not perfect,I can't open WF's fennec max file,so I have to edit wardaddy's kriss animation).

Known issues:
In 3rd person,player's left arm may twist unnaturally when reload is compelete.Might be the IK problem.
When player's limbs are injured,you may encounter a  problem that the player can't move in 3rd person,
don't know howto fix it yet,if anyone knows,pls tell me.

This mod is still in progress,it's my first time modding the esp,some of the values can be wierd,so if there's any problem pls tell me.
Just hope you guys can enjoy it.