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Created by

Martin Toms

Uploaded by

Morgosus

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Safe to use

About this mod

Speak to Pickman after completing Pickman's Gift, and he might just decide to join your settlement.

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Pickman has his own knife. No need to part with the one he gifted you, it only makes sense that he'd have a spare weapon for himself.
You can't take his knife, he already gave you one.

All interactions happen once the base game quest is completed.
There are no changes to the quest, other than it triggering the recruitment dialogue, which won't be noticed by the player.

Pickman is now marked as protected. Only the player can kill him.
Makes sense. He leaves behind trails of raider bodies.



Note:The recruitment dialogue is added via the same quest stage that adds Pickman's note to his painting safe, so you'll need to exit the gallery before recruiting him. He'll be ready for you the next time you enter.

Dealt with Pickman before installing mod: The following command can trigger this mod if you've completed Pickman's quest before installing this mod. This isn't implemented within the mod to promote installing mods into a new game ?.

setstage Morgosus_RecruitPickman 5

Killed Pickman: While the mod assumes you didn't kill Pickman, you can get it to trigger even after you kill him. The following sequence of commands will resurrect Pickman and then enable the dialogue for him.

prid 0004AD4E
enable
resurrect 1
moveto player
setstage Morgosus_RecruitPickman 0
setstage Morgosus_RecruitPickman 5
completequest DN101


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