Fallout 4
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Ketaros

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Ketaroz

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  1. Ketaroz
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    LATEST VERSION
    Several bugs were fixed, and more magazines were added.
    Find at my site: https://www.ketaros.com/files/file/10-ketaros-new-magazines/

    I will also try to fix/update the version here as soon as I have some spare time.
  2. JuuzouSuzuya13
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    Has anyone found the knockout magazine that's in the "Nukaworld wilderness" I've been searching around the map for hours with a collectible item tracker and I just can't find it :C
  3. MonkeyKidz1
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    All i need now is someone to make an add-on that replaces the magazine textures with NSFW ones and i got myself an add-on. (I'm forever down bad)
    1. JuuzouSuzuya13
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      idk if you're still searching but the future is now!
  4. Dragtron
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    I'm thinking about downloading this mod because I enjoy collecting magazines and other collectibles in game, I especially enjoy collecting magazines because then I enjoy creating a little library for them in my current playthrough I'm storing all my magazines in vault 88 in the atrium, but before I think about downloading this mod... Is there a guild for finding all of the magazines?

    Edit: I just read that there is a guild but it's only for those that support this mod... I really want to download this mod and look for the magazines but I don't have any money to support with...

    2nd Edit: I tried the mod and it worked until I got to Nuka world where it kept causing graphical errors with the Nuka World Plus Mod I had so unfortunately I have to remove this mod.
  5. Altair1056
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    I am pretty sure that south sea stories is not working in survival. Not sure if it works in other difficulties. I picked up 4 of them, and my companions' carry weights are still 150, same as before I picked up any of them. 

    Another strange issue (unrelated to this mod) is that I need to unequip and then equip gears with deep pockets to actually increase my companions' carry weights. Otherwise their carry weights are 150 fixed. 
    1. Altair1056
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      FOLLOWUP: The more I looked into this mod in FO4Edit, the more suspicions I have. 

      For a magazine perk to work on companions, Bethesda combined all 7 Live & Love effects into one spell, and registered that spell under "actor effects" of the NPC form. Notably, they forgot to register it for a few companions including Cait and Preston, causing the well-known bug where Live & Love doesn't work on them. 

      In this mod, there isn't even an override that registers any spells or effects for NPCs. That explains why South Sea Stories is not working. I believe none of the companion-related magazines even work. If this problem is universal, I believe the author has spent little time on testing this mod before posting it. This is NOT COOL. 

      So I added a comprehensive spell for the companions that include carry weight / health / healing rate / damage resistance fortifications. This requires even further tweaks of the logic. Simply speaking, some logics require the NPC to have some perk, but it's the player who should have the perk. Some logic of perk level n only requires the player not to have perk level n+1, but misses requiring the player to have the perk level n itself. 

      The +5% damage spell in vanilla game does not work like carry weight, etc. It calls a perk which changes companion weapon damage multiplier to 1.05. This mod simply applies this spell for each magazine collected, so the damage multiplier is set to 1.05 5 times instead of added by 0.05 5 times, if the companion registration issue is resolved. It's going to take much more efforts to fix this bug. 

      Following my analysis, I finally made a patch on my own and the carry weight fortification is finally working on most of my companions, except Curie. 
    2. Ketaroz
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      The main problem is that the SPELL is added to each companion _NPC entity.
      Then the SPELL at the companion NPC fires and compares if you have the PERK or not to the SPELL add the effect on the _NPC.

      And here lives the problem, as I could test the SPEL entity condition at the NPC only compares if the Player has or not a Perk, and not the LEVEL of the perk, this way is kinda impossible to make a LEVELED book series for Companions do +5% Damage per level, I am updating the Teamwork perk for YOU do +5% damage per level. The Partnership I might change the idea. Taking ideas.

      Anyway, I am unsure how you simulate its results for the Partnership SPEL add the bonus per level of perk. If you did like this...

      And my friend, sometimes when modding, we make mistakes, and we can't test everything, no need to judge me. ;)
    3. Altair1056
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      Sorry Ketaroz, if I sounded harsh to you. I know in this community, everyone is volunteering to improve the game experience of other players. But honestly, I love collecting and it ruined my experience when I collected some magazines in this mod and found that they did nothing. 

      You are right about people making mistakes, but I have to point out that mistakes are not all the same. For some mods, bugs can be really subtle. They can only be triggered under several conditions combined, and it's understandable modders cannot find them before players do. In the meantime, just because these bugs are hard to trigger, they do not cause problems for everyone. 

      Quite the contrary, this mod was indeed causing problems for everyone, every new savegame. No one was supposed to get working perks from the magazines. That was a huge problem because it was so obvious, and it wouldn't have been there if you, the modder, spawned the magazines in Diamond city and checked their effects with Piper. How long is that going to take to know they did not work? 

      I appreciate your work on the design of the magazines, but I also think you deserve criticism for the attitude. Please always play your own mod at least once before publishing it. 
  6. falete3
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    What is Far Harbor Z Vault Tec¿?
  7. Wolfes12
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    Good afternoon, excuse me, I have a question. what is the difference between this (https://www.ketaros.com/files/file/10-ketaros-new-magazines/) and (https://www.ketaros.com/files/file/16-perk- magazines-add-on/).
    It is that I see in the Framework version notice that I must uninstall the Ketaros New Mags to use it and I would not want to corrupt my game when uninstalling.
  8. Wolfes12
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    then the latest version is the official page
  9. Anna2255
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    For the author of the mod - what exactly have you changed in the new version? You wrote about it on June 13. The number of logs remains the same, what bugs have you fixed? In my game on the version that already exists, everything works fine.
    1. Ketaroz
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      Hi Anna, I fixed three different perks, mostly related to partners/followers.
      As reported by Altair1056 few posts down.
  10. Anna2255
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    В общем наконец-то я нашла все 75 штук, переведенных на русский. Правда парочку мне все-таки помогли найти, но в общем и частном 52 штуки общая карта, 11 штук Ядер мир, 10 штук Фар Харбор и 2 Автоматрон, конкретно возле Айви ищите, на базе Форт Хаген. Проблема с историями южного моря так и остается, кто не правильно нумеровал - автор мода или тот, кто его переводил, не знаю, но там два идут под номером 4, но по картинкам один из них пятый. 
    In general, I finally found all 75 magazines translated into Russian. True, some people still helped me find a couple, but in general and privately 52 magazines of the general map, 11 magazines of world cores, 10 magazines of Far Harbor and 2 automatrons, specifically near Ivy, in Fort Hagen satellite array. The problem with the stories of the South Sea still remains, who numbered it incorrectly - the author of the mod or the one who translated it, I do not know, but there are two at number four, but judging by the pictures, one of them is the number five. 
  11. Overlai
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    Sprint mag still gives me almost infinite sprint, mod is still full of typos, and no, I'm not going to an external site to find out if this was fixed elsewhere.