Adds a script to settlement Brahmin (e.g. ones caught with a cage) that removes them after they've died and some time has passed.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
If you use this file in some way (e.g. including the script in a larger mod or porting to consoles), please credit both myself AND LarannKiar. Don't repost it unchanged anywhere unless this page has gone down for some reason.
File credits
Thanks again to LarannKiar, who helped me a lot with this script and even turned down getting a portion of the DP!
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If you've ever killed any of the Brahmin in your settlements, you've probably noticed the damn things' corpses never despawn. This is especially noticeable when you're farming intentionally farming them for meat. So, I set out to make a scripted solution that cleans up their corpses.
This mod is an ESL-flagged ESP that will manually set dead settlement brahmin up for removal after 12 hours, as long as they're not currently loaded (so you won't watch them disappear before your eyes). It will work even if the Brahmin was already dead before the mod's installation.
This doesn't technically require the Wasteland Workshop DLC, but will probably be more useful to users who have it.
Many thanks to LarannKiar, who provided great help and insight cleaning up and extending my original script. Check out some of their mods, they do neat stuff like adding many NPCs as potential settlers that were oddly passed over in the vanilla game.