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Lovelace and StevenNightfall

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AlyLovelace

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7 comments

  1. mikezorz13
    mikezorz13
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    Can this work alongside Deathwings or need a patch/choose 1 of the 2?

    Asking because in your robo scorp description you clarified that would need a patch if using any other radscorpion-llist-depending mod (using Capital Wasteland Radscorpions), so just wandering if it's the same for this one too.

    Great job ?
    1. AlyLovelace
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      If it touches LChar entry for deathclaws it needs a patch, yes. Bash patch might do it automatically (can't recall offhand, sorry).
    2. mikezorz13
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      Just checked them & they worked together, the Deathwing is added with script.

      Shame the author didn't finish the mod to add unique drops & it shared the Deathclaw ones...

      Great job
  2. whiskeyjack9105
    whiskeyjack9105
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    I'd love a mod that just places the Reptilian specifically in the Glowing Sea and nowhere else.
    1. AlyLovelace
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      I'm not the biggest fan of doing hand placed spawns until I have a working LO due to conflicts such can introduce (not to mention I use Unique Creatures, SKK's Combat Stalkers and REM, and PANPC Raiding parties (all with tweaked spawn rates etc); and want to throw in Mutant Menagerie too (after I mess with UNPC to integrate it with MM, which I was looking at prior to my desktop dying) which means I have a lot of dynamic spawning and placements already going on). I want to eventually build an LO with the new South of the Sea - Atom's Storm, when I get around to that I'll probably make a patch/version that adds spawns over there and/or possibly integrates them into some of MM's spawns (haven't delved too much into that system though, so once again - down the line). In short: Most likely coming eventually, just... Next year most likely (hella backlog but mostly life issues eating my time). Want to do something similar with the Trauma Harness too, but might add them to a custom location as I have perms to use them and whatnot (and there are a ton of cool location mods with open perms or that i have perms to, and a couple that would fit them fairly well). 

      That said, if anyone else wants to do such in the meantime I've no issue with it (I literally just tweaked health values and added them to a LL) they'll have to contact StevenNightfall then presumably Dead Sirious via discord and whatnot.
  3. regularrigby64
    regularrigby64
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    how`s your progress on remaking the Dino Dee Lite mod? i hope you add fully functional settlement mechanics to the mod and maybe even the giant Dino (maybe you could use the dino toy as a resource form the project zeta mod or the mojave geckos one) or being able to build all the interior rooms, that mod had a big potencial and even more now that the fallout 3 and new vegas universes are being made to run in the game
    1. AlyLovelace
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      My desktop recently tanked (think my SSD died on me), which means I lost practically all my work in progress mods. Between that and coursework/life related stuff going on my time for modding is crunched (I pretty much have a few hours a week). Thus, stuff like simple nonreplacers, integrations, etc on my to do list are higher priority as I have the time to put them together whereas stuff like overhauling/reworking location mods take a lot more time. As such, until certain... Circumstances sort out, my location stuff is low priority. 

      And on top of that, Dino Dee Lite and Rapture are probably the biggest location mods that I want to cover, which means that fully overhauling them all (especially if I want to do all the interior rooms et cetera) would take me at least a few months (hard to estimate how long as I've not done extensive CK location work -- Last I did such was the Construction Set for Oblivion). So basically, coming at some point but not soon. 

      E: That said, if someone's got a nice rent controlled apartment in LA and wants to pay moi a salary? I think that'd clear up some time for sure. (I joke, I joke.)