A set of light mods that remove Creation Club settlement objects from vanilla folders and keep them in their Creation Club folders.
Requirements
DLC requirements
DLC name
Creation Club Content
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
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File credits
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Changelogs
Version 3
Updated several files
Added a master file required for Shroud Manor and Charlestown Condo only.
Added several more DeIntegrators
Shroud Manor patch updated to no longer crash workshop. Also, I changed the bookshelf door so you should be able to craft it at any settlement.
Added Halloween deco pack from Next Gen update
Added an almost all in one version with most relevant CC content (that I use) in one file.
Version 1.1
Several patches were updated with fixes and missing esl flags.
If you have any of the settlement related Creation Club "mini-DLC" then you might share my annoyance of having to scroll through extra floors, walls, and such in your vanilla object folders. Well, here is a series of esl flagged esp mods that simply remove all of the Creation Club recipes from the vanilla folders, but keep them in their Creation Club folders.
Obviously, you need to own the appropriate Creation Club content to use these patches.
It's a simple patch to make, so I'm not going to make a page for each file. Just download the file(s) related to the content you have and enjoy. Do note that Creation Club packs with lots of items may be a pain to navigate in their Creation Club folder, as all items (furniture, building parts, decorations) will be in a single folder that you have to scroll through. Not a big deal if you only use them once in a while.
Master File
I have included a master file "A CC DeIntegrator Master.esl" as it was the only way to make a patch for Shroud Manor and Charlestown Condo. All the master file does at the moment is add two new keywords to the form list "WorkshopMenu01CreationClub". This formlist is in Fallout4.esm and sets up the Creation Club Workshop folders. The two content packs didn't have these.
There is potential to go a step further and make this a master for all files and create sub folders within the Creation Club folders. That would mean that packs with lots of content could have folders for decorations, chairs, beds, foundations, walls,... I'm just not ready to take that step yet.
Easy to Customize!
If you have basic familiarity with xedit you can edit any of my patches and simply remove any of the recipes to revert them to their vanilla state. What this allows you to do is add specific items (or in most cases, sets of items) back into the vanilla folders. So if you want to hide most items, but use the kits' beds often, you can remove my bed recipe change and have easy access to them in the vanilla folder again.
I don't have all of the Creation Club content, so I can't make patches for other sets. If I get them, I'll make patches.