Fallout 4

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Rage4556

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Rage4556

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About this mod

Artifice Crafting is a simple ESP mod based on reworking the entirety of Fallout 4's crafting system utilizing Standalone Workbenches with zero scripts, clearing out the Chemistry Workbench with crafts into their own new, designated workbenches.

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Artifice Crafting is a simple ESP mod derived from my Atomic Warfare modlist, based on Standalone Workbenches, utilizing the tools and resources provided to create a new and organized crafting system. Contrary to other mods that introduce crafting, Artifice Crafting offers a simplified and base version of crafting that allows users to organize items crafted at the Chemistry station to it's own, new designated workbench. 

While many may say anyone can do this, I wanted to put my own take onto the crafting system with a much easier and simplified version that doesn't add a bunch of unnecessary and extremely overpowered systems.

Artifice Crafting has a few main features that are noteworthy, which are:

  • Custom, organized and consistent crafting items in various workbenches using Standalone Workbenches
  • Straightforward and categorized crafts for each workbench, separating the crafts by type
  • Balanced and fair crafting requirements based off of lore and rarity in an immersive way
  • Tons of patches adding in complete support for the new crafting system, in a non-intrusive way
  • Ammo crafting and scrapping, for recycling all of the ammo you don't need or want
  • Quest requirements for crafts, I.E. you must now complete "All Aboard!" to craft Nuka World items
  • Over 70+ mods patches for seamless integration of craftable modded content

Artifice Crafting has also included and considered integration of Munitions, which the Vanilla Ammo Add-on naturally has support. The new ammo added by Munitions has been integrated and added as an ammo craft and scrap.

Artifice Crafting has no method of implementing modded items automatically without creating a patch for it, which is the only downside to this system. As for now, you will have to utilize Standalone Workbench script functions to import mods as a crafted item to the appropriate workbench. A detailed guide will be available in due time.

For common, and various other reasons, compatibility with Artifice Crafting and other crafting mods is not supported. However, most other mods are entirely supported but will not have direct integration with Artifice Crafting. Mods require patching for Artifice Crafting, simply because it's adding new records and items and not overwriting vanilla records.

Patches for:
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Quests and Locations
  • Eli's Bunker Safehouse
  • Point Lookout
  • Project Mojave
  • Ryn's Fallout 4
  • South of the Sea
  • Taste of Blues

Gameplay
  • Better Locational Damage
  • Campsite
  • Classic Bobbleheads
  • Damn Apocalypse
  • Diamond City Radio Extended
  • Fallout 2287: Gas Masks of the Wasteland
  • Glowsticks Redux
  • Immersive Animation Framework
  • MAIM
  • MAIM Lite
  • Old World Radio 2
  • Old World Radio - Boston
  • Portable Junk Recycler Mk2
  • Settler and Companion Dialogue Overhaul
  • Scavver's Toolbox
  • Start Me Up
  • Synths Spawn Synths
  • True Storms
  • Vault 13 Canteen
  • Vivid Weathers
  • We Are The Minutemen

Weapons
  • 12.7mm Pistol
  • American 180
  • BOCW Nail Gun
  • Capital Wasteland .32 Pistol
  • Dual .44 Magnums
  • Handmade Anti-Material Rifle
  • Juger Pistols
  • Laser RCW
  • Machine Guns Rebirth
  • Makeshift Shotgun and Improvised Grenade Launcher
  • Miniguns Rebirth
  • NZ-41
  • Munitions
  • Rifles Rebirth
  • See Through Scopes
  • Select Assault Rifle
  • Select Marksman Rifle
  • Select Rapid Machinegun
  • Select Revolver
  • Select Shotgun
  • Tactical Weapon Mods
  • The Charger Pistol
  • Volkssturmgewehr
  • Zap Gun

Apparel
  • Capital Wasteland Outfit Pack 2
  • Ghoul Mask
  • Mercenary Outfit Pack
  • The Mercenary - Pack
  • NCR Outfit Pack
  • Project Mojave Outfit Pack
  • Tactical Flashlights

Settlement Building
  • Capital Wasteland Workshop Pack
  • Settlement Menu Manager
  • Settlement Keywords Expanded
  • Thematic and Practical
  • Workshop Framework
  • Workshop Plus

Creatures and NPCs
  • DC Molerats
  • Mojave Geckos
  • Mojave Mantises

Not compatible with:
  • Equipment and Crafting Overhaul
  • Crafting Framework
  • Other mods altering the crafting system

Here are some planned features to be added later down the road of development.

  • (Done) Ammo salvaging to deconstruct or recycle any ammo found to be reused for other ammo.
  • (Planned) Ammo crafting rework to include a Fallout: New Vegas-like system, with primers, gunpowder, casings, etc.
  • (Planned) Plans/Schematics required to build specific items, such as Institute Laser Rifles or T-45 Power Armor.
  • (Concept) Automatic mod injection, allowing constructed mod items to be swapped automatically.