Artifice Crafting is a simple ESP mod based on reworking the entirety of Fallout 4's crafting system utilizing Standalone Workbenches with zero scripts, clearing out the Chemistry Workbench with crafts into their own new, designated workbenches.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.6.1a
### Mod #### FIXED - FOMOD installation for Munitions Vanilla Ammo Add-on
Version 1.6.1
### Mod #### UPDATED - Harpoon scrap amount to provide 2 Steel instead of 1
#### FIXED - Correct Harpoon scrap option to require Harpoon ammo - FOMOD installation for Project Mojave Outfit Pack to properly detect mod
### Patches #### ADDED - Munitions Vanilla Ammo • Updated Vanilla named crafts to match Vanilla Ammo Add-on
Version 1.6.0
These changelogs are originally designed for GitHub markdown.
### Patches #### ADDED - Tactical Weapon Mods • Renames category for attachments to properly display what they are - Settlement Menu Manager • Moved Config Holotapes to Utility workbench - Diamond City Radio Extended • Moved Config Holotapes to Utility workbench - Better Locational Damage • Moved Config Holotapes to Utility workbench - Synths Spawn Synths • Moved scrappable Synth Relay Grenade to Manufacturing workbench - BOCW Nail Gun • Moved craftable weapon to Weapons workbench - Vivid Weathers • Moved Config Holotapes to Utility workbench
#### UPDATED - Munitions • Moved Config Holotape to Utility workbench • Moved Gunpowder to Manufacturing workbench - True Storms • Moved Config Holotape to Utility workbench
Version 1.3.2
ADDED Laser RCW Patch
ADDED Munitions Patch
REVISED Automatron Patch
Version 1.3.1
ADDED NZ-41 Patch
ADDED 12mm Pistol Patch
Version 1.3.0
ADDED Capital Wasteland Outfit Pack 2 patch
ADDED Project Mojave Mantises patch
ADDED Campsite patch
ADDED Gas Masks of the Wasteland patch
ADDED Dual .44 Magnums patch
ADDED The Charger Pistol patch
ADDED The Juger Pistols patch
ADDED Machine Guns Rebirth patch
ADDED Makeshift Shotgun patch
ADDED Miniguns Rebirth patch
ADDED Rifles Rebirth patch
ADDED Select Assault Rifle patch
ADDED Select Marksman Rifle patch
ADDED Select Rapid Machinegun patch
ADDED Select Revolver patch
ADDED Zapgun patch
ADDED Additional keywording for more category sorting.
CHANGED Utility workbench to now be enabled and utilized
Version 1.2.0
ADDED American 180 Patch
ADDED Crime and Punishment Patch
ADDED DC Molerats Patch
ADDED Dual 44 Magnums Patch
ADDED Ghoul Mask Patch
ADDED Gun For Hire Patch
ADDED Hunters of the Commonwealth Patch
ADDED Immersive Animation Framework Patch
ADDED Machine Guns Rebirth Patch
ADDED MAIM and MAIM Lite Patch
ADDED NCR Outfit Pack Patch
ADDED Project Mojave Outfit Pack Patch
ADDED Additional Keywords for more categories
Version 1.1.1
ADDED American 180 Patch
FIXED FOMOD installer for DLC checks.
FIXED Some naming instances for ammo crafting
Version 1.1.0
ADDED Ammo crafting section, sorry about that.
ADDED Additional requirements to other crafted items
Artifice Crafting is a simple ESP mod derived from my Atomic Warfare modlist, based on Standalone Workbenches, utilizing the tools and resources provided to create a new and organized crafting system. Contrary to other mods that introduce crafting, Artifice Crafting offers a simplified and base version of crafting that allows users to organize items crafted at the Chemistry station to it's own, new designated workbench.
While many may say anyone can do this, I wanted to put my own take onto the crafting system with a much easier and simplified version that doesn't add a bunch of unnecessary and extremely overpowered systems.
Artifice Crafting has a few main features that are noteworthy, which are:
Custom, organized and consistent crafting items in various workbenches using Standalone Workbenches
Straightforward and categorized crafts for each workbench, separating the crafts by type
Balanced and fair crafting requirements based off of lore and rarity in an immersive way
Tons of patches adding in complete support for the new crafting system, in a non-intrusive way
Ammo crafting and scrapping, for recycling all of the ammo you don't need or want
Quest requirements for crafts, I.E. you must now complete "All Aboard!" to craft Nuka World items
Over 70+ mods patches for seamless integration of craftable modded content
Artifice Crafting has also included and considered integration of Munitions, which the Vanilla Ammo Add-on naturally has support. The new ammo added by Munitions has been integrated and added as an ammo craft and scrap.
Artifice Crafting has no method of implementing modded items automatically without creating a patch for it, which is the only downside to this system. As for now, you will have to utilize Standalone Workbench script functions to import mods as a crafted item to the appropriate workbench. A detailed guide will be available in due time.
For common, and various other reasons, compatibility with Artifice Crafting and other crafting mods is not supported. However, most other mods are entirely supported but will not have direct integration with Artifice Crafting. Mods require patching for Artifice Crafting, simply because it's adding new records and items and not overwriting vanilla records.
Patches for:
Spoiler:
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Quests and Locations
Eli's Bunker Safehouse
Point Lookout
Project Mojave
Ryn's Fallout 4
South of the Sea
Taste of Blues
Gameplay
Better Locational Damage
Campsite
Classic Bobbleheads
Damn Apocalypse
Diamond City Radio Extended
Fallout 2287: Gas Masks of the Wasteland
Glowsticks Redux
Immersive Animation Framework
MAIM
MAIM Lite
Old World Radio 2
Old World Radio - Boston
Portable Junk Recycler Mk2
Settler and Companion Dialogue Overhaul
Scavver's Toolbox
Start Me Up
Synths Spawn Synths
True Storms
Vault 13 Canteen
Vivid Weathers
We Are The Minutemen
Weapons
12.7mm Pistol
American 180
BOCW Nail Gun
Capital Wasteland .32 Pistol
Dual .44 Magnums
Handmade Anti-Material Rifle
Juger Pistols
Laser RCW
Machine Guns Rebirth
Makeshift Shotgun and Improvised Grenade Launcher
Miniguns Rebirth
NZ-41
Munitions
Rifles Rebirth
See Through Scopes
Select Assault Rifle
Select Marksman Rifle
Select Rapid Machinegun
Select Revolver
Select Shotgun
Tactical Weapon Mods
The Charger Pistol
Volkssturmgewehr
Zap Gun
Apparel
Capital Wasteland Outfit Pack 2
Ghoul Mask
Mercenary Outfit Pack
The Mercenary - Pack
NCR Outfit Pack
Project Mojave Outfit Pack
Tactical Flashlights
Settlement Building
Capital Wasteland Workshop Pack
Settlement Menu Manager
Settlement Keywords Expanded
Thematic and Practical
Workshop Framework
Workshop Plus
Creatures and NPCs
DC Molerats
Mojave Geckos
Mojave Mantises
Not compatible with:
Equipment and Crafting Overhaul
Crafting Framework
Other mods altering the crafting system
Here are some planned features to be added later down the road of development.
(Done) Ammo salvaging to deconstruct or recycle any ammo found to be reused for other ammo.
(Planned) Ammo crafting rework to include a Fallout: New Vegas-like system, with primers, gunpowder, casings, etc.
(Planned) Plans/Schematics required to build specific items, such as Institute Laser Rifles or T-45 Power Armor.
(Concept) Automatic mod injection, allowing constructed mod items to be swapped automatically.