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Mod has been cleaned and flagged as an esl. It does not strictly require Lunar Fallout Overhaul, but has been balanced around it. If you already have my older patch for the Solar Cannon, you can not upgrade to this version and will need to wait for a new game.
Solar Cannon
Base damage 35 energy.
Fire enchantment does an additional 15 damage over 3 seconds.
Greatly reduced weapon base weight (8 from 16).
Value reduced from 625 to 250.
Receivers increase projectile speed.
Capacitors increase rate of fire.
Stocks have varying handling properties now.
Removed the vendor injection script as the weapon is supposed to be unique(ish).
The two legendary guns added to a shop have new legendary effects.