Adds new Ultraviolet Lasers, balanced around higher damage per shot but much lower capacity than regular lasers.
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thesonburn For telling me how the vapor trail on the focus beam works so I could modify it.
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Changelogs
Version 0.3
Added proper violet effects for focused beams and changed the color of the beam inside the automatic barrel. Added leveled list integration.
Version 0.2
Texture archive in 0.1 was packed in the wrong format causing issues, added proper violet effect for bodies turning into ash.
Version 0.1 - Initial releas
Initial release
I've found lasers to be underwhelming damage wise and wanted some that packed more punch.
So here are lasers weapons using ultraviolet frequencies that do more damage per shot but have lower capacity.
Compared to standard Laser weapons: Higher base damage - 60 (up from 24) Lower magazine capacity - 5 (down from 30) Greater weight - 4 (up from 3) Higher AP cost - 35 (up from 25)
Ultraviolet lasers are high energy so I've added 10 radiation damage, this is purely for flavour and shouldn't affect gameplay in any meaningful way. Because radiation damage sucks.
Mod contains: UV Laser guns with their own skin Mods for those guns A bunch of neat violet effects to go with those
At the moment there is no levelled list integration, to get the gun you craft it at the chemistry workbench for free. As this weapon type is intended for higher levels, barrels and capacitors have high perk and material requirements, for testing purposes those can also be crafted at the chemistry workbench for free.
With version 0.3 the UV Laser was added to leveled lists, when the player reaches level 35 it can be bought at weapon merchants such as Arturo in Diamond City, KL-E-0 in Goodneighbor and others. It should also appear occasionally in the hands of Gunners, Super Mutants and Brotherhood of Steel soldiers.
Scopes, grips/stocks are identical their base game counterparts in both perk requirements and materials.
I did my best to make this balanced, but I cannot give any guarantees that these weapons aren't under or over powered.
Additional weapon mods: Light Long Barrel - alternate appearance version of Long Barrel Marksman's Pistol Grip - alternate appearance version of the Marksman's Stock Recoil Compensating Pistol Grip - alternate appearance version of the Recoil Compensating Stock Focused Beam Splitter - Splitter with a tighter spread
Known Issues: Beam Focuser changes the beam to have an additional red effect around it. I have yet to identify and modify it. Fixed in 0.3 The laser beam inside the automatic barrel is unchanged, same reason as above. Fixed in 0.3