Fallout 4
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snackrat

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snackrat

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About this mod

Deathclaws, Yao Guai, Radscorpions, Stingwings - upgraded.
(Plugins for other mobs are now coming, too)

Permissions and credits
Translations
Now that Jack is such a high level, I miss the pants-shitting terror I felt everytime a Deathclaw popped from behind a corner while my companion was too busy knocked down to do their meatshieldin' job. The stingswings are talked up like cazadores, but feel like bloodbugs. The Glowing Sea just doesn't hold any threat to me anymore...
..so: the apex predators of the Commonwealth - now harder, better, faster, stronger!

TO ADD OR REMOVE

Install by dragging the unzipped *.esp into your Fallout4/Data folder. Enable using NMM or by modifying your plugins.ini file.
Don't know why it isn't working? You might not have set up for mods yet. Follow directions on this guide.
To remove, delete or disable the *.esp. For safest file handling, revert to a save before installation.

[CAUTION]

This mod was build with FO4Edit. While this is a far safer alternative to
FO4snip, it is still made using third-party tools not evaluated by
Bethesda, and may result in shenanigans with your saved game, including
as a result of future patches.

MAIN FILES
[Deadly Predators - Full]
If you are using v1 Deadly Predators - Full, I recommend an update. Several mobs were incorrectly changed in the first version of DP-Full (some only had level changed, others accidentally had tripled damage or only doubled resistances.) This is fixed in v1.1

Deathclaws, Yao Guai, Rascorpions and Stingwings have all been modified.
-> They all scale up to a max level of 350 now (previously all 35),
-> Their damage has been doubled, and
-> Their resistances (ballistics, energy, poison) have been tripled.

The exception is the 'tutorial' Deathclaw in Concord:
-> Renamed to 'Juvenile Deathclaw', still scales only to 35
-> Damage increased by 50%, and
-> Resistances doubled.
Hopefully that will still be manageable by fresher characters while living up to the Deathclaw name!

The scaling level will improve their overall health as they level with you better. The resistances will encourage you to be more pro-active in your choice of weapons instead of using one universally. And the damage should punish you for your failure!
I don't know about you, but suddenly all these predators are scary again... o_o

While triple resistances does look crazy, it is important to note that resistance scaling is not actually linear (they will not 'block' three times as much damage). If you do come across something particularly hardy though, don't forget you have other, completely unresisted elements are your disposal - a molotov or shishkebab's fire damage will make your point, or you can freeze them into non-existence with the Cryolator.

DAMAGE TIPS
Having gone through all their ballistic, energy, and poison resistances, I can tell you what damage types work best against each.
Spoiler:  
Show
DEATHCLAW - B: Bad E: Terrible P: Excellent
YAO GUAI - B: Good E: Good P: Bad
RADSCORPION - B: Okay E: Good  P: Terrible
STINGWING - B: Good E: Okay P: Excellent
None ever had resistances to fire or cryo.
[Deadly Predators - Faster Apex]
Same as Deadly Predators Full, but Stingwings and Deathclaws have increased speed (+100%, ie: double). They now move about as fast as you sprint. Run for cover!

[Deadly Deathclaws (STANDALONE)]
To use instead od Deadly Predators for Deathclaws only. All deathclaws have +100% (double) resistances and +50% Perception (10>15). Concord 'Juvenile' has speed increased by 25% and dmg by 50%. *Legends have +50% speed and +150% dmg, nonLegend have +50% speed and +100% (double). This means that Legendary Deathclaws will do 125% damage compared to their nonLegend versions.

ONLY CHOOSE ONE OF THESE.


Optional Files
[Deadly Mirelurks - Full] Most mirlurks +50% damage and double resistance. Hunters are double damage and resistance. Kings and Queens double damage and triple resistances. (Includes special weapons like the sonic blast.) Babby mirelurks unchanged. Also has [ - Max Level] only version.
[Deadly Wildlife - Full] Affects radstags, feral dogs (not mutant), mole rats, and bloodbugs, all now scaling to 350. Damage increased by 50%, resistances doubled. Has a [ - Max Level] only version.

Misc Files
Scales Calc Max Level from 35 to 350. It will affect the health they spawn with, but nothing else.

If you want higher level enemies, try using Adjusted Encounter Zones to scale instead. (Only effective on new games due to engine limitations.)