Fallout 4

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Created by

WasteTheLand

Uploaded by

Qrsr

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About this mod

Ever wondered why all those NPCs are dead? Turn back time and be part of the situation. Revives all the dead NPCs and gives Unique NPCs some more spice instead of a ground to sleep on.

Requirements
Permissions and credits
Changelogs
This mod simply "revives" almost all NPCs - such as Feral Ghouls, Super Mutants, Traders, Raiders, Minute Men, unique NPCs, etc. You will see the Commonwealth from a different perspective. Former sleeping NPCs which had nothing better to do than to decorate the environment are now alive, got their name above their head and fight for the moment. This is how you should experience a post-war scenario AND NOT by exploring everything post mortem.

Preface

Originally created as a fun project but after a short test it turned out that it has potential. Since a lot of actors (approx. 1000) were set to "starts dead" by BETH, the mod offers a wide range of possibilities to be further expanded.

As previously mentioned, close to 1000 NPCs have been revived and can now be encountered in a variety of situations. The player often finds himself in combat scenarios which he can observe, avoid or actively participate. Some locations may be significantly more difficult. All in all locations feel much more alive.

Example: Super Duper Mart in Lexington, holds an additional of 25 "revived" ghouls ready. Jamaica Plain does no different and so do many other locations.

Installation

- New game recommended, mid-game use might not fully revive NPCs (cell respawn timer is probably your biggest enemy here)

Notes

- Any lootable corpse has been revived and got an appropiate AI record and will fight accordingly
- Some former dead settlers are replaced by Scavengers
- Very few NPCs have been replaced by other NPC types (e.g. Radroaches by Feral Ghouls in Sunshine Tidings)
- Some NPCs require extensive testing and maybe set to "starts dead" again
- Unique NPCs are partially difficult to track in game data, and eventhough many have been revived already, some might not be present (please report any missing actor but note, that as soon as you enter a cell NPCs fight each other and might die doing so)
- If you see NPCs running away rather than fighting please report
- NPCs who have been revived are noted in the Changelogs (above)

Spawn Highlights

The following locations (of course there are more) house a few dozen NPCs and are both interesting and very challenging:

- Boston Public Library
- College Square (probably total overkill)
- Dunwich Borers
- Fens Street Sewer
- Greentech Genetics
- Halluci Gen
- Jamaica Plain (probably total overkill)
- Mahkra Fishpacking
- Malden Center
- Mass Fusion
- Mass Pike Tunnel
- Poseidon Reservoir
- Super Duper Mart (probably total overkill)