About this mod
Most clothes wearable as underarmor.
Most cloth can be modded with ballistic weave.
Gas mask is wearable with helmets.
Other minor fixes.
- Requirements
- Permissions and credits
- Changelogs
- Most clothes wearable as underarmor.
- Most cloth can be modded with ballistic weave.
- Railroad armor, Confessor, BoS fatigues, Longfellow, Scribe, Maxon, Min.General, Preston, LeatherCoat(Raider) has arms and legs slots.
- Diver suit added 70 DR.
- Vault Tec and Covenant security armor - now torso item.
- Silver Shroud costume upgrade up to 110 DR (if Kent is alive).
- Grognak - legendary effect fixed, no ballistic mod, sorry (chest is open).
- Gage armor - reduced weight, can be modded with ballistic.
- Cage armor - 40 DR. Spiked Armor - 27 DR.
- Reginald Suit (Rex/Strong quest) - now looks like tan suit.
- You can't mod hats (battered,trilby,etc) with ballistic weave (do not turn on BalancedArmor_Hats_Masks.esp file if you don't like).
- Ushanka, BoS hood = endurace. Mascot head = luck.
- Gas mask gives 25 rad protection, bandanas 10 rad prot.
- You can combine gas mask and helmet.
- Dog armor now gives DR (optional, as a file).
- Supermutant armor has more DR (optional, as a file).
- Helmets provide more DR (up to 30) and protects from staggers (works on enemies too).
I tried to make it not possible to combine 2 and more ballistic modded pieces (but not checked).
Sometimes visual clipping of parts will occur. In case if you don't like it - just use another undercloth.
Usually, not compatible with other armor mods but you can try arrange other mods to be loaded after this mod, might work.
If you are using power armor, I also highly recommend this mod:
https://www.nexusmods.com/fallout4/mods/5407/