Fallout 4
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fadingsignal

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fadingsignal

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About this mod

Fixes the old problem with water puddles and blood pools flickering and flashing when looking at them from certain angles.

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☆ WHAT DOES IT DO?!?!? 

Fixes the old problem with water puddles and blood pools flickering and flashing when looking at them from certain angles.

We've all been there.  "OOH A PUDDLE!!!!" as you approach to gaze upon its muddy majesty.  Then suddenly... a flicker... a flash... IMMERSION HAS BEEN BROKEN!!!1!

Well no longer!  No weird or messy workarounds required.  I fixed this a very long time ago and decided I'd release it.

☆ HOW DOES IT WORK?!?!

Worldspace records have a "Water Cubemap" defined in the form that appears to be some sort of fallback or leftover data.  This is what makes the puddles conflict with SSR reflections This texture path is simply removed.

The Nuka-World worldspace does not have these water reflection cubemaps defined to begin with, only Commonwealth / The Island, so it's a safe bet that it's just fine.

☆ HOW IS IT DIFFERENT THAN XYZ MOD?!?!

Other mods try to resolve this by editing numerous material files, textures, etc.  This doesn't touch any files whatsoever, just a few records in an ESPL plugin.

☆ KNOWN ISSUES

Recently found out that this can make landscape and certain lose some wetness effects when it's raining. I guess none of these fixes are perfect 🤷‍♂️  It may or may not bother you, I didn't notice until someone pointed it out.  Argh.

☆ INSTALLATION

This version is an "All-In-One" so it requires requires Far Harbor DLC.

It's an ESPL so it won't take up a load order slot.  But make sure you load way down at the bottom of your load order, or it will get overwritten and undo the change.  Patches may need to be made if anything else tweaks the main worldspace forms.

If you're using Previsibines Repair Pack (PRP) just load this afterward aka at the very very end of your load order.