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UraniaUploaded by
URANIA333Virus scan
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The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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base version, slightly easier than other versions
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(as requested) manual download and install only. Read manual install instructions
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(as requested) manual download and install only. Read manual install instructions
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same as the base version, plus enemies searching for threats longer time (basically more time to wait to be back to HIDDEN)
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same as the base version, plus increased enemy "visual" ability ( basically they can see a bit more and a bit further ) if you feel the base version maybe limits their vision a little bit
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same as the base version, plus increased enemy "visual" ability ( basically they can see a bit more and a bit further ) if you feel the base version maybe limits their vision a little bit
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same as version 5b, plus enemies searching for threats longer time (basically more time to wait to be back to HIDDEN)
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(as requested) same as 5c, with even higher enemy visual ability... If this still not enough for you, well just increase this value
"fSneakVisualBaseValue -24" even more with fo4edit, but higher than -23/-22 It gets impossible to sneak around -
(as requested) same as 5c, with even higher enemy visual ability... If this still not enough for you, well just increase this value
"fSneakVisualBaseValue -24" even more with FO4Edit, but higher than -23/-22 and It gets impossible to sneak around -
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amplified their sensitivity so they can see and hear a bit better while still don't alarming everyone for nothing of course
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harder version, further increased enemy vision, they can see better overall, even in shadow areas and at night,
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same as version 3 but a bit more forgiving,since I realized in version 3 it feels like they can see a bit too much, especially noticeable at night ( but this is because vanilla does not have day-night detection difference lol ) I recommend 3.2
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- version 3.2 (recommended) same as 3.1 but has better balance between enemy "hearing" and enemy "seeing", in version 3.1 they can still alarm some others around that are a bit too far( in another room or another floor) to be able to hear something
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- version 3.2 (recommended) same as 3.1 but has better balance between enemy "hearing" and enemy "seeing", in version 3.1 they can still alarm some others around that are a bit too far( like another room or another floor) to be able to hear something
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(RECOMMENDED) Same as 4.1 with better interior/exterior detection balance (In version 4.1, when in interiors, enemies can't see you when they should, unless you get closer to them, now it's better, but it also depends on light and shadow areas)
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everything reworked again, also fixed the problem about enemies unable to hear gunshots sometimes, now they can . Version 4.1 recommended, same as this, but has better day-night detection difference
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better day / night detection balance, in previous versions there was no day-night difference , enemies could see you at night as if it was day. ( but this is a vanilla problem, lol ), here it's better. Version 5 recommended, though