Fallout 4
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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

Patch to make Immersive Burning Molotovs and Flamers even more immersive

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Translations
  • Spanish
Changelogs
Immersive Burning Molotovs and Flamers is anexcellent mod. But there's one problem with it, one thing that isn't immersive. Why does a Deathclaw suddenly turn into a terrified limp lizard when it's on fire? And Super Mutants, they go from Super to practically supine.

This mod is a simple patch that fixes that, by adding a check to the fear effect that makes Deathclaws, Supermutants, and Boss Monsters unaffected.

Yes, you just lit that deathclaw on fire, but all you've succeeded in doing is pissing it off, and that deathclaw now knows exactly how metal it is to be a deathclaw covered in burning gasoline charging full speed at your face.

Installation Instructions
So, the original author made 15 very slightly different versions, and made the mistake of giving them all different file names. This makes this kind of patch a headache, despite the fact that they're 100% interchangeable. So, here's the solution: whatever version of the parent mod you're using, rename the plugin to one of the following

Immersive_Molotovs_FlamerESL.esl 
Immersive_Molotovs_FlamerESP.esp

The esl version if you want the ESL and don't need to care about load order, the esp version if you do. It is completely safe to rename the mod, don't worry about it (you can also esl flag the esp in xedit if you want).