Fallout 4
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Crash

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codeblackcrash

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About this mod

An unofficial update to GrilledTurkey's Capital Wasteland 10mm pistol mod that contains a number of adjustments, bug fixes, tweaks, and more.

Requirements
Permissions and credits
Changelogs
ABOUT
An unofficial update to GrilledTurkey's Capital Wasteland 10mm Pistol mod that contains a number of adjustments, bug fixes, tweaks, and more.

Two versions are available- a standard version and a replacer version. The replacer version disables the original mod's injection quest and replaces vanilla 10mm pistols with the modded version.


FEATURES
  • Classic 10mm pistols in the world now have a chance of spawning with a random (non-faction) paint/skin.
  • Weapon paints/skins now require materials to craft.
  • Fixed an issue from the base mod where weapon paints/skins did not return a loose mod.
  • Fixed an issue from the base mod where Creation Club weapon paints erroneously appeared as craftable.
  • Adjusted a small handful of names and descriptions to match the vanilla game's naming conventions.


REQUIREMENTS
The only requirement is the original Capital Wasteland 10mm Pistol mod.


INSTALLATION
This mod is offered as a plugin replacer. Install using a mod manager such as MO2 or Vortex.

While you can safely merge this mod with the original, it is recommended to install it separately and place it below the original.


COMPATIBILITY & KNOWN ISSUES
While this mod doesn't conflict with other mods that include the same classic 10mm pistol (such as the ones added by Project Mojave or Fallout 4 Point Lookout), the changes made in this mod won't affect the classic 10mm variants added by other mods.

Please reach out via the Posts tab if you encounter any bugs or issues.


CREDITS & THANKS
TheFriedturkey, HcGxGrill for the original Capital Wasteland 10mm Pistol mod
The wonderful folks on the Fallout 4 Experiences team