Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
AnotherOne aka RetroPaladin and Octodecoy (Creators of Immersive Animation Framework)
The animation for Antibiotics in Immersive Animation Framework is a bit wonky. Since the model for Antibiotics is for Psycho in vanilla Fallout 4, the author of the mod decided to use the animation for Psycho as well. However, this doesn't really look right, since part of the Psycho animation has you taunt enemies.
As a result, I changed the animation and model for Antibiotics to Med-X. This change gets rid of the taunt. Since changing the animation to Med-X causes the animation to use the model for Med-X, the model of Antibiotics was also changed to Med-X for consistency.
This mod has kinda been made obsolete by Antibiotic Pills, which came out shortly after this mod. If you're looking to turn antibiotics into pills, use that mod instead. If you prefer the Med-X version, feel free to use this one!