About this mod
Balance patchs for Lunar Fallout Overhaul and various quest and content mods
- Requirements
- Permissions and credits
- Changelogs
Weapon Changes (same as lunar weapons patchets)
- Weapon damage
- Disabled non-standard Recievers
- Masterwork Recievers/Advanced Auto Recievers Added
- Laser reciever progression
- Added modcols to distribute weapon parts
- Barrel range adjusted
- Grip weights
- Crafting
- Levelled list integration
- Uniques have been removed
- Chem bench crafting of the weapon has been removed
Armor Changes (same as lunar armor patches)
- Clothing can either have armor worn over it, OR it can be ballistic weaved - never both.
- Clothing is not craftable at the chem bench
- Gas masks have Lunar mgef added
- Armor values tweaked for overall balance
Levelled List Changes
- Levelled lists adjusted for balance and compatibility with FO4
NPC Changes
- Compatibility and balance adjustments
The following mods have patches
- South of the Sea
- Fourville
- Tales from the Commonwealth
- The Mannequin Cult
- The Fens Sheriffs Dept
- Radical Children of Atom
- Courser Crusher (disables the new gun, just keeps the NPC changes)
- Sim Settlements 2
Additional Changes for SS2
Fixed bug on Jake's Revolver which allowed it to be stolen by the player
Injects brahmin milk into the Workshop Framework fertalizer list
Adds Lunar Settler template changes to the WSFW replacement settlers
Reverted lunar workshop production changes (as per Moonracer's recommendation)
Check out my other Lunar Fallout Overhaul patches
Whisky's Lunar Fallout Arsenal
Whisky's Lunar Fallout Melee Boutique
Whisky's Lunar Fallout Gun Patch Emporoium
Whisky's Lunar Fallout Armor Bazaar
Whisky's Lunar Fallout Content Carnival
Less Loot - Assorted Locations and Quest Mod Patches - Doesn't require Lunar, but works great with it