Required if you want use the optional plugin to move mannequins to greenhouse
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.1
Replace the stairs access to greenhouse to help the companion AI to stop getting in walls
In the modular plugin concept I'm working on actually, I wanted to change the position of special mannequins. To do that I created a greenhouse. But I wanted also that this greenhouse can serve as other things than mannequins storage.
This is why this greenhouse start standalone and can be plugged with my other mannequin mod.
I called this plugins concept a147 That start with the following plugins:
a147 Sanctuary basic - A basic sanctuary with all basic needs
a147 Personal Storage - A plugin to store objects for a new game in Sanctuary
a147 Sanctuary Mannequins - Add mannequins in a old sanctuary house
a147 Sanctuary Greenhouse Mannequins - Move the previous mannequins from the old house to the greenhouse
...more to come
Normally, these plugins conflict with nothing except mods that edit the same position. They do not break precombines. All is scrappable and use vanilla assets. They are standalone and can be used alone except if they have requirements, like a147 Idek Logistic obviously require Idek Logistic mod but can be used alone.
Originally this concept has been created to help a fast start. And finally I found the concept interesting to develop more.