Fallout 4

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mordr3do

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mordr3do

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About this mod

A patch to the mod by eyeshkeeper that introduces 3 additional Hazmat Suit variants (they were created by the mod author but weren't available for crafting), reworks crafting system to be more immersive and adds weave/lining/add-on support for suits to ensure that they stay viable even in the latest stages of the game.

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Did you know that eyeshkeeper, the author of Handmade Post-apocalypse Hazmat Suit mod, created 10 different variants of his very immersive hazmat suit, but only 7 variants are accessible for crafting? I didn't, but I learned about it while working on Fusion Girl conversion of his armors. Anyway, probably he have had plans to introduce other options.

This mod fixes this unfortunate oversight. With my patch you will have all 10 versions available. Moreover, I build on eyeshkeeper's immersive approach to crafting and split hazmat suit into 3 main variants: basic, metal and combat. To upgrade from basic to metal, or from metal to combat, you will need to take your existing hazmat suit (and some components) to the chem crafting station.

Not only that, I also make the suit viable alternative to regular armors throughout the entire game by adding:
  • Weave support to helmets and suits
  • Lining and add-ons (optional, for AWKCR/AE users only)
  • Legendary mods (in form of eyeshkeeper's McCall patterns) for helmets
This way you shouldn't need to change from your battle-ready hazmat suit into other armor after each radstorm/expedition into the Glowing Sea. And yes, going into the Glowing Sea should be no problem with this hazmat suit - even despite low-ish rad resist (in comparison to regular hazmat suit), it is still a hazmat suit and it enjoys 98% reduction of rad damage.

Basically, with this patch, you should be able to progress throughout the entire game by tinkering with your suit, crafting new addons and upgrades. Really immersive!