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Changelogs
Version 1.0
Initial release
Sim Settlements 2 is a great mod and it has been at the center of my modlist since its release. One of its many features is the Dynamic Soundscape, which adds a great number of background noises that will become more prevalent as your settlement grows. You'll hear tools falling on the ground, people singing, machines humming, glass shattering, chickens, etc.
However you will also hear voices and conversations that in my opinion would be a better fit with a raider-themed settlement, plus gunshots.
Since I tend to find them distractive, I decided to mute those specific sounds instead of turning off the Dynamic Soundscape in SS2's settings. This should mean that they will play as usual, but you won't hear anything.
The mod is an ESL-flagged ESP.
Boring explanation: For those curious, I set the Static Volume Multiplier from 1 to 0 for two sound categories (Residential Gunshots and Residential Voices) which are linked to Sound Descriptors labelled as gunshots and murmurs. Then I found Sound Descriptors labelled as convos and linked those to the Residential Voices category instead of having them mixed with other noises in a separate category like Commercial Noise.