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Added MCM with option to enable/disable fallback addition vanilla legendary
Version 2.4
Nukaworld raider now use their faction outfits
Version 2.3
Bugfixes from Community Fixes Merged
Version 2.2
Added remove test legendary else condition to script
Version 2.1
Script refactoring for better reliability
Version 2
Complete rewrite of the script
Fallback to vanilla legendary spawning (e.g. for animals with legendaries) is now controlled with a global variable
Fixed a bug preventing the fallback version from working correctly
Have you ever wondered why that Legendary Synth spawned with a Legendary Pipe Pistol? Or where that raider found a Legendary Institute Gun? Or why a legendary Yao Gui has a legendary axe when they don't even have opposable thumbs?
If so, this mod is your answer.
The vanilla legendary script works by grabbing a random item from a levelled list, slapping a legendary on it, and throwing it in the NPCs inventory.
This mod replaces that script, so now it scans the NPCs inventory, and picks a random item they already have to slap a legendary on. The item will remain equipped, and the enemy will use it in their attempt to kill you.
Simple. Save safe. Compatible with anything that alters Legendaries.
Mods that add legendary attachment points on clothes, those clothes may now be found with legendaries. Because enemies tend to carry more pieces of armor than they do weapons, this will make armor legendaries more common than weapon legendaries. Legendary enemies without weapons or armor in their inventory will either - no longer have legendary items. - Use the vanilla legendary levelled list as a fallback if enabled in the MCM
This mod also alters legendary Raiders, Synths, and Gunner Legendaries to use their respective Boss lists, so that they have a larger pool of weapons to draw from.
Installation This mod requires F4SE. Install it like any other mod.