About this mod
Level lists for community weapon mods! To make a variety of weapon mod instantly and naturally appear in your game.
No more looking for weapon location or using lore breaking plugin searchers, just go find bandits and loot away!
- Requirements
- Permissions and credits
What is this mod:
It makes a variety of community, nexus based weapon mods appear instantly in your game - on new game or after cell refreshes - , on the hands of the appropriate enemies, mostly humanoids, from level 1
What this mod does:
it analyses your plugin list (custom merges with z edit are NOT compatible) and installs the usable patches accordingly.
What the patches do:
It uses the quest injection method of Dankrafft's to... inject weapons into various levellists and enemies, and it just werks
Does this have any specific requirements:
YOU NEED Dankrafft's Creation kit Injector script
apart from that, as long as you have some mods from nexus, it will work, I patched the most popular, what I believed to be the highest quality weapons that I could find here. As long as you have some of those, you're good, if you have a mod that doesnt show up in the fomod/installer screen, please do notify me so I could add it to this compendium
How do I Install this:
Just press the modmanager download, let the fomod do its thing, if you're using Mod Manager 2, let this mod have the highest priority (by putting it at the bottom of the load order so it would overwrite your other mods)
If you're using Nexus Mod Manager, overwrite everything.
BUT WAIT, some of these mods you patched already include a levellist! Why did you patch those?
For streamlining sake, some of them either make them appear after some condition (a treshhold level mostly) or use an older injection script that is not as good as Dankrafft's.
You also have the choice, in the installer, to untick any mod you wouldn't want patched if you're happy with the level list method that it comes with.