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  1. m8r98a4f2
    m8r98a4f2
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    Version 1.2:
    • Added starter check to prevent opening in workbenches
    • Added configuration preset for Horizon
    • Added option for "no config", so you can use your existing config from original Fallout 4 Wheel Menu
    • Fixed broken MCM menu offset (for widescreen)
    • Fixed menu icons reference by icon name (not tag name) for def_ui iconlibs2
    • Fixed usage with def_ui tag configurations

    Version 1.1:
    • Added exclusions file to exclude form_ids from being displayed
    • Added formids of survival effects (Dehydrated, Thirsty, ...) to excluded list
    • Added possibility to disable the 3D effect (Set <wheelmenu disable3D="true"> in conf.xml)
  2. MrJohnDoeJr
    MrJohnDoeJr
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    Could you maybe add a tag next to "Fallout 4 Wheel Menu" requirements like "if youre using this mod *DefUI* is not required for the Wheel Menu to work" because a year back and right now as i was getting back to fallout 4 modding i got kinda confused by the reqirements if they just overwrite one another. Thanks
  3. Hoegaardkhiin
    Hoegaardkhiin
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    Mod doesn't seems to work with the latest version of the game. I got the base Wheel Menu installed and then this one after, when I choose a key in MCM nothing happens when I press it.
    1. Daeris819
      Daeris819
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      Yeah doesn't seem to be working for me with latest game version. You find a workaround or new option?
  4. alibiswk
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    my wheelmenu is showing only a couple of drinks not including water in FOLON
    Food seems to work flawless with like 100 items drinks are only 3 atm tea's are not showing aswell.

    FALLUI - HUD
    FALLUI - Icon Library 
    FALLUI - Map
    FIS - FallUI Sorter
    FALLUI - Iinventory
    Reapers FOLON Complex Sorter Plugin
    M8r98a4f2s Complet Item Sorter
    4estGimp - M8r's Complex Item Sorter Enhancements
    FALLUI -FOLON Icon Replacer
    FO4 Wheel Menu
    Wheel Menu - FallUIfied
    Supplemantary Weapon Icon Library for FIS
    FallUI - Confirm Boxes
    FOLON Complex Sorter Patch
    1. Pollution0
      Pollution0
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      Having something similar here.

      MOST items show (if not all) but Purified water never does.  Can't figure it out.  (I'm using A Storywealth, + DeThuggified)
      If anyone knows how to fix, that'd be great.
    2. coralfang
      coralfang
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      Okay, after 2 days figuring it out, I finally found how to fix it!
      You need to open in FO4Edit your complex sorter .esp. (the last one on your load order. mine is mr8 complex sorter.esp generated with 4estGimp enhancements)
      Go to ingestibles, and sort it by name on the last column. It will show all the new tags added by complex sorter, that you generated. For example, water in my new complex sorter .esp is [D_WaterCan] and [D_WaterCarton]. So you need to manually add that new tag on the conf.xml ( Data/Interface/WHEEL_MENU/conf.xml).

      Here´s my result:
      Spoiler:  
      Show
      <?xml version="1.0"?>
      <!--
      Each <menu> entry defines the section in wheel menu. Menus appear in order which they were defined, from top to bottom
      type="left" or type="right" defines left/right sections of wheel to use. They're independent from each other
      "icon" is the icon name to use from DEF_UI iconlibs2.swf WITHOUT first "m_" prefix . Name should be unique for each menu entry
      closeOnUse="true" (or "false") - True will close menu after using the item, false won't. Default to true if not specified
      Each menu tag should contain one or more <pattern> tags which defines what items will go to this menu. Possible definitions:
      1) <pattern kind="tag" value="Aid" /> - Match by sorting tag (produced by sorting mods), without any brackets, i.e. will match [Aid] or (Aid) or {Aid} or |Aid|
      2) <pattern kind="regex" value="Some val" /> - Match by custom regex
      3) <pattern kind="category" value="RangedWeapons" noTaggedOnly="true" /> - Match by item category, use it if you don't use any sorting mod
      noTaggedOnly="true" (or "false") -> "true" instructs to include only non tagged items (i.e. without sorting keyword), "false" tells to include all items from this category
      Possible categories:
      RangedWeapons - All ranged weapons
      MeleeWeapons - All melee weapons
      Explosives - All grenades/mines/etc
      Food -> All food (ObjectTypeFood keyword)
      Alcohol -> All alchohol (ObjectTypeAlchohol)
      Drink -> All drinks (ObjectTypeDrink) but not alchohol
      Chems -> All chems (ObjectTypeChem)
      Ingestible -> All ingestibles what don't fall into previous categories (i.e. without proper keyword)
      -->
      <!-- Wheel Menu config adjusted for usage with FIS - The NEW FallUI Item Sorter -->
      <wheelmenu innerRadius="60" outerRadius="120" disable3D="false">
      <!-- Invisible fix group for enable auto-tagging usage. Just ignore it!  -->
      <menu icon="Aid" name="_m8rFixLoadAll" type="left">
      <pattern kind="regex" value=".*" />
      </menu>
      <menu icon="Drink" name="Drinks" type="left" closeOnUse="True">
      <pattern kind="tag" value="Drink" />
      <pattern kind="tag" value="D_WaterCan" />
      <pattern kind="tag" value="D_WaterCarton" />
      <pattern kind="tag" value="Nuka_Cola" />
      <pattern kind="tag" value="Nuka_Blue" />
      <pattern kind="tag" value="Nuka_Grey" />
      <pattern kind="tag" value="Nuka_Green" />
      <pattern kind="tag" value="Nuka_LightBlue" />
      <pattern kind="tag" value="Nuka_Liquor" />
      <pattern kind="tag" value="Nuka_Magenta" />
      <pattern kind="tag" value="Nuka_Orange" />
      <pattern kind="tag" value="Nuka_Red" />
      <pattern kind="tag" value="Nuka_Violet" />
      <pattern kind="tag" value="Nuka_Yellow" />
      <pattern kind="tag" value="Vim!" />
      <pattern kind="tag" value="VimCaptain" />
      <pattern kind="tag" value="VimQuartz" />
      <pattern kind="tag" value="VimRefresh" />
      <pattern kind="tag" value="Drinks" />
      <pattern kind="tag" value="Water" />
      <pattern kind="tag" value="Alcohol" />
      <pattern kind="tag" value="Liquor" />
      <pattern kind="tag" value="D_Liquor" />
      <pattern kind="tag" value="Beer" />
      <pattern kind="tag" value="Nuka" />
      <pattern kind="tag" value="Soda" />
      <pattern kind="tag" value="D_Bottling" />
      <pattern kind="tag" value="D_Coffee" />
      <pattern kind="tag" value="D_LemonadeCan" />
      <pattern kind="tag" value="D_Tea" />
      <pattern kind="tag" value="Tea" />
      </menu>
      <menu icon="Aid" name="Aid" type="left" closeOnUse="true">
      <pattern kind="tag" value="Aid" />
      <pattern kind="tag" value="Camping" />
      <pattern kind="tag" value="Stimpak" />
      <pattern kind="tag" value="MedSyringe" />
      <pattern kind="tag" value="MedSyringeGreen" />
      <pattern kind="tag" value="MedSyringeOrange" />
      <pattern kind="tag" value="MedPills" />
      <pattern kind="tag" value="MedRobot" />
      <pattern kind="tag" value="MedPackRed" />
      <pattern kind="tag" value="RadAway" />
      <pattern kind="tag" value="RadX" />
      <pattern kind="tag" value="MedInhalor" />
      <pattern kind="tag" value="Ch_Herbal" />
      <pattern kind="tag" value="Ch_Serum" />
      </menu>
      <menu icon="Chem" name="Chems" type="left">
      <pattern kind="tag" value="Chem" />
      <pattern kind="tag" value="DrugSyringe" />
      <pattern kind="tag" value="DrugSyringeRed" />
      <pattern kind="tag" value="DrugSyringeOrange" />
      <pattern kind="tag" value="DrugSyringePurple" />
      <pattern kind="tag" value="DrugPills" />
      <pattern kind="tag" value="DrugPillsBlue" />
      <pattern kind="tag" value="DrugPillsPurple" />
      <pattern kind="tag" value="DrugPillsOrange" />
      <pattern kind="tag" value="DrugInhalor" />
      <pattern kind="tag" value="Ch_Mentats" />
      <pattern kind="tag" value="Ch_MentatsG" />
      <pattern kind="tag" value="Ch_MentatsO" />
      <pattern kind="tag" value="Ch_MentatsR" />
      <pattern kind="tag" value="Ch_XCell" />
      </menu>
      <menu icon="Food" name="Food" type="left" closeOnUse="true">
      <pattern kind="tag" value="Food" />
      <pattern kind="tag" value="RadFood" />
      <pattern kind="tag" value="Stew" />
      <pattern kind="tag" value="Soup" />
      <pattern kind="tag" value="Steak" />
      <pattern kind="tag" value="FoodStick" />
      <pattern kind="tag" value="Shroom" />
      <pattern kind="tag" value="Cake" />
      <pattern kind="tag" value="Canned" />
      <pattern kind="tag" value="Boxed" />
      <pattern kind="tag" value="F_Canned_A" />
      <pattern kind="tag" value="F_Canned_B" />
      <pattern kind="tag" value="F_Canned_C" />
      <pattern kind="tag" value="F_Canned_D" />
      <pattern kind="tag" value="F_Bubblegum" />
      <pattern kind="tag" value="F_Egg" />
      <pattern kind="tag" value="F_FoodPack" />
      <pattern kind="tag" value="F_MappleBar" />
      <pattern kind="tag" value="F_Omelette" />
      <pattern kind="tag" value="F_Packed_A" />
      <pattern kind="tag" value="F_Packed_B" />
      <pattern kind="tag" value="F_Packed_C" />
      <pattern kind="tag" value="F_SliceCake" />
      <pattern kind="tag" value="F_Donut" />
      <pattern kind="tag" value="Meat" />
      <pattern kind="tag" value="Vegetables" />
      <pattern kind="tag" value="Leaf" />
      </menu>
      <menu icon="Device" name="Device" type="left" closeOnUse="true">
      <pattern kind="tag" value="StealthBoy" />
      <pattern kind="tag" value="Device" />
      <pattern kind="tag" value="Settings" />
      <pattern kind="tag" value="Camping" />
      <pattern kind="tag" value="OtherALCH" />
      </menu>
      <menu icon="Grenade" name="Grenades" type="right">
      <pattern kind="tag" value="Grenade" />
      <pattern kind="tag" value="GrenadeCryo" />
      <pattern kind="tag" value="GrenadePlasma" />
      <pattern kind="tag" value="GrenadePulse" />
      <pattern kind="tag" value="Ammo" />
      <pattern kind="tag" value="Molotov" />
      <pattern kind="tag" value="GrenArtillery" />
      <pattern kind="tag" value="GrenBaseball" />
      <pattern kind="tag" value="GrenBeacon" />
      <pattern kind="tag" value="GrenGas" />
      <pattern kind="tag" value="GrenGasFury" />
      <pattern kind="tag" value="GrenGasPers" />
      <pattern kind="tag" value="GrenMirv" />
      <pattern kind="tag" value="GrenNukaG" />
      <pattern kind="tag" value="GrenNukaC" />
      <pattern kind="tag" value="GrenNukaQ" />
      <pattern kind="tag" value="GrenPredator" />
      <pattern kind="category" value="Explosives" noTaggedOnly="true" />
      </menu>
      <menu icon="Mine" name="Mines" type="right">
      <pattern kind="tag" value="Mine" />
      <pattern kind="tag" value="MineCryo" />
      <pattern kind="tag" value="MinePlasma" />
      <pattern kind="tag" value="MinePulse" />
      <pattern kind="tag" value="MineBottlecap" />
      <pattern kind="tag" value="Trap" />
      <pattern kind="tag" value="MineBottlecapBox" />
      <pattern kind="tag" value="MineCaltrops" />
      <pattern kind="tag" value="MineCaltropsAcid" />
      <pattern kind="tag" value="MineNuke" />
      </menu>
      <menu icon="Melee" name="Melee Weapons" type="right">
      <!--<pattern kind="category" value="MeleeWeapons" noTaggedOnly="false" />-->
      <pattern kind="tag" value="Unarmed" />
      <pattern kind="tag" value="BoxingGlove" />
      <pattern kind="tag" value="Knuckles" />
      <pattern kind="tag" value="Gauntlet" />
      <pattern kind="tag" value="PowerFist" />
      <pattern kind="tag" value="BaseballBat" />
      <pattern kind="tag" value="Board" />
      <pattern kind="tag" value="SuperSledge" />
      <pattern kind="tag" value="TireIron" />
      <pattern kind="tag" value="WalkingCane" />
      <pattern kind="tag" value="PoolCue" />
      <pattern kind="tag" value="RollingPin" />
      <pattern kind="tag" value="LeadPipe" />
      <pattern kind="tag" value="Baton" />
      <pattern kind="tag" value="PipeWrench" />
      <pattern kind="tag" value="PaddleBall" />
      <pattern kind="tag" value="CombatKnife" />
      <pattern kind="tag" value="Shish" />
      <pattern kind="tag" value="RevDword" />
      <pattern kind="tag" value="SwitchBlade" />
      <pattern kind="tag" value="Sword" />
      <pattern kind="tag" value="Machete" />
      <pattern kind="tag" value="Ripper" />
      <pattern kind="tag" value="Axe" />
      <pattern kind="tag" value="PoleHook" />
      </menu>
      <menu icon="Pistol" name="Ranged Weapons" type="right">
      <!--<pattern kind="category" value="RangedWeapons" noTaggedOnly="false" />-->
      <pattern kind="tag" value="Pistol" />
      <pattern kind="tag" value="10mm" />
      <pattern kind="tag" value="TheDeliverer" />
      <pattern kind="tag" value="44P" />
      <pattern kind="tag" value="InstitutePistol" />
      <pattern kind="tag" value="PipeRevolver" />
      <pattern kind="tag" value="LaserPistol" />
      <pattern kind="tag" value="PlasmaPistol" />
      <pattern kind="tag" value="AlienGun" />
      <pattern kind="tag" value="FlareGun" />
      <pattern kind="tag" value="Gamma" />
      <pattern kind="tag" value="ThirstZapper" />
      <pattern kind="tag" value="AcidSoaker" />
      <pattern kind="tag" value="Shotgun" />
      <pattern kind="tag" value="DoubleShotgun" />
      <pattern kind="tag" value="Ranged" />
      <pattern kind="tag" value="Cryo" />
      <pattern kind="tag" value="Syringer" />
      <pattern kind="tag" value="PipeRifle" />
      <pattern kind="tag" value="Leveraction" />
      <pattern kind="tag" value="Rifle" />
      <pattern kind="tag" value="InstituteRifle" />
      <pattern kind="tag" value="HuntingRifle" />
      <pattern kind="tag" value="Railway" />
      <pattern kind="tag" value="GaussRifle" />
      <pattern kind="tag" value="LaserRifle" />
      <pattern kind="tag" value="PlasmaRifle" />
      <pattern kind="tag" value="SMB" />
      <pattern kind="tag" value="CombatRifle" />
      <pattern kind="tag" value="AssaultRifle" />
      <pattern kind="tag" value="RadiumRifle" />
      <pattern kind="tag" value="HarpoonGun" />
      <pattern kind="tag" value="LaserMusket" />
      <pattern kind="tag" value="HandmadeRifle" />
      <pattern kind="tag" value="Minigun" />
      <pattern kind="tag" value="Gatling" />
      <pattern kind="tag" value="Flamethrower" />
      <pattern kind="tag" value="JunkJet" />
      <pattern kind="tag" value="Cannon" />
      <pattern kind="tag" value="Rocketlauncher" />
      <pattern kind="tag" value="Fatman" />
      </menu>
      </wheelmenu>
    3. fifteenspades
      fifteenspades
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      Following this was easy and clear, thank you! Helped me fix all the various new teas, new foods, and grenades added by StoryWealth.
  5. FF7Seph
    FF7Seph
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    Is there any way to edit the color and/or saturation of the wheel?
  6. Peterpan77
    Peterpan77
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    Hi, Danke !!
    Funktioniert Perfekt !!
  7. Welzie
    Welzie
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    i tried to add clothing through config.xml... but goddamn.. the tagging, never succeedduh..
    real question, is it actually possible to add clothing (armor, etc) or was i just wasting time ?
  8. doomedcynic
    doomedcynic
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    Just doesn't work for me. I have everything required installed. doesn't seem to register, not in the MCM or anything
    1. MadParagonxP
      MadParagonxP
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      Same here.
  9. Mixify
    Mixify
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    alright so i have F4SE installed (re installed to make sure it was working properly)
    - I have DEF UI installed and working
    - MCM is installed and working 
    - I have both FIS and 4estgimps item sorters installed and working 
    - Archive invalidate is set correctly 

    but for some reason i can't get the wheel menu to work at all. it shows that its installed and even pops up in the MCM and lets me edit everything but whenever i press the hotkey nothing opens up... any help would be greatly appreciated!
    1. volan3
      volan3
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      I have the same problem. Did you manage to solve the problem?
    2. izwandarksky
      izwandarksky
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      Try To Get Pip-Boy First (If You Playing New Game & Don't Have Pip-Boy Yet). After I Get Pip-Boy The Wheel Menu Work.
  10. Mortercotic
    Mortercotic
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    Hi there!
    Im using "Extra Icons for FIS" and "Icon Expansion Pack for FIS". They mostly add new icons and I added the tags in the conf.xml file. Ingestible and grenades/mines work nicely but the new weapon icons don't get correct in wheel. Its there something I can do in the same file or would it be necessary a more deep update from scripts or something else?

    Hope you having a great year and thanks for sharing your mods!
  11. xemnoraq
    xemnoraq
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    damn i love this.. for some reason though non of my aid stuff shows up in the aid box on the wheel even though its in my inventory listed under aid
    1. xemnoraq
      xemnoraq
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      nvm it turns out it was because valdicils item sorting was also enabled and interfering with this all good:)