Version 1.2: • Added starter check to prevent opening in workbenches • Added configuration preset for Horizon • Added option for "no config", so you can use your existing config from original Fallout 4 Wheel Menu • Fixed broken MCM menu offset (for widescreen) • Fixed menu icons reference by icon name (not tag name) for def_ui iconlibs2 • Fixed usage with def_ui tag configurations
Version 1.1: • Added exclusions file to exclude form_ids from being displayed • Added formids of survival effects (Dehydrated, Thirsty, ...) to excluded list • Added possibility to disable the 3D effect (Set <wheelmenu disable3D="true"> in conf.xml)
Could you maybe add a tag next to "Fallout 4 Wheel Menu" requirements like "if youre using this mod *DefUI* is not required for the Wheel Menu to work" because a year back and right now as i was getting back to fallout 4 modding i got kinda confused by the reqirements if they just overwrite one another. Thanks
Mod doesn't seems to work with the latest version of the game. I got the base Wheel Menu installed and then this one after, when I choose a key in MCM nothing happens when I press it.
my wheelmenu is showing only a couple of drinks not including water in FOLON Food seems to work flawless with like 100 items drinks are only 3 atm tea's are not showing aswell.
MOST items show (if not all) but Purified water never does. Can't figure it out. (I'm using A Storywealth, + DeThuggified) If anyone knows how to fix, that'd be great.
Okay, after 2 days figuring it out, I finally found how to fix it! You need to open in FO4Edit your complex sorter .esp. (the last one on your load order. mine is mr8 complex sorter.esp generated with 4estGimp enhancements) Go to ingestibles, and sort it by name on the last column. It will show all the new tags added by complex sorter, that you generated. For example, water in my new complex sorter .esp is [D_WaterCan] and [D_WaterCarton]. So you need to manually add that new tag on the conf.xml ( Data/Interface/WHEEL_MENU/conf.xml).
Here´s my result:
Spoiler:
Show
<?xml version="1.0"?> <!-- Each <menu> entry defines the section in wheel menu. Menus appear in order which they were defined, from top to bottom type="left" or type="right" defines left/right sections of wheel to use. They're independent from each other "icon" is the icon name to use from DEF_UI iconlibs2.swf WITHOUT first "m_" prefix . Name should be unique for each menu entry closeOnUse="true" (or "false") - True will close menu after using the item, false won't. Default to true if not specified Each menu tag should contain one or more <pattern> tags which defines what items will go to this menu. Possible definitions: 1) <pattern kind="tag" value="Aid" /> - Match by sorting tag (produced by sorting mods), without any brackets, i.e. will match [Aid] or (Aid) or {Aid} or |Aid| 2) <pattern kind="regex" value="Some val" /> - Match by custom regex 3) <pattern kind="category" value="RangedWeapons" noTaggedOnly="true" /> - Match by item category, use it if you don't use any sorting mod noTaggedOnly="true" (or "false") -> "true" instructs to include only non tagged items (i.e. without sorting keyword), "false" tells to include all items from this category Possible categories: RangedWeapons - All ranged weapons MeleeWeapons - All melee weapons Explosives - All grenades/mines/etc Food -> All food (ObjectTypeFood keyword) Alcohol -> All alchohol (ObjectTypeAlchohol) Drink -> All drinks (ObjectTypeDrink) but not alchohol Chems -> All chems (ObjectTypeChem) Ingestible -> All ingestibles what don't fall into previous categories (i.e. without proper keyword) --> <!-- Wheel Menu config adjusted for usage with FIS - The NEW FallUI Item Sorter --> <wheelmenu innerRadius="60" outerRadius="120" disable3D="false"> <!-- Invisible fix group for enable auto-tagging usage. Just ignore it! --> <menu icon="Aid" name="_m8rFixLoadAll" type="left"> <pattern kind="regex" value=".*" /> </menu> <menu icon="Drink" name="Drinks" type="left" closeOnUse="True"> <pattern kind="tag" value="Drink" /> <pattern kind="tag" value="D_WaterCan" /> <pattern kind="tag" value="D_WaterCarton" /> <pattern kind="tag" value="Nuka_Cola" /> <pattern kind="tag" value="Nuka_Blue" /> <pattern kind="tag" value="Nuka_Grey" /> <pattern kind="tag" value="Nuka_Green" /> <pattern kind="tag" value="Nuka_LightBlue" /> <pattern kind="tag" value="Nuka_Liquor" /> <pattern kind="tag" value="Nuka_Magenta" /> <pattern kind="tag" value="Nuka_Orange" /> <pattern kind="tag" value="Nuka_Red" /> <pattern kind="tag" value="Nuka_Violet" /> <pattern kind="tag" value="Nuka_Yellow" /> <pattern kind="tag" value="Vim!" /> <pattern kind="tag" value="VimCaptain" /> <pattern kind="tag" value="VimQuartz" /> <pattern kind="tag" value="VimRefresh" /> <pattern kind="tag" value="Drinks" /> <pattern kind="tag" value="Water" /> <pattern kind="tag" value="Alcohol" /> <pattern kind="tag" value="Liquor" /> <pattern kind="tag" value="D_Liquor" /> <pattern kind="tag" value="Beer" /> <pattern kind="tag" value="Nuka" /> <pattern kind="tag" value="Soda" /> <pattern kind="tag" value="D_Bottling" /> <pattern kind="tag" value="D_Coffee" /> <pattern kind="tag" value="D_LemonadeCan" /> <pattern kind="tag" value="D_Tea" /> <pattern kind="tag" value="Tea" /> </menu> <menu icon="Aid" name="Aid" type="left" closeOnUse="true"> <pattern kind="tag" value="Aid" /> <pattern kind="tag" value="Camping" /> <pattern kind="tag" value="Stimpak" /> <pattern kind="tag" value="MedSyringe" /> <pattern kind="tag" value="MedSyringeGreen" /> <pattern kind="tag" value="MedSyringeOrange" /> <pattern kind="tag" value="MedPills" /> <pattern kind="tag" value="MedRobot" /> <pattern kind="tag" value="MedPackRed" /> <pattern kind="tag" value="RadAway" /> <pattern kind="tag" value="RadX" /> <pattern kind="tag" value="MedInhalor" /> <pattern kind="tag" value="Ch_Herbal" /> <pattern kind="tag" value="Ch_Serum" /> </menu> <menu icon="Chem" name="Chems" type="left"> <pattern kind="tag" value="Chem" /> <pattern kind="tag" value="DrugSyringe" /> <pattern kind="tag" value="DrugSyringeRed" /> <pattern kind="tag" value="DrugSyringeOrange" /> <pattern kind="tag" value="DrugSyringePurple" /> <pattern kind="tag" value="DrugPills" /> <pattern kind="tag" value="DrugPillsBlue" /> <pattern kind="tag" value="DrugPillsPurple" /> <pattern kind="tag" value="DrugPillsOrange" /> <pattern kind="tag" value="DrugInhalor" /> <pattern kind="tag" value="Ch_Mentats" /> <pattern kind="tag" value="Ch_MentatsG" /> <pattern kind="tag" value="Ch_MentatsO" /> <pattern kind="tag" value="Ch_MentatsR" /> <pattern kind="tag" value="Ch_XCell" /> </menu> <menu icon="Food" name="Food" type="left" closeOnUse="true"> <pattern kind="tag" value="Food" /> <pattern kind="tag" value="RadFood" /> <pattern kind="tag" value="Stew" /> <pattern kind="tag" value="Soup" /> <pattern kind="tag" value="Steak" /> <pattern kind="tag" value="FoodStick" /> <pattern kind="tag" value="Shroom" /> <pattern kind="tag" value="Cake" /> <pattern kind="tag" value="Canned" /> <pattern kind="tag" value="Boxed" /> <pattern kind="tag" value="F_Canned_A" /> <pattern kind="tag" value="F_Canned_B" /> <pattern kind="tag" value="F_Canned_C" /> <pattern kind="tag" value="F_Canned_D" /> <pattern kind="tag" value="F_Bubblegum" /> <pattern kind="tag" value="F_Egg" /> <pattern kind="tag" value="F_FoodPack" /> <pattern kind="tag" value="F_MappleBar" /> <pattern kind="tag" value="F_Omelette" /> <pattern kind="tag" value="F_Packed_A" /> <pattern kind="tag" value="F_Packed_B" /> <pattern kind="tag" value="F_Packed_C" /> <pattern kind="tag" value="F_SliceCake" /> <pattern kind="tag" value="F_Donut" /> <pattern kind="tag" value="Meat" /> <pattern kind="tag" value="Vegetables" /> <pattern kind="tag" value="Leaf" /> </menu> <menu icon="Device" name="Device" type="left" closeOnUse="true"> <pattern kind="tag" value="StealthBoy" /> <pattern kind="tag" value="Device" /> <pattern kind="tag" value="Settings" /> <pattern kind="tag" value="Camping" /> <pattern kind="tag" value="OtherALCH" /> </menu> <menu icon="Grenade" name="Grenades" type="right"> <pattern kind="tag" value="Grenade" /> <pattern kind="tag" value="GrenadeCryo" /> <pattern kind="tag" value="GrenadePlasma" /> <pattern kind="tag" value="GrenadePulse" /> <pattern kind="tag" value="Ammo" /> <pattern kind="tag" value="Molotov" /> <pattern kind="tag" value="GrenArtillery" /> <pattern kind="tag" value="GrenBaseball" /> <pattern kind="tag" value="GrenBeacon" /> <pattern kind="tag" value="GrenGas" /> <pattern kind="tag" value="GrenGasFury" /> <pattern kind="tag" value="GrenGasPers" /> <pattern kind="tag" value="GrenMirv" /> <pattern kind="tag" value="GrenNukaG" /> <pattern kind="tag" value="GrenNukaC" /> <pattern kind="tag" value="GrenNukaQ" /> <pattern kind="tag" value="GrenPredator" /> <pattern kind="category" value="Explosives" noTaggedOnly="true" /> </menu> <menu icon="Mine" name="Mines" type="right"> <pattern kind="tag" value="Mine" /> <pattern kind="tag" value="MineCryo" /> <pattern kind="tag" value="MinePlasma" /> <pattern kind="tag" value="MinePulse" /> <pattern kind="tag" value="MineBottlecap" /> <pattern kind="tag" value="Trap" /> <pattern kind="tag" value="MineBottlecapBox" /> <pattern kind="tag" value="MineCaltrops" /> <pattern kind="tag" value="MineCaltropsAcid" /> <pattern kind="tag" value="MineNuke" /> </menu> <menu icon="Melee" name="Melee Weapons" type="right"> <!--<pattern kind="category" value="MeleeWeapons" noTaggedOnly="false" />--> <pattern kind="tag" value="Unarmed" /> <pattern kind="tag" value="BoxingGlove" /> <pattern kind="tag" value="Knuckles" /> <pattern kind="tag" value="Gauntlet" /> <pattern kind="tag" value="PowerFist" /> <pattern kind="tag" value="BaseballBat" /> <pattern kind="tag" value="Board" /> <pattern kind="tag" value="SuperSledge" /> <pattern kind="tag" value="TireIron" /> <pattern kind="tag" value="WalkingCane" /> <pattern kind="tag" value="PoolCue" /> <pattern kind="tag" value="RollingPin" /> <pattern kind="tag" value="LeadPipe" /> <pattern kind="tag" value="Baton" /> <pattern kind="tag" value="PipeWrench" /> <pattern kind="tag" value="PaddleBall" /> <pattern kind="tag" value="CombatKnife" /> <pattern kind="tag" value="Shish" /> <pattern kind="tag" value="RevDword" /> <pattern kind="tag" value="SwitchBlade" /> <pattern kind="tag" value="Sword" /> <pattern kind="tag" value="Machete" /> <pattern kind="tag" value="Ripper" /> <pattern kind="tag" value="Axe" /> <pattern kind="tag" value="PoleHook" /> </menu> <menu icon="Pistol" name="Ranged Weapons" type="right"> <!--<pattern kind="category" value="RangedWeapons" noTaggedOnly="false" />--> <pattern kind="tag" value="Pistol" /> <pattern kind="tag" value="10mm" /> <pattern kind="tag" value="TheDeliverer" /> <pattern kind="tag" value="44P" /> <pattern kind="tag" value="InstitutePistol" /> <pattern kind="tag" value="PipeRevolver" /> <pattern kind="tag" value="LaserPistol" /> <pattern kind="tag" value="PlasmaPistol" /> <pattern kind="tag" value="AlienGun" /> <pattern kind="tag" value="FlareGun" /> <pattern kind="tag" value="Gamma" /> <pattern kind="tag" value="ThirstZapper" /> <pattern kind="tag" value="AcidSoaker" /> <pattern kind="tag" value="Shotgun" /> <pattern kind="tag" value="DoubleShotgun" /> <pattern kind="tag" value="Ranged" /> <pattern kind="tag" value="Cryo" /> <pattern kind="tag" value="Syringer" /> <pattern kind="tag" value="PipeRifle" /> <pattern kind="tag" value="Leveraction" /> <pattern kind="tag" value="Rifle" /> <pattern kind="tag" value="InstituteRifle" /> <pattern kind="tag" value="HuntingRifle" /> <pattern kind="tag" value="Railway" /> <pattern kind="tag" value="GaussRifle" /> <pattern kind="tag" value="LaserRifle" /> <pattern kind="tag" value="PlasmaRifle" /> <pattern kind="tag" value="SMB" /> <pattern kind="tag" value="CombatRifle" /> <pattern kind="tag" value="AssaultRifle" /> <pattern kind="tag" value="RadiumRifle" /> <pattern kind="tag" value="HarpoonGun" /> <pattern kind="tag" value="LaserMusket" /> <pattern kind="tag" value="HandmadeRifle" /> <pattern kind="tag" value="Minigun" /> <pattern kind="tag" value="Gatling" /> <pattern kind="tag" value="Flamethrower" /> <pattern kind="tag" value="JunkJet" /> <pattern kind="tag" value="Cannon" /> <pattern kind="tag" value="Rocketlauncher" /> <pattern kind="tag" value="Fatman" /> </menu> </wheelmenu>
i tried to add clothing through config.xml... but goddamn.. the tagging, never succeedduh.. real question, is it actually possible to add clothing (armor, etc) or was i just wasting time ?
alright so i have F4SE installed (re installed to make sure it was working properly) - I have DEF UI installed and working - MCM is installed and working - I have both FIS and 4estgimps item sorters installed and working - Archive invalidate is set correctly
but for some reason i can't get the wheel menu to work at all. it shows that its installed and even pops up in the MCM and lets me edit everything but whenever i press the hotkey nothing opens up... any help would be greatly appreciated!
Hi there! Im using "Extra Icons for FIS" and "Icon Expansion Pack for FIS". They mostly add new icons and I added the tags in the conf.xml file. Ingestible and grenades/mines work nicely but the new weapon icons don't get correct in wheel. Its there something I can do in the same file or would it be necessary a more deep update from scripts or something else?
Hope you having a great year and thanks for sharing your mods!
222 comments
• Added starter check to prevent opening in workbenches
• Added configuration preset for Horizon
• Added option for "no config", so you can use your existing config from original Fallout 4 Wheel Menu
• Fixed broken MCM menu offset (for widescreen)
• Fixed menu icons reference by icon name (not tag name) for def_ui iconlibs2
• Fixed usage with def_ui tag configurations
Version 1.1:
• Added exclusions file to exclude form_ids from being displayed
• Added formids of survival effects (Dehydrated, Thirsty, ...) to excluded list
• Added possibility to disable the 3D effect (Set <wheelmenu disable3D="true"> in conf.xml)
Food seems to work flawless with like 100 items drinks are only 3 atm tea's are not showing aswell.
FALLUI - HUD
FALLUI - Icon Library
FALLUI - Map
FIS - FallUI Sorter
FALLUI - Iinventory
Reapers FOLON Complex Sorter Plugin
M8r98a4f2s Complet Item Sorter
4estGimp - M8r's Complex Item Sorter Enhancements
FALLUI -FOLON Icon Replacer
FO4 Wheel Menu
Wheel Menu - FallUIfied
Supplemantary Weapon Icon Library for FIS
FallUI - Confirm Boxes
FOLON Complex Sorter Patch
MOST items show (if not all) but Purified water never does. Can't figure it out. (I'm using A Storywealth, + DeThuggified)
If anyone knows how to fix, that'd be great.
You need to open in FO4Edit your complex sorter .esp. (the last one on your load order. mine is mr8 complex sorter.esp generated with 4estGimp enhancements)
Go to ingestibles, and sort it by name on the last column. It will show all the new tags added by complex sorter, that you generated. For example, water in my new complex sorter .esp is [D_WaterCan] and [D_WaterCarton]. So you need to manually add that new tag on the conf.xml ( Data/Interface/WHEEL_MENU/conf.xml).
Here´s my result:
<!--
Each <menu> entry defines the section in wheel menu. Menus appear in order which they were defined, from top to bottom
type="left" or type="right" defines left/right sections of wheel to use. They're independent from each other
"icon" is the icon name to use from DEF_UI iconlibs2.swf WITHOUT first "m_" prefix . Name should be unique for each menu entry
closeOnUse="true" (or "false") - True will close menu after using the item, false won't. Default to true if not specified
Each menu tag should contain one or more <pattern> tags which defines what items will go to this menu. Possible definitions:
1) <pattern kind="tag" value="Aid" /> - Match by sorting tag (produced by sorting mods), without any brackets, i.e. will match [Aid] or (Aid) or {Aid} or |Aid|
2) <pattern kind="regex" value="Some val" /> - Match by custom regex
3) <pattern kind="category" value="RangedWeapons" noTaggedOnly="true" /> - Match by item category, use it if you don't use any sorting mod
noTaggedOnly="true" (or "false") -> "true" instructs to include only non tagged items (i.e. without sorting keyword), "false" tells to include all items from this category
Possible categories:
RangedWeapons - All ranged weapons
MeleeWeapons - All melee weapons
Explosives - All grenades/mines/etc
Food -> All food (ObjectTypeFood keyword)
Alcohol -> All alchohol (ObjectTypeAlchohol)
Drink -> All drinks (ObjectTypeDrink) but not alchohol
Chems -> All chems (ObjectTypeChem)
Ingestible -> All ingestibles what don't fall into previous categories (i.e. without proper keyword)
-->
<!-- Wheel Menu config adjusted for usage with FIS - The NEW FallUI Item Sorter -->
<wheelmenu innerRadius="60" outerRadius="120" disable3D="false">
<!-- Invisible fix group for enable auto-tagging usage. Just ignore it! -->
<menu icon="Aid" name="_m8rFixLoadAll" type="left">
<pattern kind="regex" value=".*" />
</menu>
<menu icon="Drink" name="Drinks" type="left" closeOnUse="True">
<pattern kind="tag" value="Drink" />
<pattern kind="tag" value="D_WaterCan" />
<pattern kind="tag" value="D_WaterCarton" />
<pattern kind="tag" value="Nuka_Cola" />
<pattern kind="tag" value="Nuka_Blue" />
<pattern kind="tag" value="Nuka_Grey" />
<pattern kind="tag" value="Nuka_Green" />
<pattern kind="tag" value="Nuka_LightBlue" />
<pattern kind="tag" value="Nuka_Liquor" />
<pattern kind="tag" value="Nuka_Magenta" />
<pattern kind="tag" value="Nuka_Orange" />
<pattern kind="tag" value="Nuka_Red" />
<pattern kind="tag" value="Nuka_Violet" />
<pattern kind="tag" value="Nuka_Yellow" />
<pattern kind="tag" value="Vim!" />
<pattern kind="tag" value="VimCaptain" />
<pattern kind="tag" value="VimQuartz" />
<pattern kind="tag" value="VimRefresh" />
<pattern kind="tag" value="Drinks" />
<pattern kind="tag" value="Water" />
<pattern kind="tag" value="Alcohol" />
<pattern kind="tag" value="Liquor" />
<pattern kind="tag" value="D_Liquor" />
<pattern kind="tag" value="Beer" />
<pattern kind="tag" value="Nuka" />
<pattern kind="tag" value="Soda" />
<pattern kind="tag" value="D_Bottling" />
<pattern kind="tag" value="D_Coffee" />
<pattern kind="tag" value="D_LemonadeCan" />
<pattern kind="tag" value="D_Tea" />
<pattern kind="tag" value="Tea" />
</menu>
<menu icon="Aid" name="Aid" type="left" closeOnUse="true">
<pattern kind="tag" value="Aid" />
<pattern kind="tag" value="Camping" />
<pattern kind="tag" value="Stimpak" />
<pattern kind="tag" value="MedSyringe" />
<pattern kind="tag" value="MedSyringeGreen" />
<pattern kind="tag" value="MedSyringeOrange" />
<pattern kind="tag" value="MedPills" />
<pattern kind="tag" value="MedRobot" />
<pattern kind="tag" value="MedPackRed" />
<pattern kind="tag" value="RadAway" />
<pattern kind="tag" value="RadX" />
<pattern kind="tag" value="MedInhalor" />
<pattern kind="tag" value="Ch_Herbal" />
<pattern kind="tag" value="Ch_Serum" />
</menu>
<menu icon="Chem" name="Chems" type="left">
<pattern kind="tag" value="Chem" />
<pattern kind="tag" value="DrugSyringe" />
<pattern kind="tag" value="DrugSyringeRed" />
<pattern kind="tag" value="DrugSyringeOrange" />
<pattern kind="tag" value="DrugSyringePurple" />
<pattern kind="tag" value="DrugPills" />
<pattern kind="tag" value="DrugPillsBlue" />
<pattern kind="tag" value="DrugPillsPurple" />
<pattern kind="tag" value="DrugPillsOrange" />
<pattern kind="tag" value="DrugInhalor" />
<pattern kind="tag" value="Ch_Mentats" />
<pattern kind="tag" value="Ch_MentatsG" />
<pattern kind="tag" value="Ch_MentatsO" />
<pattern kind="tag" value="Ch_MentatsR" />
<pattern kind="tag" value="Ch_XCell" />
</menu>
<menu icon="Food" name="Food" type="left" closeOnUse="true">
<pattern kind="tag" value="Food" />
<pattern kind="tag" value="RadFood" />
<pattern kind="tag" value="Stew" />
<pattern kind="tag" value="Soup" />
<pattern kind="tag" value="Steak" />
<pattern kind="tag" value="FoodStick" />
<pattern kind="tag" value="Shroom" />
<pattern kind="tag" value="Cake" />
<pattern kind="tag" value="Canned" />
<pattern kind="tag" value="Boxed" />
<pattern kind="tag" value="F_Canned_A" />
<pattern kind="tag" value="F_Canned_B" />
<pattern kind="tag" value="F_Canned_C" />
<pattern kind="tag" value="F_Canned_D" />
<pattern kind="tag" value="F_Bubblegum" />
<pattern kind="tag" value="F_Egg" />
<pattern kind="tag" value="F_FoodPack" />
<pattern kind="tag" value="F_MappleBar" />
<pattern kind="tag" value="F_Omelette" />
<pattern kind="tag" value="F_Packed_A" />
<pattern kind="tag" value="F_Packed_B" />
<pattern kind="tag" value="F_Packed_C" />
<pattern kind="tag" value="F_SliceCake" />
<pattern kind="tag" value="F_Donut" />
<pattern kind="tag" value="Meat" />
<pattern kind="tag" value="Vegetables" />
<pattern kind="tag" value="Leaf" />
</menu>
<menu icon="Device" name="Device" type="left" closeOnUse="true">
<pattern kind="tag" value="StealthBoy" />
<pattern kind="tag" value="Device" />
<pattern kind="tag" value="Settings" />
<pattern kind="tag" value="Camping" />
<pattern kind="tag" value="OtherALCH" />
</menu>
<menu icon="Grenade" name="Grenades" type="right">
<pattern kind="tag" value="Grenade" />
<pattern kind="tag" value="GrenadeCryo" />
<pattern kind="tag" value="GrenadePlasma" />
<pattern kind="tag" value="GrenadePulse" />
<pattern kind="tag" value="Ammo" />
<pattern kind="tag" value="Molotov" />
<pattern kind="tag" value="GrenArtillery" />
<pattern kind="tag" value="GrenBaseball" />
<pattern kind="tag" value="GrenBeacon" />
<pattern kind="tag" value="GrenGas" />
<pattern kind="tag" value="GrenGasFury" />
<pattern kind="tag" value="GrenGasPers" />
<pattern kind="tag" value="GrenMirv" />
<pattern kind="tag" value="GrenNukaG" />
<pattern kind="tag" value="GrenNukaC" />
<pattern kind="tag" value="GrenNukaQ" />
<pattern kind="tag" value="GrenPredator" />
<pattern kind="category" value="Explosives" noTaggedOnly="true" />
</menu>
<menu icon="Mine" name="Mines" type="right">
<pattern kind="tag" value="Mine" />
<pattern kind="tag" value="MineCryo" />
<pattern kind="tag" value="MinePlasma" />
<pattern kind="tag" value="MinePulse" />
<pattern kind="tag" value="MineBottlecap" />
<pattern kind="tag" value="Trap" />
<pattern kind="tag" value="MineBottlecapBox" />
<pattern kind="tag" value="MineCaltrops" />
<pattern kind="tag" value="MineCaltropsAcid" />
<pattern kind="tag" value="MineNuke" />
</menu>
<menu icon="Melee" name="Melee Weapons" type="right">
<!--<pattern kind="category" value="MeleeWeapons" noTaggedOnly="false" />-->
<pattern kind="tag" value="Unarmed" />
<pattern kind="tag" value="BoxingGlove" />
<pattern kind="tag" value="Knuckles" />
<pattern kind="tag" value="Gauntlet" />
<pattern kind="tag" value="PowerFist" />
<pattern kind="tag" value="BaseballBat" />
<pattern kind="tag" value="Board" />
<pattern kind="tag" value="SuperSledge" />
<pattern kind="tag" value="TireIron" />
<pattern kind="tag" value="WalkingCane" />
<pattern kind="tag" value="PoolCue" />
<pattern kind="tag" value="RollingPin" />
<pattern kind="tag" value="LeadPipe" />
<pattern kind="tag" value="Baton" />
<pattern kind="tag" value="PipeWrench" />
<pattern kind="tag" value="PaddleBall" />
<pattern kind="tag" value="CombatKnife" />
<pattern kind="tag" value="Shish" />
<pattern kind="tag" value="RevDword" />
<pattern kind="tag" value="SwitchBlade" />
<pattern kind="tag" value="Sword" />
<pattern kind="tag" value="Machete" />
<pattern kind="tag" value="Ripper" />
<pattern kind="tag" value="Axe" />
<pattern kind="tag" value="PoleHook" />
</menu>
<menu icon="Pistol" name="Ranged Weapons" type="right">
<!--<pattern kind="category" value="RangedWeapons" noTaggedOnly="false" />-->
<pattern kind="tag" value="Pistol" />
<pattern kind="tag" value="10mm" />
<pattern kind="tag" value="TheDeliverer" />
<pattern kind="tag" value="44P" />
<pattern kind="tag" value="InstitutePistol" />
<pattern kind="tag" value="PipeRevolver" />
<pattern kind="tag" value="LaserPistol" />
<pattern kind="tag" value="PlasmaPistol" />
<pattern kind="tag" value="AlienGun" />
<pattern kind="tag" value="FlareGun" />
<pattern kind="tag" value="Gamma" />
<pattern kind="tag" value="ThirstZapper" />
<pattern kind="tag" value="AcidSoaker" />
<pattern kind="tag" value="Shotgun" />
<pattern kind="tag" value="DoubleShotgun" />
<pattern kind="tag" value="Ranged" />
<pattern kind="tag" value="Cryo" />
<pattern kind="tag" value="Syringer" />
<pattern kind="tag" value="PipeRifle" />
<pattern kind="tag" value="Leveraction" />
<pattern kind="tag" value="Rifle" />
<pattern kind="tag" value="InstituteRifle" />
<pattern kind="tag" value="HuntingRifle" />
<pattern kind="tag" value="Railway" />
<pattern kind="tag" value="GaussRifle" />
<pattern kind="tag" value="LaserRifle" />
<pattern kind="tag" value="PlasmaRifle" />
<pattern kind="tag" value="SMB" />
<pattern kind="tag" value="CombatRifle" />
<pattern kind="tag" value="AssaultRifle" />
<pattern kind="tag" value="RadiumRifle" />
<pattern kind="tag" value="HarpoonGun" />
<pattern kind="tag" value="LaserMusket" />
<pattern kind="tag" value="HandmadeRifle" />
<pattern kind="tag" value="Minigun" />
<pattern kind="tag" value="Gatling" />
<pattern kind="tag" value="Flamethrower" />
<pattern kind="tag" value="JunkJet" />
<pattern kind="tag" value="Cannon" />
<pattern kind="tag" value="Rocketlauncher" />
<pattern kind="tag" value="Fatman" />
</menu>
</wheelmenu>
Funktioniert Perfekt !!
real question, is it actually possible to add clothing (armor, etc) or was i just wasting time ?
- I have DEF UI installed and working
- MCM is installed and working
- I have both FIS and 4estgimps item sorters installed and working
- Archive invalidate is set correctly
but for some reason i can't get the wheel menu to work at all. it shows that its installed and even pops up in the MCM and lets me edit everything but whenever i press the hotkey nothing opens up... any help would be greatly appreciated!
Im using "Extra Icons for FIS" and "Icon Expansion Pack for FIS". They mostly add new icons and I added the tags in the conf.xml file. Ingestible and grenades/mines work nicely but the new weapon icons don't get correct in wheel. Its there something I can do in the same file or would it be necessary a more deep update from scripts or something else?
Hope you having a great year and thanks for sharing your mods!