Sorry have to return to v1.0, I found a strange conflict between hands meshes and the gloves/nails meshes. Currently not clear to me. I return to the standard version, sorry for the convenience.
Mod isntalled yet I can´t locate the nails to add armor options at the armor workbench, what am I doing wrong. Edit: Sorry my bad, they moved from the top to the bottom of the list, May I bother you with something else, Have you seen the latest shoes mods? They lack some options to improve them at the armor workbench, I want to add those options to make the more armored oriented, and since you did the same with the nails can you teach me how to add those extra armor options or at least where can I learn if you are so kind? I know it is done with the FO4edit tool but Idk how.
I learned a lot by comparing mods in fo4edit. Load a mod that has the stuff you want to add, and a mos that you want to add to. Watch some youtubes on xedit, it can be your best mod friend, happy modding.
Yeap, you can load two file and compare the structure to learn. It's easy if you know fo4edit. fo4edit has all the functions to do that. And for this mod it's basically just a lot of keywords and obte to copy / paste from one mod to another.
I have long used HN66's manicured Nils mod, and have modded it a good deal. Unfortunately this wipes all my work, so cannot use it. Still, it deserves an Endorse for effort.
10 comments
Edit:
Sorry my bad, they moved from the top to the bottom of the list, May I bother you with something else, Have you seen the latest shoes mods? They lack some options to improve them at the armor workbench, I want to add those options to make the more armored oriented, and since you did the same with the nails can you teach me how to add those extra armor options or at least where can I learn if you are so kind? I know it is done with the FO4edit tool but Idk how.
Watch some youtubes on xedit, it can be your best mod friend, happy modding.