Fallout 4

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me

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lincolnshooter

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About this mod

Replaces the submachine gun with the American 180, the 12/7mm smg, the security smg, M1921a1, hkmp5 and the CBJ-MS PDW; old version with mp40 is still available but the mp40 fit the radium rifle replacer more imho.

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Various replacers exist on the Nexus but many do so by model swapping. This can cause many issues (some of which I encountered). 

My replacer(s) work much more simply by changing the level lists, allowing for easy conflict resolution through changing load order to ensure this mod over writes and mod which changes LLs. 

This mod should hopefully demonstrate the huge advantage this approach has, yes, multiple weapons replacing one weapon.

Replaces the submachine gun with the American 180, Security SMG12.7mm SMGM1928a1, hkmp5 and the CBJ-MS PDW. Old version requiring the MP40  is also available, and another requiring the the Mac10, the P90, the PPS43 is also available (probably). 

I think they all fit, either in lore or aesthetically.

This is an experimental method of getting multiple weapons to work as the submachine gun only has a single level list, what I did was add another list in place of the item.

This has a weird side effect, the silver shroud submachine gun can vary on every playthrough, though I've included an optional file which fixes this back to only being the m1921a1.

The 9mm pistol mod is needed for the light and lore patch due to all pistol cartridge conversions being converted to their IRL counter parts (aka 9mm). This also gets rid of the "ammo" type gun mods use, primarily in preparation for any mods that add true ammo types.

Included a patch for ECO to ensure the guns are made. 

For this to work fully a new game is needed.

While it partially works without a new game, as all new submachine guns found will be one of these, all existing submachine guns remain untouched.