Man can you just turn this into a standalone from Point lookout? There's nothing against it I just don't want to have 4mb on my PC for 1 mod please and thank you.
The white suit is available either by crafting it in the chem bench or as a mod for the yellow suit depending on what version you downloaded. Also, I've no idea about the details of the mod adding the suit to America Rising 2, as it was someone else who integrated my mod into that patch
Material swaps not working is something that is definitely not intended within the update and I've heard it breaks many vanilla texture swaps as well, so unfortunately we'll just need to wait for them to fix that. As any other way of fixing the mod would break the guidelines for using Point Lookout's suit
It doesn't seem to me like the person who ported it got permission, especially since they credited TheFriedTurkey with making it when it was made by a different member of TCW team.
No, this mod requires the radiation suit mesh from point lookout. Although, you could unpack the main bsa from point lookout and put it in your data folder and the separate outfit file here should still work without using the point lookout esm. It would require you to tweak the esp a lil in xEdit to remove point lookout as a master file as well
Beautifully done armor. Insanely well made. Only have one small issue, am using the opaque visor add-on, and i can see my character's lips move through the visor whenever talking to npcs, very small issue, but thought i'd bring it up as i didn't see it here. Otherwise, 10/10!
Can you make it so that this can be modified with Ballistic weave? I know the Hazmat Suit can't be, but it has a much higher radiation resistance than the Enclave Outfit.
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https://www.nexusmods.com/fallout4/mods/77958/?tab=posts
EDIT: Already been handled. The author wants it to remain up on bethesda.net.
Although, you could unpack the main bsa from point lookout and put it in your data folder and the separate outfit file here should still work without using the point lookout esm.
It would require you to tweak the esp a lil in xEdit to remove point lookout as a master file as well