Fallout 4

About this mod

A lightweight, work-in-progress mod that is focused on taking existing weapons in the Fallout 4 Catalogue and transforming them into something even more unique and enjoyable to use, such as; a buckshot revolver, or a MIRV hand-grenade!

Requirements
Permissions and credits
Changelogs
Donations
-DISCLAIMER-
This mod was made for FUN and should not be taken too seriously. This mod is still in the alpha stage of development. 
If some things don't work properly you can report it HERE. 
Please do not send hateful or rude comments toward me or this mod. 



~Description~

This mod currently adds 18 new vanilla-feeling weapons into the game; all with unique modifications. Each weapon requires a different set of skills and perks to be able to craft and use them to their full potential. 

~Current Weapon List~

Spoiler:  
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- Lever Action Shotgun: A weapon from the gods; if those gods were hillbillies.
-Minigun 12-Gauge Conversion: Compensating much?
- .50 Cal Pistol: Pray you aren't on the receiving end. 
- Electric Deliverer: The byproduct of soldering batteries to things.
-Electric Prototype Combat Rifle: Now 100% Diesel Free!
- Nuclear Ordinance Launcher: If looks could kill. Or leave 4th-degree radiation burns. 
- Explosive Double-Barrel Shotgun: Break those bones. Or everything. 
- 5.56 Thirst Zapper: Because why not?
- .50 Cal Western Revolver: Self-explanatory
- Flamer 5.56 Conversion: I would say that the QA testers hated this weapon, but they are no longer alive to tell the tale.
- Assault Rifle 12-Gauge Conversion: Some may call it useless, others may say it's a great lawn ornament. 
- Punisher Revolver:
When .44 Magnum just doesn't cut it. 
- Alien .50 Cal Obliterator: I'm not sure where you got this from, but I'd probably throw it away. 
- Laser Hunting Rifle: How come the institute has been hiding this from us?
- Combat Shotgun Sniper Rifle: Sometimes impractical is more practical. 
- Pipe Water Blaster: For things you hate, but don't have the heart to kill.
- Railway Spike Laser Musket: Ouch. Seriously.
- .50 Cal Double-Barrel Boomstick: New feats in technology have led to cramming .50 Cal bullets into shotgun casings. 
- Nuclear Cluster Grenade: Throw it at something you don't like. It won't bother you again.

~Changelog~

V 1.60
Lever action shotgun has been fully implemented and can be found in different spots on the map. Fixed an issue that would cause CTD when crafting weapons. Removed the FeaturedItem keyword from weapons as it was annoying and causing issues. More bug fixes.

V 1.55
The Buckshot Punisher has been fully implemented as a full-fledged separate weapon. Eventually, each and every gun will be done this way. 
You can now find the Buckshot Punisher hidden in the commonwealth. Changed mod version status to alpha to better reflect the development state. 

V 1.50
Added a levelled list injector script to ensure loot is distributed. Also tweaked some things behind the scenes. 



V 1.40
 Revamped each weapon's recoil and accuracy to better reflect the ammunition they are shooting. Shotguns should now actually feel like shotguns etc. Polish on all systems including crafting. Added a dedicated crafting menu category to the chem lab workbench. General improvements across the entire mod. Bug Fixes

V 1.35
Added 2 new weapons; Nuclear Cluster Grenade & .50 Cal Double-Barrel, each with complete levelled list support. Rebalanced all weapon stats (kind of). Adjusted all crafting recipes to better reflect the components and the weapon you are crafting. Additionally, most weapons now require the Gun Nut perk or the Science! perk. Actually fixed leveled lists. They should actually function now. Some boring bug fixes. 

V 1.30
Added 2 New Weapons, fixed, and balanced and added a few little things. Buffed Deathclaws some more. It might crash but it also might not, I tried to add some stability.

V 1.25
Added 4 New Weapons, and fixed lots of bugs. Adjusted and balanced some weapons. I Buffed Deathclaws because I felt like it. Have fun. If it crashes a lot don't be surprised. I kind of changed some things I wasn't supposed to. 

V 1.10
Added 3 new weapons and a multitude of major bug fixes. ALL weapons are now craftable and levelled-list integrated.

V 1.00
Added 3 new weapons and drastically improved other weapons. You can now craft most weapons at a chemistry station. Added basic Leveled List support.

V 0.95
Added 4 New Weapons. Minor bug fixes and various tweaks to everything.


~Known Issues~

- Levelled List is spawning weapons TOO much.
- Some weapons spawn incorrectly.   

~Development To-Do List~
Spoiler:  
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  Buckshot Punisher: Full Integration w/mods and in-game locations.
Done!
Lever Action Shotgun: Full Integration w/mods and in-game locations.
 Done!
Minigun 12-Gauge Conversion: W.I.P
.50 Cal Pistol: W.I.P
Electric Deliverer: W.I.P
Electric Prototype Combat Rifle: W.I.P
 Nuclear Ordinance Launcher: W.I.P
Explosive Double-Barrel Shotgun: W.I.P
 5.56 Thirst Zapper: W.I.P
.50 Cal Western Revolver: W.I.P 
Assault Rifle 12-Gauge Conversion: W.I.P
Alien .50 Cal Obliterator: W.I.P
Laser Hunting Rifle: W.I.P
Combat Shotgun Sniper Rifle: W.I.P
Pipe Water Blaster: W.I.P
Railway Spike Laser Musket: W.I.P 
.50 Cal Double-Barrel Boomstick: W.I.P
Flamer 5.56 Conversion: W.I.P
Nuclear Cluster Grenade: W.I.P

~Compatibility~ 

This mod does not require anything but the base game, Far Harbor DLC and Nuka-World DLC (For the lever action, thirst zapper and revolver).
It shouldn't conflict with any other mods. Let me know if it does.
This should not affect this mod's vanilla counterparts. (You can still use 10mm and Minigun etc.)
Xbox support is a work in progress.


~How to find weapons~

All weapons can be crafted at the Chemistry station via the Aidens Random Weapon's category. You can also find the weapons in different locations throughout the commonwealth (see in console commands)
Weapons are also integrated via Levelled List* (Raiders and some containers and vendors)

*Levelled list integration is optional and two main files are provided for user preference. 

~Console Commands~

Spoiler:  
Show

Type in one of the following strings into the console to find the <id> for the item in the game.

- Lever Action Shotgun - help lever 4
-Minigun 12-Gauge Conversion- help minigun 4
- .50 Cal Pistol - help .50 4
- Electric Deliverer - help deliverer 4
-Electric Prototype Combat Rifle - help prototype 4 
- Nuclear Ordinance Launcher - help nuclear 4
- Explosive Double-Barrel Shotgun - help explosive 4
- 5.56 Thirst Zapper - help zapper 4
- 50. Cal Western Revolver - help Western 4
- Assault Rifle 12-Gauge Conversion - help assault 4
- Buckshot Punisher  - help punisher 4
- Alien .50 Cal Obliterator - help Alien 4
- Laser Hunting Rifle - help bolt 4
- Combat Shotgun Sniper Rifle - help combat 4
- Pipe Water Blaster - help pipe 4 
- Railway Spike Laser Musket - help musket 4
- .50 Cal. Double-Barrel Boomstick - help boomstick 4
- Nuclear Cluster Grenade - help cluster 4


Once you find the specified <id>, type the following into the console:

additem <id> <amount of item>

Example: Giving the player a 10mm Pistol

additem 00004822 1

~In-Game Locations~
NEW!

Buckshot Punisher - Inside the Concord Museum on an empty display case on the main floor. 
Lever Action Shotgun - Outside the Vim! Pop Factory in a booth. 
Lever Action Shotgun - Inside Old North church to the right of the main entrance in an empty display case. 



~Recommended Mods~

I recommend you use BCR (Bullet Counted Reload System) by Shavkacagarika for the lever action. 

BCR


~Installation~

To enable modding you need to add the following lines to FO4 .ini files:

Fallout4Prefs.ini

[Launcher]
bEnableFileSelection=1

Fallout4Custom.ini

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

then Download the file with a mod manager of your choice or unzip and place the contents in Data Folder.


-=PLEASE REPORT ANY BUGS HERE=-
Report Bugs
-=WEAPON/MOD IDEAS HERE=-
Suggestions 


~Updates~


To update without any corruption or file damage, follow these steps;

1. Uninstall Mod Completely
2. Load a recent save of your game that previously had the mod installed to ensure that it's gone. Then save and quit.
3. Install the newest version of the mod from Nexus and enjoy :)

~Uninstall~

You should probably be able to uninstall/reinstall without any problems. Just follow above steps 1. and 2.


~Permissions~

You are more than welcome to make videos on this, or do whatever. 
You can add to your mods or create patches for this too :).  
Just give credit.