Fallout 4

About this mod

Adds Dalek foes and buildable robot companions to the Commonwealth, plus a new set of power armour and two weapon mods.

Requirements
Permissions and credits
Translations
  • Russian
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Changelogs

EXTERMINATE! EXTERMINATE!


What are Daleks?
Straight from the popular British sci-fi series Doctor Who, the Daleks have come to the Commonwealth. The mutated inhabitants of the planet Skaro, the Daleks are relentless, xenophobic, genocidal maniacs, each one enclosed in a deadly alien tank. Their one purpose - to rid the universe of all non-Dalek life.

What's in the mod?

The Daleks are mostly found in the radioactive wasteland of the Glowing Sea (must remind them of home), with the highest concentration being inside and around the Sentinel Site. Which isn't to say you wont find a few scattered around the Commonwealth. They are tough opponents, so make sure you're packing some heavy ordinance and armour. And when you do defeat them, maybe get yourself to a safe distance...but be sure to come back to loot the sweet sweet Dalekanium  from their bodies.

Dalekanium?

The material used in the construction of the Daleks shell has its uses for you:
- Build your own Dalek companions! Take your Dalekanium to the Automatron Robot Workbench, build a new bot and add the Dalek head, chest and motivator. And why not add a Dalek voice whilst you're at it!
- Combine it with X-01 Power armour pieces to create the pinnacle of Dalek and Human technology - The Dalek X-01 power armour (found under 'DALEK' in the chem-bench), now in shiny black and red alloy colours!
-Amp up the damage on your Gatling Laser or Submachine gun with the Extermination Barrels (craft at the weapons bench, but you'll need some serious science-skills).

ALERT! ALERT!


Please note - Building your Dalek companion might be a bit fiddly. Due to a vanilla bug scrolling through the robot parts mixes up your robots appearance. As a result your Dalek might be floating, or the wrong size, or the head might be offset. In the words of the immortal Douglas Adams: DON'T PANIC!


Swap back and forth through the robot parts, build a Protectron or Robobrain part, swap to that, swap back. If you're using a mouse, hover over a part, circle the cursor around to Dalek part without highlighting the intervening ones, select the Dalek part. Be patient, you'll get there and apologies for the inconvenience!




NEW DATA INCOMING!

New plugin available - HARDCORE MODE.
Do you feel the Daleks are not the most dangerous creatures in the universe? Bit too easy to take down? Or you just want the challenge? Download the plugin under optional files. It will up the Daleks health, armour, damage and gives them energy shields. They will also never retreat (not that Daleks retreat, they make tactical withdrawals). 

REQUIRES: The main file and Wasteland energy shields ( https://www.nexusmods.com/fallout4/mods/15181)


Questions?

Requirements? - Fallout 4 and Automatron

Can I craft the Daleks as friendly robots using Automatron? - Yes you can, as of version 2.0!

Can I mix and match robot and Dalek parts? - Yes, but I can't promise they'll fit together perfectly...also surely such abominations will be exterminated for polluting Dalek purity?

Where are all the Daleks? - Mostly scattered around the Glowing Sea. The ones in the pictures (like in Concord) I spawned in for picture taking purposes.

The Daleks look silly when their torsos move! - Can't help that I'm afraid, I'm restricted to using the vanilla skeletons, and the robobrain one worked the best.

They sound...funny - I did all the voice 'acting' (I use that term lightly) myself so as to avoid angering the BBC with copyright. I did my best but I'm hardly a professional, just British. New as of v2.0 - more death noises, they were getting repetitive and silly!

Lore friendly? - Debateable. 

Is this mod anything to do with Fallout Who Regenerated? - Nope, but I was inspired by that awesome mod to make this one for my current Doctor Who playthrough, check it out here! - https://www.nexusmods.com/fallout4/mods/59762

Doctor Who and it's affiliated content are property of the BBC. This is a free fan project.