0 of 0

File information

Last updated

Original upload

Created by

Regretyl

Uploaded by

regretyl

Virus scan

Safe to use

Tags for this mod

About this mod

Fixes caps pool for bartering with the doctors. They will now spawn with the appropriate number of caps. Requires original mod.

Requirements
Permissions and credits
Changelogs
Caps Fix for "More Doctors (For Survival Mode)"

This patch is intended for use with the mod "More Doctors (For Survival Mode)" and requires the original mod.

What it fixes:

There is a small problem with the container record in the original mod that causes the Doctors to spawn with less than 10 caps for bartering with, when it should be more like 225+ caps.  I have simply added the same list that other doctors use to the container record: LLC_Caps_Vendor_V81_Med [LVLI:001338EB]
This change allows them to have the normal starting pool of caps.  If you start a new game with this patch installed, then all the doctors will start with the normal amount of caps for bartering.


Can I use this if I already started the game?

If you have already started the game and visited one ore more doctros, and then install this patch, the subsequent doctors will be fixed (so long as the game hasn't already loaded them) but the one(s) already discovered will have to wait until their inventory resets in-game.  I tested this by making a save in a new game, meeting the doctor in concord, installing the patch and teleported to GoodNeighbor to verify the doctor in the Hotel Rexford now has the normal caps pool. 

Files Info:

The patch is flagged as esp-fe (esp light) which means it will not contribute to the maximum number of installed esp+esm files that the game must stay below. 

Installation:

1. Choose the correct version (See Notes Below)
2. Place this patch after the original mod. 

Install Notes:

- I am providing 2 files.  One of them fixes the .esl version of the mod, and the other one fixes the .esp version. 

- You must use the same version of both the mod and the patch or it will not work.
  In other words, if you use the "esl" version of the original mod, then choose the "esl" version of the patch.  If you use the "esp" version of the original mod, then choose the "esp" version of the patch.

- If you use the "esl" version of the original mod, then this patch should always load after it by default.

- If you use the "esp" version of the original mod, make sure to create a rule (if needed) to put this patch after DocsoftheCW.esp.  If you use Mod Organizer, the "esp" version patch should have a higher "priority" number in your plugin list than the original mod (i.e. drag it BELOW the original mod plugin)

Thanks:

Thanks to friendlyyan for creating the mod and to mooglechick for providing permission to upload this patch!
Thanks to Achroi for testing the issue on non-survival!

Stay safe out there!